A Commit the Garde! egy remek társasjáték, 2 - 6 játékos részére, az átlagos játékidő hosszú, akár 2 - 6 óra is lehet. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít az akció pontok, a hatszög-rács és a kockadobás mechanizmusokra.
Angol:
Commit the Garde! is intended to simulate battles of the Napoleonic wars on the grandest of scales. Entire epic battles are represented; no longer must the players extrapolate...
Commit the Garde! is intended to simulate battles of the Napoleonic wars on the grandest of scales. Entire epic battles are represented; no longer must the players extrapolate the results of the entire battle of Waterloo based upon their game's recreation of the fight for the garden gate at Hougoumont. Players represent the highest level leaders in any given battle, and as such make the decisions that will shape the entire battle. Gone are the minutiae which their historical counterparts left to their subordinates, your focus is on your army's brigades, not on the battalions and squadrons.
Decisions made by lower level officers are abstracted into the mechanics of the game, players should understand that there is someone at the lower level who should be taking care of those details (spacing of battalions and squadrons, deployment of skirmishers, sighting of artillery sections, availability of spare ammunition, etc). Like it or not the real commanders had to trust subordinates to do their duty well. Often these abstract subordinates will make mistakes (represented by bad dice rolls), whether or not your subordinate's failure is catastrophic to your plan will depend on the allowances you have made for that possibility. This of course is a good reason to have plenty of reserves available.
And speaking of reserves, the most unique aspect of Commit the Garde! is the use of off-table reserves. No longer can your opponent see the deployment of your entire army. The location of your reserves is not determined until you commit them to the battle, at which time you place them where you want them (with limitations based upon distance from your Army HQ and proximity of enemy forces). The skill of your army commander and staff determine how effectively you can commit your reserves.
The game is played on a hex-grid map; the reason for this is to remove the ambiguities of "free movement" common to most miniature rules. With hexes there is no doubt about a unit's location, it's facing, and what the range is to any other unit on the battlefield. The intent with this approach is to make this a game/simulation of decisions, not of inches.
Kategória:
Háború, Miniatűrök, Napóleon kori, Könyv
Mechanizmus:
Akció pontok, Hatszög-rács, Kockadobás
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Hosszú játékidő! Ha egy egész estés/napos kikapcsolódásra vágysz ez a neked való!
A társasjáték témájának fontos része a háború, a különböző csaták és harcok!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Leipzig is the ultimate battle of the Napoleonic wars, the "Battle of Nations." This was the conclusive act of the 1813 Campaign in Prussia. This 4-day battle was the largest ever in Europe before World War I (101 years later!) This scenario comprises 3 separate battlefields fought simultaneously, or the two main battlefields can be fought as stand-alone...
Wellington's small army, having moved into Spain to threaten Madrid, finds itself being out-marched as Marmont races to cut his supply line. As the French army maneuvers, it stretches out and Wellington sees his opportunity. Wellington, the master of the defensive battle, shows the French that he can attack! A Scenario for Commit the Garde! —description...
The third add-on scenario for Commit the Garde! covering Napoleon's last campaign. Can Wellington's polyglot army hold the vital crossroads and maintain communications with Blucher's army at Ligny? Commit the Garde! is a grand-tactical game of the napoleonic wars intended for use with miniature figures on a hex based battlefield. —description from the...
May 2nd, 1813 - Can Napoleon reverse the fortunes of 1812 and defeat the newly united Russian and Prussian armies? The French army has been hastily scraped together and of questionable quality, but the allied armies are also in poor condition. It is likely to be an ebbing and flowing battle across an open battlefield around the four central villages of...
Scenario for Commit the Garde! (Finally a scenario for the Austrians) Napoleon, flush with a string of victories and the capture of Vienna, attempts to force a hasty crossing of the Danube to bring the forces of Archduke Charles to battle. Will he win another decisive victory over the Austrians, or suffer defeat ? Aspern Essling includes new rules for...
Scenario for Commit the Garde! After the defeat at Aspern and Essling, Napoleon has consolidated his army's position, driven Archduke Charles from the field at Raab (or at least his step-son Eugene took care of that), and most of all he has meticulously planned the crossing of the Danube. He now finds himself on the Marchfeld, where they hold their major...
Az alábbi játékok a hasonlítanak leginkább a(z) Commit the Garde! társasjátékhoz