The Spanish Bull is so remarkable for spirit, that unless the Matador strikes him Dead at the first blow, the Bull is sure to destroy him. (Barrettes Travels) Fight the entire war in the Peninsula 1808-14 using the well established game system; Limits of Glory. For the first time up to 4-Players compete for victory with only one winner. Choose a side...
This is a standalone game using the Limits of Glory system to examine the impact of events on the Civil War in the Vendee in 1793. Will you fight for the Republic or For God and the King; The Catholic and Royal Army, take the side of the Blue or the White. The French Revolution was not welcomed by all in France. The staunchly Catholic and Royalist leaning...
The last, and most famous Jacobite Rebellion is about to commence. This Limits of Glory game recreates the events at both the beginning and the end of the Rebellion in two separate scenarios. Players take the role of either the Jacobites commanded by Bonnie Prince Charlie or the forces of the British government determined to crush the rebellion. The first...
Two exciting games in one box, Jersey covers the little known 1781 invasion by the French of the Island of Jersey as part of the American Revolutionary War. The game examines the impact of luck on events and challenges the skill of players to use their commanders to influence these events. New Jersey covers the famous crossing of the Delaware and the...
By the close of 1805 the Third Coalition, which had been orchestrated by William Pitt, was in tatters following their catastrophic defeat at Austerlitz. However, in late 1805 a tiny Anglo-Russian army, sent by Pitt and paid for by the British government, disembarks in the Bay of Naples to support Ferdinand IV, King of the Two Sicilies. This army, commanded...
The third and forth campaigns in our Limits of Glory series are two games in one box. Each game is designed to be a stand-alone shorter game, playable in approximately one hour. The games use the same unique Limits of Glory system, with the same Event clock and Combat system but on a smaller scale. One game covers the campaign in 1808 by the Neapolitans...
December 1796. Wolfe Tone stands on the deck of the Indomptable staring at the coastline of Ireland dancing about as his ship swayed and lurched in the storm. This game examines the influence of luck and skill on the timing of events during the following two years of upheaval throughout Ireland. In Wolfe Tone's Rebellion you take the role of either the...
Madness of the Masses is a competitive strategy game for 2–4 players set in a crumbling empire on the brink of upheaval. The emperor is dead, and whispers of democracy ripple through the restless populace, threatening to shatter centuries of imperial order. As one of the emperor’s heirs, you must outmaneuver your rivals and seize control of the Four...
Micro Medusa is a 2 player competitive drafting, tile building and tile-revealing game. Players can be The Mighty Medusa, trying to extend their serpentine tress and defeat the intruding Champion. Or be the Champion, who is charged with using their equipment and cunning wit to anticipate Medusa’s next move without being turned into stone. Players play a...
Find the Mischievous Monsters! In a village where monsters live, everyone is constantly talking about who the "Mischievous Monsters" are that cause trouble every day. This is a competitive game in which players play Trait Cards and try to avoid being identified as a "Mischievous Monster." The more Trait Cards are played, the more players are narrowed down....
An intense game where players wage war over five arenas of war: land, sea, air, politics and espionage. Arenas are won by creating the strongest combinations of numbers, and completing each arena also unlocks a special power with a limited number of uses. The powers get exhausted as they're crossed off, incentivizing players to claim them before their...
Hook: A 2 player battle of hand management and timing. ORC is a short game consisting of 6 battles. On your turn, you must perform the following actions in order: 1. Deploy Orcs: Play 1 card from your hand to a Territory that has not yet been conquered. 2. Draw Weapons: Choose ANY Stockpile(s). Draw card(s) as follows: A. Draw 1 card into your hand if you...