Supporting the Soviet Fleets in the contest for supremacy over the worlds oceans, the ship- and shore-based aerial units of the Soviet Naval Aviation (AV-MF) takes the fight to NATO's maritime forces. This set adds 56 cards and 72 counters to your Fulcrum Leader game, including: 36 x Aircraft cards (Yak-38) 4 x Squadron Assets (Tu-22 Strike / Tu-22M Strike...
Translated from the game box: An exciting strategy game about sea trade and trade wars, where the goal is to make money by buying and selling goods, and using those money to buy more ships and fortresses. For 2-4 players, Ages 7 and up. Contents (as stated one the box, which is not the actual contents, please see wiki below): Game board, rulebook, 3 dice...
The Full Ahead! miniatures wargame rules were devised to enable wargamers to refight the seemingly forgotten naval battles in the last years of the nineteenth and the early years of the twentieth century (1894-1905). During this period naval technology advanced at a rapid pace but tactically everything was still uncertain, heavy guns, light quick firers...
Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members. The Rules cover the entire “Golden Era” of sailing ships, from the...
Full Sail: Fleet Actions in the Deep Ocean recreates naval battles in the Age of Sail. Made with ease of play and minimal record keeping in mind, Full Sail is geared for naval enthusiasts wanting a lighter, but fun game. Ships are broken into 1st-6th rate rankings. Initiative is a simple, yet efficient dice mechanic. Movement, which is based on the...
A game where the object is to takes the best pictures of fish in 5 different locations before your air supply runs out. Each turn, you deduct the air consumption for the turn (the lower you are, the more you lose), move the fish, move your guide piece, and your beginner piece. If you move your beginner piece onto one of the 5 fish pieces, you can take a...
"Fury at Midway" has been originally published in Japanese by Bonsai Game as “Midway: Turning the Tide in the Pacific”. Changes in this Revolution Games version include making it a two map game, one for each player, which makes for an increased degree of hidden information regarding air strikes, damage, and combat air patrol. Four additional event cards...
The sixth installment in the Fuzzy Heroes line sends you favorite stuffed animals out to see. It introduces rules for ship building, ship-to-ship combat and even pirate-talk for beginners. The rules are separate from the main Fuzzy Heroes rule set, but they greatly complement each other. Another fine installment in this humorous line will make you want to...
Players push their luck on the Great Lakes in a pickup and deliver epic. In this one to five player game, players take on the roll of industrial shipping captains racing throughout the Great Lakes to make money, upgrade ships, and protect investments. During a player's turn, they must decide whether to make progress in their journey or to remain safely in...
These rules cover the Spanish Armada period in the Atlantic. These are designed for 1/400th scale model ships. A5 size booklet Rules come with turning circles. PDF ships sheets for England, Spain and Portugal. Race built galleons, Great ships and Carracks are available from the publisher. —description from the publisher Several ship models are available...
Subtitle: Being the truthful account of a tabletop wargame for wee ships in the Age of Discovery, put down in writing by Nicholas Wright Esq. and accurately rendered through illustrations by Orestis ‘Orestix’ Ermeides Esq. Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out...