La Bataille d’Heilsberg 1807 recreates the almost forgotten, but extremely bloody battle for the East Prussian Teutonic castle town just four days before (June 10, 1807) the decisive battle of Friedland. While the French were under the oversight of the Emperor Napoleon, their forces at Heilsberg were under the command of Marshal Joachim Murat and Marshal...
LG TACTICS is a strategy-lite battle card game where you must outmaneuver your opponent to win. It features simple gameplay where you decide which cards to deploy and attack with. The game is played with a single deck of cards and you can learn the rules in minutes. Players need to Recruit, Deploy and Attack with their cards until only one army remains....
In Bonaparte's Eastern Empire you take the role of either the French, who must sail their fleets to Egypt and fight to conquer the Egyptian lands, or the Allies, who must prevent the French incursion by expelling or destroying them. The Limits of Glory series examines the effect of 'skill and luck' on the commanders present in a campaign. A Glory rating is...
By the close of 1805 the Third Coalition, which had been orchestrated by William Pitt, was in tatters following their catastrophic defeat at Austerlitz. However, in late 1805 a tiny Anglo-Russian army, sent by Pitt and paid for by the British government, disembarks in the Bay of Naples to support Ferdinand IV, King of the Two Sicilies. This army, commanded...
The third and forth campaigns in our Limits of Glory series will be two games in one box. Each game is designed to be a stand alone shorter game, playable in an hour, using the same unique Limits of Glory system but on a smaller scale. One game covers the campaign in 1808 by the Neapolitans and French to recover the island of Capri from the British, while...
Micro Medusa is a 2 player competitive drafting, tile building and tile-revealing game. Players can be The Mighty Medusa, trying to extend their serpentine tress and defeat the intruding Champion. Or be the Champion, who is charged with using their equipment and cunning wit to anticipate Medusa’s next move without being turned into stone. Players play a...
An intense game where players wage war over five arenas of war: land, sea, air, politics and espionage. Arenas are won by creating the strongest combinations of numbers, and completing each arena also unlocks a special power with a limited number of uses. The powers get exhausted as they're crossed off, incentivizing players to claim them before their...
A two-player boardgame about the Normandy invasion of June, 1944, playable in 90 minutes that is not a complicated wargame. Played in IGOUGO fashion, players move units from area to area across northern France and Belgium. Combat occurs at the end of a turn in any area where both sides have forces and is resolved with a draw of cards. The cards inflict...
Between December 1941 to August 1945, a sea war was fought in the Pacific unlike any before, as the long-range striking power of aircraft carriers ended the 250-year reign supremacy of the battleship. Pacific Command is a tabletop wargame of WWII naval combat in the Pacific which puts you in control of dozens of warships and hundreds of aircraft; fighting...
"It's like Russian Roulette without the mess!" Pass the Anthrax is a fast-paced card game of chance and consequence. 4-12 players compete in a game of high-stakes hot potato using a variety of movement-based cards to pass letter cards to one another. Letters that may or may not have deadly anthrax in them! Players will do their best to push these letters...
A relatively simple 12-turn point-to-point (sudden death) campaign game about General George Patton's attempt to fight through France's Lorraine and break through the fortified Siegfried Line behind the Saar River before Winter 1944. If his player scores big successes at the start, his fuel may *not* be diverted to Field Marshal Montgomery's (over-, it...
Fast 8-turn game about Operation Market Garden 13-29Sep44, from south of Eindhoven to north of Arnhem. 12 Allied and 15 German pieces. "Monty Fantasy" 50% possibility the German SS panzer divisions *won't* be there at game-start to confront the paradrops. Basic 25%-50%-25% combat odds allocation/resolution system. Weather 50% good after Turn 1. Hidden city...