Starting from humble beginnings, you must lead your civilization to greatness. Harvest, hire, build, and plan your way into the history books! At its heart, Ancient Realm is a civilization-building-themed puzzle game in which you try to maximize your points by deciding which blocks to keep and which to build over, while carefully managing your resources....
Making history isn't always easy. Celebrate your triumphs with grand monuments while managing the misfortunes that plague your growing civilization. This 6-card expansion randomly replaces some of the standard game’s Districts with special Districts featuring Monument and/or Misfortune blocks. Monuments to your civilization can be constructed without any...
The course of history can be steered by powerful leaders. Achieve their goals alongside other major milestones to make the most of their singular talents. Leaders - Set I introduces 6 renowned leaders from major eras in history. One leader takes control of your civilization at setup, adding a new scoring requirement that must be met at the end of the game....
The young shaman must face dangers of all kinds in the village of NewCastle overrun by demons. The search for magical items to activate the powerful talisman is crucial, and time is running out. A map-based, dice and pencil exploration adventure. How to play The game is a "roll and write and click" (the device is an integral part of the game, along with...
A twenty-card trick-taking game for two players that fuses with civilization-building games by making each card representative of a city one is trying to add to one's empire. Winning a trick is decided in the usual way of highest-ranking card, but it is bonuses applied to the leaders of one's cities and the buildings they contain that determines the winner...
“Battle between ancient armies. Each figure represents a general, camp or unit of troops. Victory: You win if you destroy your opponent’s General or 8 of his units. A Camp counts as 2 units.” Chits or miniatures are used to represent the combat units. The game is played on an 8x8 grid (or chessboard) to represent a small battlefield. Each army consists of...
Battle on the high seas or in the crowded streets of the Spanish Main as a Pirate, Pirate Hunter or a simple Merchant in this minatures game! Using the Chain Reaction System found in all of Two Hour Wargames, you field a group of characters with very simple stats: Reputation and Weapons. Activation rolls tell you when you are able to go (higher rolls go...
And Away is a Tabletop Novel, a solitaire card game. It is the story of The Wanderer, who is stuck on a desert planet learning Kung-Fu from various teachers, some of which are not human, some of which are very much just a skull, or maybe even a cactus. Above the desert is a green verdant moon called Paradise. The Wanderer is learning Kung-Fu in hopes to...
From the One Page Wars game series. The players compete to be the first to earn 100 credits by purchasing buses, trains, and planes and using them to transport passengers for hire between the seven cities on the hex grid mapboard. Each type of transport unit is rated for cost, movement and passenger capacity. There are a limited number of such units...