In a single package, The El Grande Expansions combines English versions of both of the El Grande expansions released up to that point. Both expansions change the game significantly and may be used independently or together. The first expansion is King and Intrigue, which combines the priority cards and action cards into one single mechanism. This changes...
You are Philip IV, the King of Spain and Portugal since 1621. Your empire has reached approximately 12.2 million square kilometers, and you are the "Planet King". The Planet King takes 1 to 2 players into the economic, military, and diplomatic actions of the biggest European empire. But each European powers has its own agenda and a series of events will...
"En Garde is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. The game was originally devised as a fencing system, with background added to provide scenarios for the duels. After a time, it became apparent that the background was more fun than the duels, and En...
This is a game where 2-6 people are dueling it out in fencing matches. You have poise points which keep track of how "good looking" a character is. When you lose all of your poise points, and are a staggering mess, you can be stuck with a sword for the final blow and be killed. You can regain poise by doing things to help make you look better, such as...
Expansion card for the base game, available as a convention give away. This is a Fancy Move card that can only be played when you have no Poise left. From the card: "You may discard all attacks against you, and any cards associated with those attacks from the field. You may play this card against the Pistol, but if you do so, the attacker may play a new...
En Garde Reforged is a cinematic action card game for 2-6 impeccably dressed Renaissance-era duelists engaged in a pitched clifftop melee. Players must attempt to out maneuver their opponents in a series of one on one duels to prove their technique reigns supreme. Carefully manage your cards and keep calm, cool and collected if you hope to win the day. If...
The period starts in 1496 with the French invasion of Italy and ends in 1660 prior to the wars of Louis XIV. The beginning of the period saw the pike as the main weapon to enable a foot soldier to stand against mounted opponents. The pike was used throughout the period supported by or supporting an increasing number of shot troops, only falling into disuse...
A series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. Wargame The English Civil War 1642-1651 covers the English Civil War in the Seventeenth Century. Simple rules are provided written by Andy Callan, noted wargame designer. The rules can also be used with...
Two new paths to victory await in the first expansion to Era of Kingdoms. Generate Research and Religious Influence tokens to spend on powerful upgrades and new ways to influence other Kingdoms. Choose your religious beliefs bonuses, add followers to your Kingdom, and send heretics to your enemies' land. Make use of innovative thinking to gain advantages...
It is a time of rebuilding after the Great War. Do you have what it takes? In Estate, players take on the role of a Noble Leader of a Great House who is bequeathed an Estate post war. Each Leader begins the game with resources, a special ability, a unique build of construction(s) and/or citizen(s) cards within their Estate, a Family Secret objective, and...
This expansion to Europa Universalis adds a complete countersheet and rules to AWE's game of early modern Europe (1492-1792). Cannot be played alone. Countersheet #7 contains 260 square counters and 13 round counters. New types of counters include: Forts (like fortresses, can be built on the Rest-of-the-World map) Missionaries and missions, which give...