Fokker Fodder: Rules for Dogfights with World War One Model Aeroplanes
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Fokker Fodder: Rules for Dogfights with World War One Model Aeroplanes társasjáték

társasjáték, 2026
Értékelem!

A Fokker Fodder: Rules for Dogfights with World War One Model Aeroplanes egy remek társasjáték, 2 - 12 játékos részére, az átlagos játékidő rövidebb, csak 1 óra.

Angol:
FOKKER FODDER: Rules for dogfights with World War One model aeroplanes. Original rules created by Les Ward, developed by Chris Nicole, demonstrated and played by Humberside...

A Fokker Fodder: Rules for Dogfights with World War One Model Aeroplanes egy remek társasjáték, 2 - 12 játékos részére, az átlagos játékidő rövidebb, csak 1 óra.

Angol leírás

FOKKER FODDER: Rules for dogfights with World War One model aeroplanes.

Original rules created by Les Ward, developed by Chris Nicole, demonstrated and played by Humberside Wargames Society.

When we wrote these rules we wanted to produce a simple World War One air combat game to use as a participation game at conventions, and to run as a campaign game at the club. So the rules had to be simple to explain and play, but also give the feel of Western Front dogfights. As this was going to be a participation game we had already decided to use 1/72 scale aircraft on an 8 foot by 6 foot board. The game has ended up being very playable.

The rules are a bit deadly, as we intended that a participation game shouldn’t go on too long.
With four to six players it is possible to set up, play the game and clear away in a hour. We recommend the game to any wargames club as an easy one to introduce to new players, something to interest the members who have modelling skills, and a popular game to play at the start of a wargames session, while club members are waiting for others to turn up. We also suggest how you can run a campaign.

Feel free to experiment with these rules, ignore bits that you don't like, add extra rules and options.
But remember, we've spent a lot of time getting the balance right with long sessions of playtesting.
So have fun, and here's hoping that your ace pilot never spins into the ground!

Sequence Of Play For Each Round:
1 Initiative

Each player adds together their plane’s height band, current speed and the score of 1D6. Aces add +1 to the dice score, superaces add +2. If two or more players have the same total score, they each dice again to determine order
of movement between them, lowest score going first. Note that a plane’s acceleration for the round is added after
initiative has been determined during that plane's movement phase.
2 Spinning aircraft move first
These stay in the same square and lose 4 height bands. If they fall to height band 0 (or below!) then they have spun
into the ground and are destroyed. A spinning aircraft may not fire at any other aircraft (the crew have other things
to worry about.)

After you have made your spin move, you can attempt to recover from the spin. Throw 1D6 and if you score 4+ (aces 3+, superaces 2+) you have recovered from the spin. If you recover from a spin, your plane can face any direction you choose. If you fail to recover from a spin, your plane continues spinning next turn.
3 Gliding aircraft move

Gliding planes have 5 mp and turn C (or worse). They must lose at least 1 height band each round (this gives them a minimum of 6 mp.) If there are two or more gliders, then they dice between themselves to determine order of movement.
4 Other aircraft move

All remaining planes move and manoeuvre, in the order of their initiative total, lowest scores moving first.
Exception; If one aircraft is tailing another, then the tailing aircraft moves immediately after the aircraft being tailed.
See tailing.

5 Shooting
After all aircraft have moved, planes with a valid target in their arc of fire may attempt to fire any available guns at
the target. See shooting. The effects of shooting are simultaneous. So, even if you destroy an enemy aircraft, he

may still have fired back at you!
6 Control panel
Surviving planes record any changes in height, adjust their current speed and note damage status and ammunition
used on their 'control panel'.
7 Start the next round.

Kategória: Háború, Partijáték, Miniatűrök, I. világháború, Könyv, Repülés
Mechanizmus: Kockadobás, Rács mozgás, Négyszög-rács, Three Dimensional Movement

Nagy csoport

Nyolc, vagy akár annál több személy esetén is játsztható!

Partijáték

A partijátékok nagyon fel tudják dobni bármelyik baráti összejövetel hangulatát, így azok szinte elengedhetetlen kellékei!

Háború

A társasjáték témájának fontos része a háború, a különböző csaták és harcok!

Fokker Fodder: Rules for Dogfights with World War One Model Aeroplanes társasjáték vásárlása, árak és üzletek

Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!

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Részletes adatok

Részletek

  • Játékidő:  1 óra
  • Játékosok:  2 - 12
  • Elérhető nyelvek:  angol

Kiadások

  • PDF edition
    • Kiadás éve: 2026
    • Nyelv: angol

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