Seasonal 9-turn Central Pacific theater sea, air, and land game with a concentration on supplies: fuel oil, aviation gas, surface ship shells and torpedoes, aerial bombs etc., ground unit munitions, aircraft, food. Hell ships. Carrier and battleship divisions. Submarine flotillas. Advanced base building, USN concrete floating drydocks, Spig Wead's jeep...
Publisher blurb: 'With the sailing of FLEETS 2025: East China Sea, Victory Point Games launches you on a Chris Taylor designed blue water adventure of high-stakes ‘political poker’ centered on daring air and naval engagements between the modern fleets of the United States and China as the Taiwanese flash point of the East China Sea ignites into a crisis on...
Fleets and Fortunes is a turn based, strategic conquest board game. Each player commands a fleet of ships and attempts to conquer territories, capture privateers, battle giant squids, and defeat rival players. As the game begins, the randomized destinations within the board are unexplored and waiting be discovered. As players capture or destroy any...
Fleets of Renown is a free Print-and-Play Game for 2 to 8 players designed to bring dynamic and fun games based on real historical naval figures from both fame and infamy. Choose your Fleet, Captain and Crew before commencing battle on the High Seas to see which player’s Fleet has the most Renown! The game is split into two phases; Phase 1 sees each player...
In November 1916, newly-reelected U.S. President Woodrow Wilson attempted to negotiate an end to the First World War. He failed, and the war went on for two more years, killing millions and destroying Europe’s great empires. In our Second Great War alternative-history setting Wilson succeeds, sparing both those lives and the empires. Our Second Great War...
The Second Great War is our alternative-history setting, in which U.S. President Woodrow Wilson’s attempts to negotiate peace in late 1916 (which actually happened) are successful and bring the Great War to a close two years earlier than in our history. But not everyone is satisfied with this peace, and a generation later France, Russia and Italy renew the...
Fletcher Leader adapts the core mechanics of Spruance Leader to the World War II Pacific Theater, placing you in command of a U.S. Navy destroyer task force during the WW2 Pacific war. While the campaign structure, task force management, and tactical naval combat remain familiar, the focus shifts from Cold War missile warfare to gun duels, torpedo attacks...
"Fletcher Pratt's Naval War Game" is a set of Naval miniature wargame rules for World War I and World War II ship battles, extremely popular during the 1940's. From the Introduction: [A] game that can be played by almost anyone, not too heavily upholstered to bend over and maneuver a model ship across the floor. It is also, fortunately, a game whose...
Flick the Ship is a turn-based pencil-and-paper naval warfare game where 2-4 players use their skill in flicking a pencil across paper to fight each other, sea monsters, and sometimes even the seascape itself. Players collect experience points to level up their vessel, and can forge alliances with other ships to make massive fleets. By collecting gold...
Early Klaus Teuber game with a well deserved reputation, from a publisher better known for electronic games! The odd combination of mechanisms is a bit tricky to grasp at first, but soon reveals a nice contest. There are various ships in different colors marked on the board and players are dealt 3 random cards to show a share in three of the ships. Also on...
Die fliegenden Holzschuhe (German; "The flying Clogs"), is a tactical level coop wargame for 1 to 3 players set in the second world war. You are in command of the catapult tender ship "Bussard" (German; "Buzzard") and her three BV-138 float planes. Your tasks involve, but are not limited to: sea rescue reconnaissance and counter-reconnaissance troop...