A board game for 2-4+ players. Theme: The social and political revolutions in the Middle East and North African countries circa 2010+. The board is a circular track of 50 spaces. Each space is large enough to hold 1 card. There are 2 types of Spaces: Revolution and Country. Eleven countries are represented: Tunisia, Libya, Egypt, Algeria, Oman, Yemen...
A simple boardgame of high adventure in the mysterious lands of Arabia. The game is played on a square track with 10 spaces per side (for a total of 36 spaces) with the corners designated as Baghdad, Mecca, Medina, and the Silk Road. All other spaces are empty and large enough to hold one of the Adventure Cards. The Adventure Deck and discard pile sit in...
This Arabian Nights adventure appeals to all ages with its fantastical tale of Abu, the little thief who befriends Achmed, the prince of Bagdad and foils the nefarious plans of the evil grand vizier Jaffar, who seizes control of Bagdad and covets the princess of Basra. From its gorgeous, epic-scale sets to flying horses, magic carpets, all-seeing crystals...
In the dark tunnels and caves far below the surface of our world, evil creatures lurk in the shadows. Some of them, such as the cunning dark elves, have developed a civilization – and in every successful civilization games are played, so the masterminds can sharpen their wits, while the lower townsmen have their share of distraction. Arachne is such a...
The Aragón Front is an operational simulation depicting the successive campaigns along the Ebro river valley, in Eastern Spain, during her last bloody Civil War (1936/39). The game is a two player, chit pulling and hex movement design; counters range from regiment/brigade to division and hexes span 10km (6 miles) from side to side. The game can be played...
During April 24 - May 11, 1967, the 3rd Marines battle NVA forces around Khe Sanh! During the spring of 1967, the "First Battle of Khe Sanh" or "The Hill Fights" took place. In extremely bitter fighting with North Vietnamese troops, the 3rd Marines cleared Hills 881S, 881N, and 861 overlooking Khe Sanh Combat Base. This is the first scenario book for The...
A common deck card game for 2-4+ players with a fantasy army-building conquest theme. Players share a common deck. There are 2 basic card types: Units and Spells. Units are further divided into Individuals and Groups. All cards have a strength value between 0 and 10 and a special ability that is activated and resolved as soon as the card is played. The...
In Arcane Duels the players are wizards fighting each other using their spells while at the same time they try to complete an arcane ritual. Each player has 2 actions per turn to gather energy, cast spells and complete one part of the ritual, then the next player takes his turn. The game goes on until all but one wizards are eliminated from the game (by...
Arcane Guardian is a quick, fun solo dungeon crawler card game of tactics, scarce resource management, and luck. Ancient powers have risen and are threatening humanity once more. It is you, the Arcane Mage who must face them. You have to weaken them before they swarm the realm of the living. To do so, you have to confront all the terrors crawling deep...
Markus watched as his foe summoned the wolf with a flurry of hands and a puff of green smoke. His foe was a conjurer of some skill and Markus knew this was just a ploy to get him to unleash his own battle magic on the conjured beast instead of the conjurer himself. Markus shifted instead to his left and drew his short sword. Years of battling goblins in...
A Card Game of Magical Duels- Can you master the magical arts? In a duel between mages, you will have to use fire, ice, nature, shadow and arcane magic to overcome your opponents. Break their shields and score points to win the title of master mage! The winner of the last duel leads a card, and then players must play cards of that same "school" of magic....