A Commit the Garde! egy nagyszerű társasjáték, 2 - 6 játékos részére, az átlagos játékidő hosszú, akár 2 - 6 óra is lehet. A társast, 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít az akció pontok, a hatszög-rács és a kockadobás mechanizmusokra.
Angol:
Commit the Garde! is intended to simulate battles of the Napoleonic wars on the grandest of scales. Entire epic battles are represented; no longer must the players extrapolate...
Commit the Garde! is intended to simulate battles of the Napoleonic wars on the grandest of scales. Entire epic battles are represented; no longer must the players extrapolate the results of the entire battle of Waterloo based upon their game's recreation of the fight for the garden gate at Hougoumont. Players represent the highest level leaders in any given battle, and as such make the decisions that will shape the entire battle. Gone are the minutiae which their historical counterparts left to their subordinates, your focus is on your army's brigades, not on the battalions and squadrons.
Decisions made by lower level officers are abstracted into the mechanics of the game, players should understand that there is someone at the lower level who should be taking care of those details (spacing of battalions and squadrons, deployment of skirmishers, sighting of artillery sections, availability of spare ammunition, etc). Like it or not the real commanders had to trust subordinates to do their duty well. Often these abstract subordinates will make mistakes (represented by bad dice rolls), whether or not your subordinate's failure is catastrophic to your plan will depend on the allowances you have made for that possibility. This of course is a good reason to have plenty of reserves available.
And speaking of reserves, the most unique aspect of Commit the Garde! is the use of off-table reserves. No longer can your opponent see the deployment of your entire army. The location of your reserves is not determined until you commit them to the battle, at which time you place them where you want them (with limitations based upon distance from your Army HQ and proximity of enemy forces). The skill of your army commander and staff determine how effectively you can commit your reserves.
The game is played on a hex-grid map; the reason for this is to remove the ambiguities of "free movement" common to most miniature rules. With hexes there is no doubt about a unit's location, it's facing, and what the range is to any other unit on the battlefield. The intent with this approach is to make this a game/simulation of decisions, not of inches.
Kategória:
Háború, Miniatűrök, Napóleon kori, Könyv
Mechanizmus:
Akció pontok, Hatszög-rács, Kockadobás
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Hosszú játékidő! Ha egy egész estés/napos kikapcsolódásra vágysz ez a neked való!
A társasjáték témájának fontos része a háború, a különböző csaták és harcok!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Commit the Garde! - Waterloo The first add-on scenario for Commit the Garde! The classic final battle of the Napoleonic wars. —description from the publisher
Leipzig is the ultimate battle of the Napoleonic wars, the "Battle of Nations." This was the conclusive act of the 1813 Campaign in Prussia. This 4-day battle was the largest...
June 22nd, 1811- Rousse, the last battle of the Russo-Turkish War of 1808-1812. General Kutusov has been sent to Wallacia to conclude the war with Turkey before Napoleon's...
April 21-22nd, 1809 - Austria attacks before France is ready. Can Charles destroy Davout's III Corps and the Bavarian allies before Napoleon can bring his entire army to bear?...
February 7th and 8th, 1807 - Napoleon attacks Bennigsen's Russian army across frozen rivers during intermittent blizzards. This brutal battle features variable winter weather...
June 14th, 1807 - Napoleon engages a Russian army attempting to a river crossing. A scenario for the Napoleonic rules Commit the Garde! —description from the publisher
June 14th, 1809 - Following the disastrous attempt to cross the Danube at Aspern and Essling in May, Napoleon sent Prince Eugene to confront Archduke John’s army, the only...
Wellington's small army, having moved into Spain to threaten Madrid, finds itself being out-marched as Marmont races to cut his supply line. As the French army maneuvers, it...
July 21st, 1798 - Napoleon faces the Mameluke forces of Egypt on the banks of the Nile River. Scenario for Commit the Garde! —description from the publisher
June 16th, 1815 - Napoleon's last victory! Can he beat the Prussians badly enough to force Blucher to abandon Wellington at Waterloo? This scenario for Commit the Garde! features...
The third add-on scenario for Commit the Garde! covering Napoleon's last campaign. Can Wellington's polyglot army hold the vital crossroads and maintain communications with...
May 2nd, 1813 - Can Napoleon reverse the fortunes of 1812 and defeat the newly united Russian and Prussian armies? The French army has been hastily scraped together and of...
Scenario for Commit the Garde! (Finally a scenario for the Austrians) Napoleon, flush with a string of victories and the capture of Vienna, attempts to force a hasty crossing of...
A Scenario for Commit the Garde! An epic struggle in the cool air of September 1812. Napoleon's multi-national Imperial Army faces a determined Russian army before the gates of...
A Scenario for the Napoleonic rules Commit the Garde! Can the upstart "Sepoy General" Wellesley defeat the cream of the French Army and support the Spanish forces resisting...
Scenario for Commit the Garde! After the defeat at Aspern and Essling, Napoleon has consolidated his army's position, driven Archduke Charles from the field at Raab (or at least...
Az alábbi játékok a hasonlítanak leginkább a(z) Commit the Garde! társasjátékhoz