A Gallant and Efficient Fight: The Battle of Hamel is a wargame simulation of the first joint attack by US and Australian forces in World War I. While US forces had fought battles on their own or in conjunction with their French ally, questions still remained if any US forces would fight well in coordination with forces from the British Dominion. The US...
"Gallipoli: The Dardanelles Campaign, 1915" The land game is a battalion-level simulation of the landings at Cape Helles, Anzac Cove, and Suvla Bay. The naval game recreates the assault by British and French battleships on the Dardanelles forts. It comes with: Box 3 Maps (2 land & 1 naval) Land Rules/Naval Rules (30 pages) 504 Counters Charts and tables...
"Gallipoli, 1915: Churchill's Greatest Gamble", realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success. On 25th April 1915, Winston Churchill, First Lord of the Admiralty...
A 2-player diceless boardgame covering the Gallipoli campaign of 1915. It includes three scenarios: The Invasion, The Counterattack, and The August Offensive. A turn consists of each player taking three actions to move or attack. Combat is done quickly by comparing values on the units. The losing side flips a unit over--and the attacker always flips a unit...
By early 1917 British Empire forces had pushed the Ottoman Turks out of the Sinai to a line near Gaza. If the British could break that line, it would open the road to Jerusalem, and after that Damascus. A hastily prepared attack in March was repulsed. After a month spent bringing forward artillery and supplies, the British were ready to try again, going...
General Purpose Skirmish Rules is a set of simple rules for skirmish games with about 5-10 figures/player can be used in pretty much any era including fantasy and science fiction. Ideal for multi player games where everyone has a different objective. ACTIVATIONS Each figure can only be activated once/turn when activated it can do one of the following...
These two rulebooks contain the original General Quarters rules for naval miniatures. Although first published in the 1970s, their realistic and elegant game mechanics are still usable today. Somewhat counterintuitively, GQI covers World War 2, and GQII covers World War I (plus some optional enhancements for World War II). May be used with any scale naval...
This game takes place during the Second Battle of Villers-Bretonneux in late April 1918. This was notable for being the first tank-vs.-tank battle ever fought. The game map covers the central portion of this operation at a scale of 180 yards per hex. Units are infantry platoons and individual tanks. Turns are 90 minutes. A contemporary reviewer noted some...
Historical Board Gaming is proud to present The Great War (Global War 1914-1918) - the ultimate World War I strategic game. If you’ve played our Global War series, Axis & Allies or similar games, this game will seem quite familiar to you as basic mechanics and turn structure of the game are similar. However, there are many changes and new features that...
"Goeben, 1914" is a wargame simulation which puts you in command of the SMS Goeben, the German battlecruiser that made a historically epic voyage through the Mediterranean during the opening days of World War One. This is a solitaire wargame in which the player must accomplish a specific “objective” to win the game, which will be generated at random at the...