Almost nothing has changed in the City version of the Mafia card game since 1980s. But what if there was a new version of Mafia, where the game experience becomes more diverse, unused and balanced with each card having a special ability. A team of players with 5 years of experience playing Mafia came up with an advanced version of Mafia. Our team has...
Part of a three in one games system, MAG-Miners is a magnetic spaceship, flicking game for 1-2 players. In solo mode, you will be in charge of a fledgling, asteroid mining company. You will try to blow up asteroids, collect the valuable metal ore inside and transport it back to Earth, all on a very limited fuel (flick) budget. As you start to turn a...
Comment from Keith Meyer's site: " If a kid wasn't satisfied with the ever increasing popularity of the Major Matt Mason toy line, and just couldn't get enough of the toys themselves or the compliment of non-toy items such as note book binders, wallets, puzzles, etc.... There was this really cool looking boardgame! Not a great game, but hey, it's Major...
Manen Tur-Retur is a large Swedish space race game to the moon and back. The winner is the first to return to Earth. Playing pieces move by roll of a dice and proceed first to a space station before reaching the moon. Players trek across the moon surface before returning to Earth via the Space station. Along the path players can take detours, be delayed or...
Many Parsecs of Space (working title but yes - pun intended!) is an upcoming space 4X game that reimplements Martin Wallace's innovative deck building mechanic from A Few Acres of Snow. Anyone familiar with AFAoS or Mythotopia will be playing MPoS in minutes, though it's far from a simple reskinning. MPoS takes the core mechanic in an entirely new...
Players are the space explorers searching the galaxy for new planets and picking alien creatures along the way. Players roll dice to move around the circular board in order to explore different locations or places. Upon arrival at a planet, they draw a danger card to see what happens. The game was created by a local company in Concord, NC. It seems to have...
Mariners is a competitive sci-fi game of resource management and deck-building. You take on the role of scientists in space, gathering information from strange new worlds. Gain points by exploring areas of scientific interest, building your team and, most importantly, making breakthroughs in research. Your starting deck has pilots to navigate your ships to...
A "persistent world" multiplayer boardgame designed to be run continuously for at least 48 hours, preferably more. Marketeer is a card-based sci-fi exploration, trading and combat game in a persistent board game universe. It requires one game master and one book keeper on deck at all times. A minimum of three of each is recommended for anyone attempting to...
A simple roll-and-move game but with an added feature, you may be instructed to move in or out of the orbit you are currently in. The first to reach Mars (after starting at Earth) wins. Should you be unlucky enough to fall into the Sun, you are out of the game. The game is featured in Victorian Board Games by Olivia Bristol. Another version produced by...
Dan Dare Mountains of Mars Expedition is a simple roll and move race game based on the British Science fiction Comic hero from the 1950's. The playing board is 3 dimensional square based pyramid, made from 4 Triangular sections. Players each have a small coloured peg like playing piece that is inserted into holes in the playing board. Players move by the...
Objective: be the first bringing all of your 3 spaceships back to Earth - simple 'Roll & Move' game - each player gets 3 spaceships; roll the die and follow the red line to mars unless you end up on a space forcing you to change the route; you may follow the green line back to earth only if all of your spaceships are landed successfully on mars - same...