Have wondered what it would have been like to compete in a joust and a grand mounted melee? If so then these rules could be the made for you. Crossed Lances has two games within one rule set. The first game deals with the jousts you will make, with as many as eight players around one table with as many as 4 tilts in use. The game is based around the...
CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term...
In this epic multiplayer adventure, you'll take turns navigating through a richly detailed world filled with intrigue, danger, and opportunity. With 79 pages and 54 cards of dynamic story content offering a variety of narrative possibilities, each playthrough is an exciting and unpredictable experience. Explore the Western outpost and its surrounding...
Cruel Seas is a fast-paced tabletop game recreating the swirling naval dogfights taking place on the seas during the dark days of the Second World War. Powerful, well-armed boats manned by skilled crews stalk enemy shipping lanes, lying in wait for an unsuspecting target to present itself. With a roar of engines the motor torpedo boats would surge forward...
In Cruel Seas we intentionally wanted submarines to work as a normal surface vessel. After all, powerful diesel engines propel them as fast, if not faster, than many escort ships in a convoy when surfaced. The bonus for a submarine is, of course, being able to vanish by diving, hiding from escorts to ambush the merchantmen at will. The disadvantage of...
Crueler Seas is a set of optional rules for Warlords naval game Cruel Seas. They are not designed to be complicated or make the game incredibly realistic. It keeps the flavor of the original while addressing 2 things that I felt needed to be addressed; namely spotting and the damage model. It adds rules for: spotting, differentiating quality of forces...
Imperium – Armies and Enemies of Imperial Rome is the second supplement for the Crusader wargames rules covering the armies and enemies of Imperial Rome. There are 13 lists enclosed, each with its own background information, army guidelines, allies, special rules and points values. Late Republican Rome 107 to 27 BC Early Imperial Rome 27 BC to 117 AD...
The Macedonian and Punic Wars is the first army list book for the Crusader Wargames Rules. You’ll need a copy of these rules to gain the most from this supplement but there is enough useful information (and some very nice photographs) to make this a worthwhile book in its own right. There are seven major armies listed as well as details for allies and...
A necromancer has raised a great Skeleton Army. The righteous army of the crusaders are determined to thwart this unholy evil. Who will win? Crusader Vs Skeleton is a Micro Chapbook Wargame--an ultra-light miniatures skirmish game that fits in a single folded chapbook. Simply print off the two rules pages back-to-back, fold in half, and you have a...
After a disastrous battle you command a small group of Crusaders fleeing the Saracen forces. Ideal for individually based 28mm figures but other sized figures would also work. A simple and easy to play solo game with enough variables to allow it to be replayed many times. —description from the publisher Turn Sequence: 1- Crusaders move, fight etc.. 2-...