In Cruel Seas we intentionally wanted submarines to work as a normal surface vessel. After all, powerful diesel engines propel them as fast, if not faster, than many escort ships in a convoy when surfaced. The bonus for a submarine is, of course, being able to vanish by diving, hiding from escorts to ambush the merchantmen at will. The disadvantage of...
Crueler Seas is a set of optional rules for Warlords naval game Cruel Seas. They are not designed to be complicated or make the game incredibly realistic. It keeps the flavor of the original while addressing 2 things that I felt needed to be addressed; namely spotting and the damage model. It adds rules for: spotting, differentiating quality of forces...
Imperium – Armies and Enemies of Imperial Rome is the second supplement for the Crusader wargames rules covering the armies and enemies of Imperial Rome. There are 13 lists enclosed, each with its own background information, army guidelines, allies, special rules and points values. Late Republican Rome 107 to 27 BC Early Imperial Rome 27 BC to 117 AD...
The Macedonian and Punic Wars is the first army list book for the Crusader Wargames Rules. You’ll need a copy of these rules to gain the most from this supplement but there is enough useful information (and some very nice photographs) to make this a worthwhile book in its own right. There are seven major armies listed as well as details for allies and...
A necromancer has raised a great Skeleton Army. The righteous army of the crusaders are determined to thwart this unholy evil. Who will win? Crusader Vs Skeleton is a Micro Chapbook Wargame--an ultra-light miniatures skirmish game that fits in a single folded chapbook. Simply print off the two rules pages back-to-back, fold in half, and you have a...
After a disastrous battle you command a small group of Crusaders fleeing the Saracen forces. Ideal for individually based 28mm figures but other sized figures would also work. A simple and easy to play solo game with enough variables to allow it to be replayed many times. —description from the publisher Turn Sequence: 1- Crusaders move, fight etc.. 2-...
Achtung Gringo Fast play rules for wargaming the Mexican revolution from 1910 to 1920 plus some interesting What if options! Fast & easy to Play, Battalion or regimental levels, organisations for Federals and revolutionaries, Pershing expedition, Villa and Zapata, plus organisation for the German led invasion of the southern USA! —description from the...
Where the Poppies Grow covers the Western Front from 1916 to 1918. Includes rules for using tanks and aircraft, as well as varied artillery barrages and counter-battery fire, gas, mines and stormtroopers. Fast play battalion and brigade level rules designed by wargamers, for wargamers Fully researched and historically accurate for the period Detailed...
Expansion for for Crush the Kaiser, Tools of Victory has detailed battalion and brigade organisations for infantry, cavalry and artillery for the armies that fought on the Western Front from 1916 onwards. These include British and Empire, French and German and also US, Belgian, Portuguese, Austro-Hungarians and the Russian Expeditionary Corps. —description...
Over by Christmas covers the early part of the Great War on the Western Front from August 1914 to early 1916, and includes detailed organizations for the British, French, Belgian and German armies. Allows you to fight fast moving open warfare with cavalry charges and horse artillery as well as the beginnings of the trench war. Lots of period flavour...
A mysterious journal falls into your hands. Its worn pages chronicle a cross-country search for elusive cryptid monsters. Solve the puzzles hidden in the journal’s passages to discover which one of the creatures is real, and the fate of the disappeared cryptid hunter! Cryptid Hunt is a puzzling solo gamebook filled with interactive puzzles. The book's...