From publisher's website: Gear Krieg takes you back to the Second World War, but with a twist. Imagine for one instant that the wonders promised by visionaries and pulp writers became true -- the conflict we remember would have had a much different, and deadlier, face. Step into the world of the novels; step into the world of Gear Krieg. Basic Premise:...
An expansion for the Gear Krieg Wargame base game that extends the system to the North African Theater. Includes: - Alternate Historical Background for the Desert Conflict. - Table Top Rules for fighting in the Harsh environment of Africa. - 7 detailed desert scenarios with maps. - Basic TO&E (Tables of Organization and Equipment) for the expeditionary...
From the back of the book: The Companion is a must-have handbook for all Gear Krieg field commanders. In addition to new units and weaponry, it includes advanced rules for artillery support, specialized infantry equipment, combat engineering and much more. The book also features a primer on small units tactics and a step-by-step scenario generator to...
From the back of the book: The United States, the Commonwealth, the Soviet Union – the Allies. Very different countries, united in the crucible of war to defend the Free World against the growing darkness of Fascism. Thrown against their will in a maelstrom of conflict, they are Freedom's last defenders. This Gear Krieg supplement features: - A brief...
From the back of the book: Nazi Germany, Imperial Japan, Fascist Italy – the three nations united by the Pact of Steel to form an Axis around which the world was to revolve. Three highly disparate countries, led by cruel regimes intent on conquering the world and bending it to fit their twisted vision of the future. By blood, sweat and superscience, they...
Publisher Blurb: This tactical sourcebook explores the various theaters of the early days of the Alternate Second World War and the operations that took place in them. Fields of War contains numerous tactical scenario seeds for the Gear Krieg universe that can be played together or separately, along with sample strike forces and heroes, special rules and...
GaK is a basically regiment-to-(Italian )division minigame about the Axis counteroffensive 14-22Feb43 in Tunisia. There are 9 1-day turns. The Axis have 9 units plus Rommel himself, and the Allies start with 6 U.S. (from 1st Armored and 34th Infantry Divisions) and 2 French units. At 10mis/16kms per hex, zones of control do not stop enemy movement but can...
Geheimkrieg is a set of dark science WW2 combat rules written by Matthew Hartley, Steve Blease and Michael Baumann . The game is a set of company level wargames rules written for miniatures from 20mm to 36mm (1/48th) scale. They recreate the ultra-secret war fought between the Western Allies and the Nazis in the last years of World War II. Refight the war...
Gela Beachhead is a tactical/operational level simulation of the fierce fighting at the town of Gela in Sicily, July 11, 1943. Game features American units fighting against Italian and German units. Germans and Italians are on the counter-attack against the U.S. beachhead. Game map sheet is multi-colored featuring hexagons superimposed over the terrain....
General Glen's Combat Rules for Toy Soldiers is the set of rules you need to get your dusty old toy soldiers out of storage. Whether you play in 54mm scale with exquisitely detailed soldiers, or with small 20-28mm plastic soldiers, you'll find these rules bring the focus of WWII skirmishes back to what it should be: detailed yet fast paced, balanced yet...