A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the...
Congregate is a social political game where players use various Representatives to accomplish their hidden Agendas in a series of votes. Each Session (round) a player will choose a Proposition for all others to debate and vote on. Players augment their votes with different types of Representatives, from the highly influential Councilors to the destructive...
There are four capitals, four bankbooks, one top secret briefcase and eight greedy spies that anyone can control. The object is to move the briefcase to your headquarters. Players can either secretly pay off or openly move a spy one space on their turn. Each player has an account of $10,000 and can bribe spies in increments of at least $100. If you move a...
ConspiraSea is an immersive social deduction game where players dive deep into a world of deception, set on a submarine infested with dangerous molluscs. Inspired by games like Mafia, Among Us, and Town of Salem, it combines these mechanics with original twists to deliver a unique, oceanic survival experience. Players navigate an ocean of deceits as they...
The CopyCat is a word-based, hidden-identity psychology card game. Players secretly assigned the CopyCat role must pretend they know the word or phrase that everyone else carefully describes based on hints and descriptions, while the other players try to identify and eliminate the CopyCats! At the beginning of the game, players are assigned the roles of...
You have invaded the convention hall in search of some great relic; but its pieces have been scattered throughout the event. Will you be the first to find the parts needed to claim the prize? How to Play Players build teams, either solo or collectively, of searchers, scouts, and fighters. Searchers investigate areas, the time it takes is based on that...
"Counter All Terrorists" challenges its players to defend against a series of terrorist attacks on the United States. The game may be played solitaire, or by up to six players. As the title suggests, the object is to counter terrorists' attacks on the "White House, Pentagon, CIA, FBI, Air Force One, and many military bases and cities across the United...
You are the Spymaster of a team of agents -- Your Mission is to penetrate the Control Centre and seize the Master Modules hidden there. BUT... Counter intelligence sources have discovered that a rival power has despatched a team of ruthless Agents to oppose you. You must direct your team to the control Centre via an international network of safe houses. En...
In CounterSpy, you will have 15 cards. Randomly choose 1 face down to become the Spy (hidden card) Reveal 1 card (sharing information) Then deal 7 cards to the 1st player, and 6 cards to the 2nd player. On your turn, you decide to (a) Exchange information or (b) Reveal the spy To exchange information: choose a card from your hand to give to the opponent...
Finalist for 2005 About.com Deduction Game Design Competition. Secretly deploy the king, and all those who could become allied in a coup against him, including his wife, his son, two assassins, and countrymen of varied influence. In addition to all those people who will hold their posts, you openly deploy five mobile spies. Your spies reveal to you the...