Brothers at War is wargame system to land battles in the American Civil War (ACW) on 6mm to 20mm scale. The basic fighting unit is a company or a battery of artilley. These are grouped into divisions. Turns are performed by alternate activation of divisions, with the quality of the commanders determining some issues. Basic unit types are: infantry...
Welcome to Brytenwalda, a ruleset which will allow you to recreate battles and raids during the so called British “Age of Arthur” and Saxon invasion. In Brytenwalda you'll impersonate a Chieftain during the Dark Ages, commanding his men in the defence of their homelands or looting and burning those belonging to your enemies. There were many battles during...
The creatures of Blorb 212 were more than a match for the first explorers that tried to take over their world. When a series of attempts to colonize the planet failed, the company that had claimed Blorb 212 waited. After a few years of planning, they began dropping Mecs down to the Planet’s surface to rid it of the mutant monsters that lived there. But...
Modern Fast Attack Craft Rules by David Manley Current Edition 1.0 36 pages; recommended scale 1/600, 1/700; complexity: 6/10; level of detail: 5/10; avg game length 2 hours; dice required: D20, D10, D6 View Summary of Contents The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships...
FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships, mainly in coastal waters. The period covered runs from the late 1950’s onwards and allows for the use of...
A simple wargame using counters or miniatures (not supplied) to simulate the battle of Bunker's Hill. Movement and combat are straightforward, with infantry having a short effective firing range, hitting on a roll of 6 on an ordinary die. In melee a simple comparison of combat value is made, with the weaker unit retreating. Artillery units have a long...
C.O.R.E is a fast-paced skirmish game where Mech pilots and their machines clash to further the goals of their Faction. The mechanics behind C.O.R.E are designed to be easy to pick up, but with a depth that is very rewarding to master. C.O.R.E will reward its players lots of great narrative moments. Will you take control of a plucky team of green pilots...
From the publisher's website: A Call to Arms is the game of space combat in the universe of Babylon 5. Throughout the station’s turbulent history, armed fleets have enacted the harsher policies of their governments. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Earth Alliance, Minbari Federation, Narn Regime...
The eagerly-awaited second edition of the award-winning A Call to Arms Babylon 5 space combat miniatures game is finally arriving. Throughout the station’s turbulent history, armed fleets have enacted the harsher policies of their governments. Whether you wish to command an intrepid EarthForce Expeditionary Fleet, a high-tech Minbari taskforce or a cunning...
A joint product using Mongoose's "A Call to Arms" miniature system and ADB's "Star Fleet Universe". From the Mongoose Publishers website: A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history, the Federation has come under pressure from many enemies. Now you can play out these...
A set of miniatures wargames rules. Scale: 1/300 to 1/72 "These Rules are a development of the World War II Infantry Action Set published by Leicester Micro Models, of which they form a Second Edition. They have been developed and extended to cover the period 1917 to 1967 by the inclusion of additional weapons, and modified to enable large scale micro tank...