A simple "action" game for two players. Each player controls a WWI plastic biplane via a control rod mechanism. The control rods cause the biplanes to fly circles in opposite directions. It appears that players attempt to unseat each others planes from the control rods, socring points when doing so. The game features two biplanes molded in red and yellow...
Description from the publisher: Gorizia 1916, La sesta battaglia dell'Isonzo (the Isonzo sixth battle), is a medium complexity Operational level board-wargame on the campaign conducted by the Italian forces against Austria-Hungary, during August 1916. This is a mini-monster, very playable game with many hundreds die-cut counters, one 22"x34" map with large...
Gorlice-Tarnow covers the Eastern Front in World War 1, 1914-1916. Includes troops from Russia, Germany, Austria-Hungary, Turkey, Serbian, Rumania, Greek, Bulgaria, Italy, Britain, and France. The map (15 x 35, in 6 sections) stretches from Riga to Odessa. Each hex is 25 miles, and each turn a week. The unique Army Group Command Control system prides...
From the publisher's website: During the pivotal years of 1915 and 1916, the future of the world hung in the balance as the Royal Navy time and again failed to deliver on promises of tactical success amid the cold, grey waters of the North Sea. But the strategic situation was much different, as each passing month of the Allied blockade brought the Central...
In the wake of the Great War, a new arms race loomed. The United States and Japan each trusted in a strong navy to achieve future security and retain political influence. Within three years of the Treaty of Versailles, no less than twenty-five new battleships and battlecruisers had been ordered by the two powers, exactly equal to the number already in...
Duration: the Grand Campaign covers the strategic and production aspects of Der Weltkrieg Series for WWI and completes the Weltkrieg series. July 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers had prepared for years, building up massive armies and navies. It was...
Issue game of old Game Journal 50. Designed by Akio Kikegawa. Covers the naval battle of north sea during WW1. One player controls German fleets and the other player controls British and American fleets. Each turn, both player proceed their construction and decide whether he'd like to have a naval combat. In combat, each player alternatively place one...
"Grand Fleet" is an uncomplicated wargame on the naval struggle for control of the North Sea and British and German home waters during World War One. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems. The intent of the game is to provide a broad overview of the...
This is a non-essential supplement which allows the reader to have a look at the that time battle orders. Employing a large 11" x 8.5" format, its 124 pages contain all that is extant of the (then) classified material of the battle. Separate chapters are dedicated to Battle Orders (including formations), Gunnery Instructions, Cruiser Instructions...
Grand Fleet is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Grand Fleet. Scenarios include: Dogger Bank, Jan 1915 Falklands, Dec 1914 Goeben vs. Cruiser...
From the publisher: Grand Fleets is a comprehensive miniatures game of dreadnought-era naval warfare. In addition to rules for everything from ships to aeroplanes, Zeppelins to submarines, the rulebook includes: Data cards for over 120 ships, plus guidelines for converting any ship of the period to game values; Eight scenarios encompassing conflicts from...
From the publishers website Grand Fleets II is a miniatures game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the super-dreadnoughts of World War II, players can take command of the ships that altered the course of history. Great pains have been taken to accommodate a wide range of preferences: hexes or no...