France 1914, is a relatively simple, straightforward simulation of Germany's long-planned but only nearly successful attempt at a quick victory in Northwest Europe in 1914. It is corps-to-army level with 10 day turns until the end of November. Mata Hari is in it, as are The Taxicabs of Paris. It plays in an hour or two. France 1914 is FREE to print off and...
From the Microgame Design Group website: Freikorps is a simulation board-wargame of a hypothetical invasion of Germany by the Soviet Union's "Red Army of Workers and Peasants" in 1920. The game is for two players, one representing the irresistible forces of proletarian revolution (the Red Player), and the other the (hopefully) impervious alliance of...
At the end of the First World War, civil war erupted across Germany between Left Wing forces and reactionary forces of the Right - the Freikorps. As thousands of heavily armed and disgruntled troops returned from the Front, vicious fighting flared in cities and towns across Germany between rival groups keen to shape the future of the nation. These rules...
We are not fighting to make the people happy. We are fighting to impose a destiny on them. The Forsaken. Ernst Von Salomon. The first official supplement to Des tranchées aux barricades (From the Trenches to the Barricades), Freikorps Voran invites players to relive the revolutionary period in Germany, from the abdication of Kaiser Wilhelm II on November...
This game was published in commemoration of the 20th anniversary of the beginning of World War I. The title "Friegur" stands for: "Feldgraue rangen in Ehren, gewannen unsterblichen Ruhm" Exerpt of the description by Elfriede Strey, as suplied at June 9, 1934 to the US patent Office: My invention relates to a game to be played on a board like chess by two...
A game produced in Britain during the First World War for the soldiers at the front. Each player enlists as either a Private, Sapper, Gunner or Trooper depending on which arm of the armed forces they join, and as they progress around the board they get promoted through the ranks. Whoever becomes Field Marshall is the winner. Along the way are various...
The war game THE FRONT: Assault in the Trenches Solo or two-player game, Powered by combat tables, simulates a trench skirmish at a micro-tactile level. This game can be found at https://www.wargamevault.com/product/329440/THE-FRONT-Assault-in-the-trenches Juego solitario o para dos jugadores, Con motor de tablas de combate, simula una escaramusa de...
WARGAMEVAULT: https://www.wargamevault.com/product/374597/THE-FRONT-LINE-Trench-Warfare-RW Solo war game in roll and write mode. OBJECTIVE: The player must lower the enemy's morale to 0 to obtain victory, while your enemy will try to cross the second defensive line or will also try to lower the player's morale to win. What does it take to play? Just the...
A Gallant and Efficient Fight: The Battle of Hamel is a wargame simulation of the first joint attack by US and Australian forces in World War I. While US forces had fought battles on their own or in conjunction with their French ally, questions still remained if any US forces would fight well in coordination with forces from the British Dominion. The US...
"Gallipoli: The Dardanelles Campaign, 1915" The land game is a battalion-level simulation of the landings at Cape Helles, Anzac Cove, and Suvla Bay. The naval game recreates the assault by British and French battleships on the Dardanelles forts. It comes with: Box 3 Maps (2 land & 1 naval) Land Rules/Naval Rules (30 pages) 504 Counters Charts and tables...
"Gallipoli, 1915: Churchill's Greatest Gamble", realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success. On 25th April 1915, Winston Churchill, First Lord of the Admiralty...