Air Combat 1930-1960 These rules are designed to represent aerial combats in the period 1930 to 1960 in the form of a wargame on a table top. They may be used in conjunction with Cambrai to Sinai Rules for combined action involving ground forces. The rules are basically simple but require a thorough understanding to produce a satisfactory representation of...
The publisher's description: "Danger Zone is a two-player game of air-to-air combat between jet fighters. Each player pilots an airplane and attempts to shoot down opposing fighters. You maneuver to get your opponent's plane in front of yours, where you can shoot at it. The first player shot down loses." The game features 6 scenarios from the Korean War...
Miniature Rules for Jet Combat Over the Korean Penisula 1950-1953. Air War-Korea is the third in a line of introductory air combat games designed by David Child-Dennis. Air War-Korea is designed for 1/600th or 1/300th miniatures, although 1/144th can be used by doubling all measurements. Air War-Korea is hopefully the first in a series of games that will...
AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become...
Miniature Rules for Jet Combat Over the Korean Penisula 1950-1953. Air War-Korea is the third in a line of introductory air combat games designed by David Child-Dennis. Air War-Korea is designed for 1/600th or 1/300th miniatures, although 1/144th can be used by doubling all measurements. Air War-Korea is hopefully the first in a series of games that will...
Miniature rules Although our title gives precedence to armored warfare, this set of rules is equally suitable for combat between infantry companies, and is the first to make realistic provision for all the fringe areas such as communication, engineering, air attack, obstacle clearance, fighting in fortifications, off-table fire, air observation, target...
‘IRON TRIANGLE’ OUTPOST PORK CHOP HILL, KOREA 6 July 1953: At 1025 hours on the night of July 6th a massive artillery and mortar barrage preceded an onslaught by 700 soldiers from the CCF 200th Regiment, 67th Division. The sounds from the crashing shells concealed the oncoming Chinese, until they burst forward in what was described as “a moving carpet of...
"Once in the lifetime of a system a brilliant enthusiastic comes along and has the talent .. and the ear ... to hear what his fellow hobbyists want in a system. The heart to make it happen. And the work ethic to stay the course. Series: Advanced Tobruk System (Critical Hit) (ATS) has been blessed with multiple talents, the enduring skills of Drew Dorman...
Along the road between KOTO-RI and HAGARU-RI, KOREA, 29 November 1950: As the head of Task Force Drysdale fought its way through to Hagaru-ri, a miscellaneous assortment of British and American soldiers found themselves cut off, stranded in Hell Fire Valley for the night. As Marine air and artillery support tapered off at dusk, the remnants of the convoy...
ATS TT: The Battle of Pork Chop Hill is a Table Top game, meaning it features smaller counters and map hexes than normal ATS games. IRON TRIANGLE’ OUTPOST PORK CHOP HILL, 1025 Hours, 6 July 1953: At 1025 hours on the night of July 6th a massive artillery and mortar barrage preceded an onslaught by 700 soldiers from the CCF 200th Regiment, 67th Division....
"Two player Card game simulating the stagnant Warfare of the Korean War's later phase." Adapted from the World War I card game Attrition. The U.S. player begins the game with 50 squads and the Chinese player with 100 squads. The players alternate completing a sequence of five phases: Logistics (draw one card), Artillery Barrage (eliminate a random number...