The board consists of a starting zone for the figures (numbered 1-6), a space that is a hospital (where a piece goes when it is attacked and loses) spaces where a piece is protected, and spaces where an attack may be made to an adjacent space (determined by the direction of the arrow). Players roll to see who goes first. That player then selects a figure...
Justice is about to be served - HOT, fresh, and brimming with tears. The tables have turned when a group of crustaceans at the mercy of some dastardly chefs gained the power of a vengeful spirit. Now they’re fired-up to exact revenge and claw their way out through anything – or anyone – before reaching the Boiling Point! Take control of crabs, lobsters...
According to the rules Bomber Command is "a simulation loosely based on he RAF's night bomber offensive against the Third Reich." In the standard game the RAF player launches ten bombing raids. Before each raid the German player receives six random units and deploys them on the map face-down. The British player then receives three units and random and...
A VP-collection game with a unique moving-target mechanic that provides a good amount of player interaction, a bit of take-that and just the right amount of luck. Each player controls two ships: The pirate ship can bury treasure, which becomes a target for other players to dig out, and can attack other ships to steal from them. The sailing ship must move...
Button Kingdoms is a bribery based deck building game, with simultaneous actions where players take on the role of child commanders of their own fantasy stuffed animal armies. The goal of the game is to build up your kingdom of fluffy fighters by collecting currency in the form of buttons, and to seize the thrones of other players… while staying true to...
The spring is here and everything has awoken. You represent worker honeybees which are flying through fields in search off the best flowers to pick up pollen and bring it back to their hive. The bee who manages to best fulfill its Queen Bee's orders will be awarded the title of the Best Honey Bee and win the game. Buzzy Buzziness is a grid-movement game...
The election is over, and it is time to compose a new federal cabinet by drafting members of the 42nd Canadian parliament. While the best appointments should account for experience, diversity, gender parity, and regional representation, you will need to prioritize. Take note of the political climate, sort out available ministers from all sides, and counter...
One day while patrolling the marketplace, you witness a child miraculously healed by an old man. The man speaks gibberish about horde and lava-water, then darts into the alleys. Next thing you know, you're being accused of murder by a Suit. Since Horde-infested alleys are just a fairy tale, and you are apparently being framed for a crime you didn’t commit...
About a thousand years ago, somewhere in the world which is now called the middle east, two siblings started a new business: a delivery company called "Camel Express". But how could they convince people to use their services? And which of the two siblings should lead the company? They found an answer to both questions: The most successful one will be the...
Play cards representing a variety of fungi (~150 different species in the base game) onto your playmat, stacking them according to similar traits, to score points and gain spores. Spend spores to acquire game pieces representing the traits you need to assemble your mushroom (delicious, poisonous, smelly, ringed, pored, etc.) then grow them onto a shared...
This unique, fast-moving board game captures the excitement and danger of the Carabas, the jewel-studded hunting ground from Jack Vance’s classic sci-fi novel The Dirdir. Up to five players control crews of desperate humans, striving to uncover precious gems and return with them to safety. Meanwhile, the vicious alien Dirdir stalk the landscape, hunting...
Card Game is a communal card game where the rules are only limited to the submission requirements. The end goal of the game is defined entirely by the players and the cards they decide to play as the game progresses. A Player is/has: 1 Deck, a 4 card starting hand, and a zone to play cards. The cards tell the players everything else, and players must fill...