You got a plan and a team! Part 3 of the Cantaloop trilogy continuous exactly where "A hack of a plan" ended. "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use the unique abilities of your team and finally get your well deserved revenge. A dish, best served warm... wait, no. Wasn't it cold!? Explore beautifully...
Four notorious prisoners may have escapes from London's Pentonville Prison. A selection of highly-skilled MI6 agents have been tasked with getting them back behind bars... In Captivade, each player plays as both an escapee and an agent simultaneously. As an escapee, the objective is to avoid being caught for the duration of he game. As an agent, the...
Cardle is a Tech Deck game where players try to crack a hidden 6-digit code encoded in face-down Tech Deck cards administered by a codemaster. Players have seven tries to break the code. The code master selects the code and provides clues as players try to deduce the secret code. OBJECTIVE – Players have seven tries to break a code that is selected by the...
Cardoku is a head-to-head Sudoku game using Tech Decks, modernized decks of playing cards. Players divide into two teams. Each turn, players/teams draw a card, then play a card. If they have no cards in their deck, they have additional options open to them. They can move a card or swap two cards. The game ends when either all players have no cards in hand...
The Cards of Confound are seven (English) hand-crafted postcards, that are loaded with puzzles and art. You will need to use all of your creativity, your wits and your determination in order to solve the Cards. Are you up for a challenge? The puzzles are in the "At Home Mystery"-style, meaning they resemble the kind of thought process used in Escape Rooms...
Carrier is a social deduction game set in a post-apocalyptic world where players take on hidden roles as either Survivors or Carriers. Survivors aim to identify and protect the Curefinder, the last hope for humanity, while planning their escape. Meanwhile, the Carriers, infected but still intelligent, work to sabotage the Survivors’ efforts and eliminate...
A strange, enigmatic deck of cards has fallen into your hands via the renowned Infiniti Institutes. It's an old, old artifact and they need your help uncovering the secrets contained therein. Use your wits, code-breaking, and research skills to uncover the different, mysterious chapters within this deck of playing cards and win the game! Much like the...
SOLVE THE STORY OF A CRIME Decipher puzzles, investigate clues and use your detective skills to crack the case. A cooperative game of deduction and mystery. Alexander Morrison, a risk fund manager, is found dead in his apartment. Involved in an alleged love triangle and a scandal that occurred at the company. It's up to you to decipher the puzzles to prove...
The map on the game board represents an area of a country divided into thirty six sectors. In one sector there is an assassin waiting to commit a terrible crime. Players move around the board only to adjacent sectors or they may remain in the sector they are in, collecting information, checking out sectors - and finally, by shrewd deduction, determining...
In Sleuth, a classic deduction game from master designer Sid Sackson originally released as part of the 3M Gamette Series, players are searching for a hidden gem, one of 36 gem cards hidden before the start of the game. The remainder of this gem deck – with each card showing 1-3 diamonds, pearls or opals in one of four colors – is distributed evenly among...
Dr. Paulina Green, a famous botanist, has been found dead in a heavily wooded area within Pine Barrens State Park, and her killer remains at large. Using your evidence cards, be the first detective to figure out the suspect, weapon, motive, and location of the crime. But watch out! False evidence is floating around, so make sure you don’t get sent in the...
A board game that makes reference to the addresses described in the book The Interior Castle, by Santa Teresa d’Ávila and, thus, consists of advancing through the mystical stages of the soul to reach heaven. Divided into a maximum of 3 teams, with at least 2 players in each, the houses advance as letters are answered through mime, drawing, quiz, tips......