The players start with 10 ships (plastic tokens) each at their starting spaces. Movement is determined by 2 dice. The result of both dice may be used for one ship or the result of each die for another ship. The players may chose to bring a new ship into play or move a ship already on the board. The ships may be placed on empty spaces or on top of ships of...
This game simulates the actions of the German battlecruiser Goeben and lightcruiser Breslau in the Mediterranean during World War I. As well as the standard hex and counter version of the game, a set of larger ship counters and miniatures rules are also included. First published in Strategy & Tactics magazine #21, along with Chicago, Chicago!. Later...
This is a simple game of quick counting and memory for children. Six dice, each with some sides showing fish and some just water are rolled. The first player to place their hand over the tile with the correct number of fish on it wins a glitter fish. But there are two tiles for each number with different backs, one has a whole net the other a net with a...
User Description Shiploque is a rules supplement for the miniatures game Flintloque Reloaded for adding ships and boats to the game. The rules have profiles on five ships and rules on movement, crew actions. bording, artillery and collisions. The rules work best when using one to three ships on a average size table. Published in Ragnarok, issue 54 and on...
Flip & Fish is a fast paced, competitive 2-4 player game of dexterity, tactics and luck. The goal is to be the first player to catch the required number of trophy fish, which varies by player count. Players take turns rolling or flicking a D12 dice from their jetty towards the cards in the middle, trying to get as close as possible to a target card. When...
Publisher's text: [corrected] Will you manage to collect all the small herrings in the middle so that they form a rainbow fish? You have to be careful because you are playing against greedy Bubble. Hide the little herrings between the water plans in the corners of the game board. Make sure the colors coincide. Place Bubble on any of the big violet fish...
Danger Dive is one of the Milton Bradley "Flipsiders" games that resembles an audio cassette until you "flip" the game open. The object of the Diver player is to move the diver along the track to the ocean floor, get the gold and return to the surface without being caught by a sea creature. The Sea Creature player tries to catch the diver by moving either...
Scavengers Gold is one of the Milton Bradley "Flipsiders" games that resembles an audio cassette until you "flip" the game open. One player controls a scavenger ship trying to loot sunken gold, while the other player controls a naval ship trying to sink the scavenger. Using a spinner, the scavenger player moves across the board trying to land on gold dot...
Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period. The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions. You'll need D10's as the rules are based around percentage rolls for most outcomes. The sequence of play is straightforward and is based on...
Floating Fortress is a Print-n-Play game featuring a navel battle between two players using standard d6 dice. The game is played on a 8x8 board with each player having 2 bases and 14 ships under their control. Each turn a player may move a single ship or use multiple ships to fire on a single target. Ships have to reload their ammunition between shots and...
Players race their rafts along a variable game board. First one to reach the river mouth wins. Players advance their rafts by matching the symbol on their die to the next one on the river tiles. On a player's turn, he may roll his own die or someone else's. He then advances his own raft down the river. Anchors (don't move) and suns (wild) add more chaos to...
1940's Argentinian game. Each player must navigate from Buenos Aires to Las Palmas, choosing the route: Orient to India, or Occident to England and North America, going back by the Pacific. Each turn, players will throw the dice and advance as many squares as dice points. When a port is reached, a Knowledge card is drawn with some effects (earn money)....