This is another game of "Great Battles" (WB-95) system which allows 2-6 Players to play German and Soviet operations in summer 1942 and winter 1943. This is second, much enhanced edition of the game that was issued back in 1998. Game allows to play the fights that occurred during Soviet winter offensive in 1941/1942 and German counter attack that destroyed...
(from the introduction:) Charlemagne is a game covering the rise of the Frankish Empire in the 8th-9th centuries AD under the leadership of Carl the Great - Carolus Magnus or Charlemagne. In this period, the Franks unified Western Europe and established the foundations for later Medieval civilization. Charlemagne is a two-player game. The Empire player...
Description from the publisher: At the age of twenty-nine, Charles I became sole ruler of the Frankish Empire. What he did with that power over the course of the next forty-plus years is the stuff of legend. His unparalleled achievements in warfare, diplomacy, administration, and culture led to the sobriquet Carolus Magnus: Charles the Great: Charlemagne...
Miniature wargame rules for Infantry Action in Vietnam 1965 - 1968. Charlie Company is designed to serve as an ongoing miniatures campaign game which reflects those peculiar circumstances that were a part of Infantry Combat in Vietnam. As such the rules are designed to focus on the Infantry Company and its supporting arms, and not on Special Forces...
Charlie Don't Surf is a set of wargames rules for the Vietnam War that are designed to reflect the realities of asymmetrical warfare. Designed for games of roughly company size (between two and four platoons per side being typical) the rules use a system of dual victory conditions, military and political, to allow balanced games where both Free World and...
Surf's Up is a collection of scenarios for the Vietnam War designed to accompany the Charlie Don't Surf rules. In addition to sixteen scenarios covering the period 1966 to 1975 there is a campaign system to follow a player's Company Commander through his tour of duty in the 'Nam. The scenarios are as follows: 1. The Great Rice Hunt, 1966, Operation...
From the Publisher: As the title indicates, Charlie's Year covers the events of the last real threat to the Georgian regime of Great Britain and to the social, economic, and philosophical gains of the Glorious Revolution. From 1741 to 1748, the War of the Austrian Succession raged on the continent of Europe. From 1743 on, Britain and France were formally...
From the Manufacturer: THQ is a study of a less known Jacobite Rebellion, the '15. In 1714, Queen Anne, the last of the Stuart monarchs, passed away. Her successor by law was the German George Augustus Welf, Elector of Hanover, who became King George I. But the new regime was far from stable. Only the Whig Party - the forerunners of the Liberals -...
Charlie's Year Redux (CYR) is the second of a set of four games covering the War of the Austrian Succession. From 1741 to 1748 this relatively unknown conflict raged on the continent of Europe. The primary land actions took place in three theatres: the Low Countries, Germany, and Italy. Each of the other games covers one of these theatres. Charlie's Year...
Perdition to King George! (PKG) is a study of two hypothetical events in the history of the Jacobite Movement: the plots to overthrow the Georgian regime of Britain by landing Swedish, or alternatively, Spanish troops in Britain. The famous Swedish monarch, Charles XII, was sympathetic to the Jacobite Cause, and in the years 1717-1719 was not that far...
From the publisher: "Charlie Wesencraft's Book is a real classic from the early days of the growth of the hobby. It developed the ideas of Donald Featherstone and others with the aim of making a more realistic wargame. It contained a straightforward set of 'common' rules then modified them for the different periods. The book has rules seven sets of rules...
"It is dawn. Enemy forces can be heard assembling over the ridge to the south. Your commander has ordered you to hold your position at all cost. You feel that if you can only knock out the enemy armor before it spots your positions, you will stand a chance of surviving to see evening chow. ..." Sounds pretty wargamish, doesn't it, but don't let this fool...