Brigadier General An element based World War II miniatures solo wargame with a d6 based system, Regiment & Brigade level battles. Think of yourself as a Colonel or Brigadier General and that your concern is not so much what individual weapons or tactics a unit has but what its function is within your command. It is assumed that you are a solo wargamer and...
Welcome to Brimstone, the minis game for people going to Hell. Using this system, you shall wage war for control of the Nine Circles of Hell, commanding all the forces of nefariousness and villainy that you can possibly imagine. The Prince of Darkness has been slain, and all of Hell has been thrown into chaos. The chief lieutenants of Satan, the Aspirants...
Tactical miniatures rule set focusing on the American War of Independence. Rule system adapted from General de Brigade. Title: British Grenadier! - Gaming the Wars for America 1775-1783 By: Eclaireur Pages: 80 pages with 4 color pages + 4 pages of card play sheet Size: A4 format - (21cm x 30cm) Type: Paperback book Publisher: Partizan Press ISBN:...
Broadside and Ram Comprising a brief history of the naval campaign fought between the navies of Austria and Italy in the Summer of 1866, and culminating in the biggest ironclad fleet action off the island of Lissa on July 20th. Also included is: a campaign system, a set of fast play rules and a complete set of ship data for the rules allowing the campaign...
Broadside and Ram: The Schleswig Holstein Question The Schleswig Holstein Question The Second schleswig War, 1864, The Franco Prussian War, 1870 This supplement allows players of “Broadside and Ram” to extend their games to the Second Schleswig War, fought between Denmark and the allied Prussia and Austria in 1864, and also the Franco Prussian war of 1870...
Broadside and Salvo is a set of fast play naval rules for the pre-dreadnought era that allow large actions to be fought out in just a couple of hours. Generic data for a complete range of ships typical of the era is included. Note: These rules are included in Splendid Little War and White Bear, Red Sun publications. If you have these then you DO NOT need...
Broadsword - Wargame rules for Medieval Battles - Minatures Rules The rules are a spin—off from Royal Armies of the Hyborean Age (by Lin Carter and Scott Bizar) which embody a functional combination of systems that lead to a playable and accurate simulation of medieval warfare when played without magic Medieval battles were set piece affairs usually...
As the tide of Death magic suffusing the realms recedes in the wake of Teclis' retribution, Alarielle undertakes a grand ritual to seed the Mortal Realms with resurgent life energy. But with new growth comes the sundering of an ancient prison and the release of a forgotten deity – Kragnos, the End of Empires. Enraged by aeons of captivity, Kragnos' rampage...
I have great wealth – a spear, a sword and a fine shield to save my skin. With these I plough, I reap, I tread the sweet grapes and am called master of my serfs. -Hybrias, Cretan mercenary poet, 6th century BC Create your own mercenary captain, build a warband of about 10 soldiers, and undertake campaigns alongside or against your friends. Bronze Shield...
Brothers At Arms Table Miniature Wargame Rules These are the American Civil War rules that allow you to use figures to fight the Brothers At Arms board games. They allow to substitute the counters for figures and use them on a tabletop battlefield. Use the counters to identify the units and their characteristics. The rules are designed to be as fast as the...