A Frozen Hell: The Battle of Tolvajärvi, Russo-Finnish War, 1939: In late 1939, the Soviet Union invaded Finland precipitating the Winter War. Vastly outnumbered, high quality Finnish troops fought the Red Army to a standstill. Here, at Tolvajärvi, you can see the inner workings of these battles in the snow. In and around these frozen lakes, you can take...
WW2 Frozen Hell 1943 - The Battle of Attu This small campaign system can be used and modified for a number of WW2 rules sets. This new WW2 publication is to bring to life the Battle of Attu in 1943. The only time since 1812 that American soil was invaded. This Campaign booklet has ideas for five scenarios, weather conditions, order of battle for both...
An operational wargame covering the German last offensive in Eastern front March, 1945. This offensive operation is done around Balaton lake in Hungary. The game uses move + attack + exploitation engine. Victory is decided by VP. The most important VP locations are Dunapentele and Dunafolvar along Duna river. This game is Akira Ishikawa's final work just...
Fuller's Ambush is a scenario for coastal forces wargames rules Torpedoes and Tides. It features an action by Canadian coastal forces legend Capt. Tom Fuller set in the Adriatic. Fuller is up against a German convoy escorted by S-boats - will he prevail? The scenario is written for Torpedoes and Tides, but can be used with any other set of rules if the...
"Fury at Midway" has been originally published in Japanese by Bonsai Game as “Midway: Turning the Tide in the Pacific”. Changes in this Revolution Games version include making it a two map game, one for each player, which makes for an increased degree of hidden information regarding air strikes, damage, and combat air patrol. Four additional event cards...
Fury in the East is a wargame on the first nine months of the great Russo-German War (per MMP). The game is designed by accomplished Japanese designer, Ginichiro Suzuki and originally appeared as G-Barbarossa. Fury in the East includes 262 counters and a 22"x34" map (56cm x 86cm) and is included in Operations Special Magazine #3. The game features an...
G-Barbarossa consists of 250 pieces, a 58 x 82 cm map (printed in English) and 7 pages of rules (in Japanese). Hex scale is 40 km, turn length is a month and units are corps. Player numbers are from one to four and playing time is about six hours. G-Barbarossa covers the German offensive of 1941 and the Soviet counter attack of Winter 1941-1942. Soviet...
World War II land combat with military miniatures. "World War II - The Way It Really Was!" G.I. Commander was designed primarily for use with microscale (1:285/1:300) models, but with the minor modifications indicated in the rules, it can be used with HO scale equipment. It can even be used with board game equipment. The heart of the game lies in the data...
A card game for 2 to 6 players, in which the object is to get rid of your hand by playing one card per turn. The cards all portray different G.I. Joe characters, and are either numbered or marked with a star. Players try to match the current face up discard by either picture or number. Players who cannot play must draw from the discard pile. Play stops...
Object of the game is to score most points by winning Plan of Attack cards and avoiding Cobra cards (enemies). Players must collect differnet combinations of cards according to Plan of Attack cards. f.e. 3 different soldiers, 3 different equipments etc. The game is over if all Plan of Attack cards are played. The player with the highest score wins the...