Charge of the Light Brigade is a solitaire, tactical game depicting the Crimean War "charge of the noble 600" during the Battle of Balaclava, October 25th, 1854, made famous by Tennyson. The game is low complexity, and emphasizes high playability and historicity. As Lord Cardigan, commander of the British Light Brigade, you have received orders from your...
Originally published in 1967 in Britain, Charge! is one of two foundation texts establishing the modern miniatures war game hobby. Many of those who play miniatures began with this book and almost all existing rules systems can trace their lineage back to this book. The book is a detailed building up of rules for playing a war game. It contains detailed...
"Commander’s Log - Solardate 11.12.30 Due to an unforeseen systems malfunction, while passing through an anomaly, our warp drive has lost all power. Additionally, it has managed to power down all of our weapons systems onboard the U.S.S. Frontiersman. Usually, such a malfunction would be little more than a minor setback. It may even prove a useful piece of...
A solitaire game based on the Charge of the Light Brigade at the Battle of Balaclava, 25th October 1854. This charge was the climax of the battle, part of the Crimean War, where a massive Russian cavalry force had attempted to raid the British base at Balaclava. This raid was rebuffed, but an order from the British commander, Lord Raglan, to re-take some...
"Charge to Glory: The Battle of New Market", is a tactical level wargame simulating the Battle of New Market, May 15, 1864. This battle, which is famous for its charge by the VMI Cadet Corps, prolonged the Civil War by about an additional year as it protected the Confederate bread basket, the Shenandoah Valley in Virginia. The game itself is typical...
This is only a generic rulebook, which is not associated with a specific brand or set of miniatures. translation from back cover: Miniatures-based wargame for sure is among the mor entertaining way for discovering History. Still, the game pleasure is way dependent on the quality of the rules. The present one is the outcome of years of gameplay and game...
One of five games in a series by SPI called PRESTAGS (the others were SPARTAN, LEGION, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. (from back of flat pack) Chariot is a member of the PRESTAGS...
Between 1500 and 600 BC, Asia Minor and the Mediterranean witnessed the rise and fall of several mighty empires. Often the birth of one empire precipitated the death of another. How could a small people like the Judeans establish an empire when located between such giants as Egypt and Assyria? Why did some Empires endure for centuries while others lasted...
(from GMT website:) The Great Battles of History series ventures back into the mists of time: the Bronze Age, or the Age of the Chariot. From approximately 1700 BC to 1200 BC (which was the abrupt end of the Bronze Age) the chariot reigned supreme on the battlefield. It was the first modern weapons system, and chariots controlled most of warfare until...
Chariots of the Gods (CG) simulates tactical-level combat in the period of India’s ancient Vedic era. Covering a period extending from roughly 1700 to 800 BCE, the age of Vedic India was one of sweeping battles between great kingdoms for supremacy over northern India. This was the age of the chariot-knight, whose prowess with the compound bow from his...
A wargame about the unsuccessful Russian offensive in May 1942. This is the second attempt by the Russians to gain strategic initiative and to liberate Kharkov. The 1st unsuccessful probe had taken place in March and had been turned into a catastrophe few days later by a German operation, which broke out along the whole Russian front. As a result of this...