I have great wealth – a spear, a sword and a fine shield to save my skin. With these I plough, I reap, I tread the sweet grapes and am called master of my serfs. -Hybrias, Cretan mercenary poet, 6th century BC Create your own mercenary captain, build a warband of about 10 soldiers, and undertake campaigns alongside or against your friends. Bronze Shield...
Brothers At Arms Table Miniature Wargame Rules These are the American Civil War rules that allow you to use figures to fight the Brothers At Arms board games. They allow to substitute the counters for figures and use them on a tabletop battlefield. Use the counters to identify the units and their characteristics. The rules are designed to be as fast as the...
Brothers at War is wargame system to land battles in the American Civil War (ACW) on 6mm to 20mm scale. The basic fighting unit is a company or a battery of artilley. These are grouped into divisions. Turns are performed by alternate activation of divisions, with the quality of the commanders determining some issues. Basic unit types are: infantry...
Brutal Space is a starship combat game based on the Brutality game system. Ships are made up of 1 to 4. There are three levels of ship design — Simple, Moderate, and Advanced — in order to learn the game in a structured manner. The game is played on a 3 foot by 3 foot area. Brutal Space can be played in co-op, versus, and solo modes. It comes with a...
Welcome to Brytenwalda, a ruleset which will allow you to recreate battles and raids during the so called British “Age of Arthur” and Saxon invasion. In Brytenwalda you'll impersonate a Chieftain during the Dark Ages, commanding his men in the defence of their homelands or looting and burning those belonging to your enemies. There were many battles during...
The creatures of Blorb 212 were more than a match for the first explorers that tried to take over their world. When a series of attempts to colonize the planet failed, the company that had claimed Blorb 212 waited. After a few years of planning, they began dropping Mecs down to the Planet’s surface to rid it of the mutant monsters that lived there. But...
Modern Fast Attack Craft Rules by David Manley Current Edition 1.0 36 pages; recommended scale 1/600, 1/700; complexity: 6/10; level of detail: 5/10; avg game length 2 hours; dice required: D20, D10, D6 View Summary of Contents The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships...
FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships, mainly in coastal waters. The period covered runs from the late 1950’s onwards and allows for the use of...
A simple wargame using counters or miniatures (not supplied) to simulate the battle of Bunker's Hill. Movement and combat are straightforward, with infantry having a short effective firing range, hitting on a roll of 6 on an ordinary die. In melee a simple comparison of combat value is made, with the weaker unit retreating. Artillery units have a long...
C.O.R.E is a fast-paced skirmish game where Mech pilots and their machines clash to further the goals of their Faction. The mechanics behind C.O.R.E are designed to be easy to pick up, but with a depth that is very rewarding to master. C.O.R.E will reward its players lots of great narrative moments. Will you take control of a plucky team of green pilots...