In Rune Rite, your goal is to summon the most mystical energy while performing your ritual! You do this by reading Runes to generate powerful Glyphs and by etching those Glyphs into your Altar. Perhaps also — if you are brazen — by harnessing the corrupt power of the forbidden Dark Runes. Rune Rite is a flip-and-write polyomino game in which you use...
This is a suite of ten games to be played with the Shibumi system. The collection is not made by the original creator, Cameron Browne, or the publisher nestorgames. Within can be found variants of many classical abstracts like Halma (Monky), shogi (Dual Duel), or Mancala (Sow Seed), but there are also wholly oringinal games like Frenemies, Kapow and...
Create the highest scoring shoal as you decide which fish stay and which fish go. Every fish can help or hiner your overall score so strategically pick the fish you wish to add, cover or keep as you layer your cards to achieve goals and create your very own shoal. On you turn simply play a card then draw a card from 2 piles. Shoal only has 4 easy rules to...
In Sierra, players travel in groups of two or three on the trails of the Andes. But not everyone wants to see the same things! Over the course of 8 or 9 rounds, players compose the landscape they discover. The aim is to score the most points by following your objectives, while respecting those of your fellow walkers. Will you win alone or as a team?...
In Silly Aunt Sally, players will assume the role of cousins who are pitted against each other in another one of Silly Aunt Sally’s games. During the game, players will take turns adding score conditions and placing cards to a personal tableau to form polyomino patterns for various scoring opportunities. Once the deck runs out, tally up the score and...
Fresh fruit and veggies! The best in the market! Look at these strawberries, ma'am! In Veggies, a.k.a. Magazynier, 2-4 players compete to build the most successful produce stand in the market from eight cards that they'll place turn by turn. Each card contains six spots in a 2x3 layout, with those spots containing strawberries, bananas, grapes, carrots...
A new set of 6 tiles for Smartphone, originally offered in The Dice Tower 2020 Kickstarter Campaign. Included are starting improvements with permanent bonus. + 1 to Logistics during phase 6 -1 to price during phase 2 and +1 item of goods during phase 3 + 1 to price during phase 2 Place 1 (steps icon) in 2 different technologies Place 1 (building icon) in...
In Sprawlopolis, 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice. Each turn, players will play 1 card from their hand to the growing city, trying to score as many points as possible. Players will have to communicate and plan without revealing their own...
The city has been divided in two by a massive Interstate highway. Zoning rules don't allow you to cross the Interstate, so you must work with what you've got... a smaller, more competitive Sprawlopolis! This 5-card expansion to the popular game Sprawlopolis adds a 4-card Interstate highway that divides your city into two halves (each time you play, 4 cards...
A 6-card combo pack that allows you to combine Agropolis and Sprawlopolis. Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack...
A 6-card combo pack that allows you to combine Sprawlopolis and Naturopolis (to add some natural features to your urban environment). Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions....
A four card contract challenges Sprawlopolis. When using Sprawlopolis: Roadwork, each player will get one of these new road cards to start the game. They must either play it at some point by connecting the roads on the card to pre-existing roads or take a penalty at the end of the game. Where we’re going, we definitely need roads! SETUP: Deal out one road...