TCSW is a set of tabletop rules for 5 to 54 mm miniatures and corresponding ground scales of 1mm to one inch per yard. The rules are meant to replay 20th century small unit skirmish scenarios, from about WW I through Vietnam, including commando actions and even police actions. The rule set comes in three A4-sized booklets; the first 40-page booklet covers...
“There will be no more retreating, withdrawal, readjustment of line or whatever you call it. There are no lines behind which we can retreat. This is not going to be a Dunkirk or Bataan. A retreat to Pusan would result in one of the greatest butcheries in history. We must fight to the end. We must fight as a team. If some of us die, we will die fighting...
War Game Rules 1925-1950 by Phil Barker, often called WGR 1925-1950 was one of Phil Barker's later developments of his miniatures wargame rules for modern combat (twentieth century). The original editions came out in June 1973 and the game has steadily developed since then. The 1988 WGR 1925-1950 covers all sorts of combat from the year 1925 through 1950...
Warbirds in Miniature is a game that recreates the epic struggles in the skies during World War II. The game is designed to be played by 2 or more people, although solitaire play is still very possible. Players select the maneuver that their aircraft will perform from a maneuver schedule unique to each aircraft. Once all the players have revealed their...
Warfighter WWII - Expansion 31 UNITED NATIONS #1 Korean War Expansions! - Soldiers! Gear! Hostiles! and MORE! - -This expansion adds 56 cards to your Warfighter Korea Missions! This is a Soldier pack with new Hostiles, Soldiers, Weapons, Equipment, and Skills. Cards included are: 17x UN Soldier Cards 4x UN Weapon Cards 1x UN Equipment Cards 8x Skill Cards...
Rules for playing wargames set in the Spanish Civil War, Abyssinian War, Sino-Japanese War, Russo-Japanese War, Russo-Finnish War, all the campaigns of the Second World War from the Invasion of Poland to the Russian sweep through Japanese held Manchuria, and the Korean War. The rules are largely scale agnostic but specifically mention 1/72nd scale and...
In November of 1950, the United Nations counteroffensive against the North Koreans seemed to be in the final stages of a mop-up. Everywhere the Inmun Gun (the North Korean Army) was in full retreat toward the Chinese border, closely pursued by the victorious Allies. Chinese intervention in the war had been considered and dismissed as a bluff by the UN...
18Korea is a stock investment and railway management game based on the Korean Peninsula. You can set up a railroad company and build your investment portfolio by buying and selling stocks. It collects dividends and benefits from the increase in the value of its holdings. Founded railway companies are involved in the construction of tracks and stops...
1950 is the second game of Conflict Simulation LLC's 2140 series, and the first of their Procedural Combat Series of games, historically accurate, sophisticated, playable within 2 hours and no more than 140 counters. 1950 recreates the Titanic and volatile struggle for the Korean peninsula in the first major land conflict of the post-WW2 world. Over 100...