Two exciting games in one box, Jersey covers the little known 1781 invasion by the French of the Island of Jersey as part of the American Revolutionary War. The game examines the impact of luck on events and challenges the skill of players to use their commanders to influence these events. New Jersey covers the famous crossing of the Delaware and the...
By the close of 1805 the Third Coalition, which had been orchestrated by William Pitt, was in tatters following their catastrophic defeat at Austerlitz. However, in late 1805 a tiny Anglo-Russian army, sent by Pitt and paid for by the British government, disembarks in the Bay of Naples to support Ferdinand IV, King of the Two Sicilies. This army, commanded...
The third and forth campaigns in our Limits of Glory series are two games in one box. Each game is designed to be a stand-alone shorter game, playable in approximately one hour. The games use the same unique Limits of Glory system, with the same Event clock and Combat system but on a smaller scale. One game covers the campaign in 1808 by the Neapolitans...
December 1796. Wolfe Tone stands on the deck of the Indomptable staring at the coastline of Ireland dancing about as his ship swayed and lurched in the storm. This game examines the influence of luck and skill on the timing of events during the following two years of upheaval throughout Ireland. In Wolfe Tone's Rebellion you take the role of either the...
Madness of the Masses is a competitive strategy game for 2–4 players set in a crumbling empire on the brink of upheaval. The emperor is dead, and whispers of democracy ripple through the restless populace, threatening to shatter centuries of imperial order. As one of the emperor’s heirs, you must outmaneuver your rivals and seize control of the Four...
Micro Medusa is a 2 player competitive drafting, tile building and tile-revealing game. Players can be The Mighty Medusa, trying to extend their serpentine tress and defeat the intruding Champion. Or be the Champion, who is charged with using their equipment and cunning wit to anticipate Medusa’s next move without being turned into stone. Players play a...
An intense game where players wage war over five arenas of war: land, sea, air, politics and espionage. Arenas are won by creating the strongest combinations of numbers, and completing each arena also unlocks a special power with a limited number of uses. The powers get exhausted as they're crossed off, incentivizing players to claim them before their...
Hook: A 2 player battle of hand management and timing. ORC is a short game consisting of 6 battles. On your turn, you must perform the following actions in order: 1. Deploy Orcs: Play 1 card from your hand to a Territory that has not yet been conquered. 2. Draw Weapons: Choose ANY Stockpile(s). Draw card(s) as follows: A. Draw 1 card into your hand if you...
Order of the Day: Normandy is an Operational level two-player board-wargame about the Normandy invasion of June, 1944 - playable in 45-120 minutes this is not a complicated wargame. Played in IGO-UGO fashion, players move units from area to area across northern France and Belgium. Combat occurs at the end of a turn in any area where both sides have forces...
It is a 2 players versus abstract strategy game. To win the game, any unit that can reach the opponent’s Homebase. It’s inspired by Chinese chess. Players have 8 units each, with 4 different tiers. Merge and respawn are the key elements of the game. To get the stronger tier units on the battlefield, players have to get two units in the same spot and merge...
Between December 1941 to August 1945, a sea war was fought in the Pacific unlike any before, as the long-range striking power of aircraft carriers ended the 250-year reign supremacy of the battleship. Pacific Command is a tabletop wargame of WWII naval combat in the Pacific which puts you in control of dozens of warships and hundreds of aircraft; fighting...
"It's like Russian Roulette without the mess!" Pass the Anthrax is a fast-paced card game of chance and consequence. 4-12 players compete in a game of high-stakes hot potato using a variety of movement-based cards to pass letter cards to one another. Letters that may or may not have deadly anthrax in them! Players will do their best to push these letters...