“WWI Biplane dog fighting. Get in your Sopwith Camel and take out some Albatrosses. 1 plane per player.” Statistics are provided for four aircraft: Sopwith Camel, Bristol F2b, Fokker D-VII, and Albatros C-V. The game is played on a hex map. A custom deck of 52 cards is used to regulate combat and maneuvers. The Move Cards provide for left and right turns...
FOKKER FODDER: Rules for dogfights with World War One model aeroplanes. Original rules created by Les Ward, developed by Chris Nicole, demonstrated and played by Humberside Wargames Society. When we wrote these rules we wanted to produce a simple World War One air combat game to use as a participation game at conventions, and to run as a campaign game at...
Last War is a small-scale skirmish game, you play with a crew of 5 miniatures per player, against AI controlled monsters in scenarios that take you across the wastes of the Last War. Play as enemies, cooperatively or play solo mode. Last War is a stand alone game using the Forbidden Psalm rules. You do not require any other book to make use of this new...
A Foreign Field A skirmish battle in the mud and blood of World War 1. Imagine a small section of the front, with nothing but the lowest ranks involved on both sides, attacking the enemy at range and hand-to-hand, once the Hell that is No-Man's-Land has been crossed. There is no mercy to be had or given and the only way is forward, whatever you're walking...
A Forlorn Hope is an abstract simulation wargame of a typical trench assault, modeling those attacks that were conducted during the First World War (1914-1918). The player represents an attacking regiment of troops consisting of three battalions, with each battalion made up of two or three assault companies (depending on the number of players). The game...
Major expansion for Founding Fathers (2007) by Rick Heli that enables play through the Civil War, Gilded Age and the First World War. New Features: - Variable Outcome cards that provide random results when fighting major wars, including the wars of the base game. - A new player action that enables gaining and taking from others votes in Congress. - The...
The learners will be able to remember at least seven facts about one of the following four wars, within one week of playing one game: the Civil War, World War I, World War II, or the Vietnamese War. The objective of the game is for players to accumulate the most Category Cards that match up with their War Card, while holding the least number of other war's...
France 1914, is a relatively simple, straightforward simulation of Germany's long-planned but only nearly successful attempt at a quick victory in Northwest Europe in 1914. It is corps-to-army level with 10 day turns until the end of November. Mata Hari is in it, as are The Taxicabs of Paris. It plays in an hour or two. France 1914 is FREE to print off and...
From the Microgame Design Group website: Freikorps is a simulation board-wargame of a hypothetical invasion of Germany by the Soviet Union's "Red Army of Workers and Peasants" in 1920. The game is for two players, one representing the irresistible forces of proletarian revolution (the Red Player), and the other the (hopefully) impervious alliance of...
At the end of the First World War, civil war erupted across Germany between Left Wing forces and reactionary forces of the Right - the Freikorps. As thousands of heavily armed and disgruntled troops returned from the Front, vicious fighting flared in cities and towns across Germany between rival groups keen to shape the future of the nation. These rules...
We are not fighting to make the people happy. We are fighting to impose a destiny on them. The Forsaken. Ernst Von Salomon. The first official supplement to Des tranchées aux barricades (From the Trenches to the Barricades), Freikorps Voran invites players to relive the revolutionary period in Germany, from the abdication of Kaiser Wilhelm II on November...
This game was published in commemoration of the 20th anniversary of the beginning of World War I. The title "Friegur" stands for: "Feldgraue rangen in Ehren, gewannen unsterblichen Ruhm" Exerpt of the description by Elfriede Strey, as suplied at June 9, 1934 to the US patent Office: My invention relates to a game to be played on a board like chess by two...