The Blitzkrieg in the West series moves to the desert with this debut title. Gazala was a resounding victory for the Desert Fox, Irwin Rommel, although at an extremely high cost in the DAK's tanks. Because of these losses, Rommel lacked the armored forces in subsequent battles to decisively defeat the Eighth Army as it retreated into Egypt. This led...
Note regarding capitalization in title: Although the word "und" in Komet Und Meteor is technically not supposed to be capitalized, that is how the word was used by the publisher. This game imagines a catastrophe of sufficient scale (say, the failure of the Normandy Landings) to cause a massive shift of Ground and Naval Forces to the more successful Pacific...
Foxhole is a grand tactical game of Second World War ground combat. The object of the game is to defeat the opposing forces within the confines and conditions of a given scenario . . . "Each hex on the map represents an area approximately 100 yards across. Each playing piece represents about 40-60 men (a platoon) or half a dozen vehicles or towed weapons ....
Foxhole is a series of board wargames planned to cover a number of important battles of World War II and later those of other wars from the Napoleonic Wars to the War on Terror. Players assume the roles of Divisional or Corps commander. Although there are other ways to play the game, in the historical scenarios the goal is not to "win", but rather to do...
"Jon Compton's tactical hex and counter game of WWII combat. This set focuses on Germany versus Poland at the start of the war." Each hex on the map represents an area approximately 100 yards across. Each playing piece represents about 40-60 men (a platoon) or half a dozen vehicles or towed weapons . . . For ease of play, the game scales are approximated....
Charge into the heart of World War II with Foxholes & Firepower, a standalone ruleset that thrusts you into the boots of a company commander. Weave together infantry squads darting through smoke, tanks crashing through hedgerows, artillery barrages shaking the earth, and air strikes roaring overhead—all in a sleek system that packs the war’s chaos onto a...
After the fall of Poland, Hitler turned to the Western Front. It was essential that he eliminate France and neutralize England. To this end, his generals devised Plan Yellow (Fall Gelb): Army Group B (General Fedor von Bock), consisting of the 6th and 18th Armies, would invade the Netherlands and Belgium to draw Allied forces into those countries. A few...
France 1940 is a World War II Operational level board-wargame that covers the invasion and defeat of France (and Belgium, the Netherlands, the British forces on the continent) by Nazi Germany in the spring of 1940. This game features low counter density, with counters representing infantry corps and armored divisions. Special rules are also included...
France 1940: Victory or Defeat, allows one or two players to examine the strategic possibilities inherent in the campaign that occurred within France and the Low Countries in that year. A second scenario allows for an alternative history examination of the opportunity the French had in September 1939 if they’d kept their promise to launch a “major...
France 1944 is a game on the Allied invasion of France which continues until June 1945, despite the name. Turns are one week. The game is a fairly simple affair, with turns consisting of just movement, combat, and exploitation. Units are backprinted for step reduction. Most units are divisions. There are advanced rules which include things such as fuel...
(David A. Vandenbroucke review - http://grognard.com/reviews/france44.txt): France 1944 (Victory Games) is a Mark Herman design. It's a 130 counter, 1 map game of the breakout and pursuit across France. Units are divisions, I believe. Components are up to VG's usual high standards. Complexity is rated as "low," and solitaire suitability is "medium." The...