Chase of the Bismarck is played in turns, each representing nearly five hours of real time. In each turn, both players secretly move any or all ships and air units under their command on their own search board. Each player may then call out zones in which he has enough search factors to locate his opponent's ships. This is the “operational part of the...
The board is like a chess board but 9 x 9 instead of 8 x 8. This is really a Draughts variant. All pieces start on the black squares and cannot jump or move on to a white square. One player is the Attack and the other the Defence. Pieces are assigned as sea-going vessels such as a Battleship, a U-Boat and even a Sea Plane. The object for the Attack player...
Main Scenario covers the battles on 23 - 25 Nov 1863 with shorter scenarios on the battle to open supply lines and a hypothetical one. Game Scale : each hex = 250 yds, each unit = regiment or artillery battery. Each game turn = 2 hours with variable number of couplets in each game turn. Victory is determined more by killing enemy units and capturing real...
Area movement, simultaneous combat, NO CRT (though there will be plenty of die rolling), options for both true Offensive and Defensive combat for both players, chrome in the form of special units, rules and die roll modifiers and best of all, only two to four pages of rules so you can get into the game quickly. Once you learn the rules to one game, you...
Eternal War is an operational-strategic level two-player simulation of the 1st Chechnya War (1994-1996) wherein the Russian Federation under Boris Yeltsin attempted to directly and forcibly put an end to the Chechen independence movement. The Russian player must deal with low morale at the front and at home to win the war to keep Chechnya within the...
"Check Six! Air Combat in the Missile Era" "Check Six! puts you in the cockpit of a modern, high-performance supersonic jet fighter, commanding a flight of up to eight jets. Your mission is to provide 'Air Superiority' by clearing the skies of enemy fighters . . . You can simulate an air engagement from the wars of Korea, Vietnam, Middle East, or you can...
A supplemental set of Night Fighter rules for WW2 air combat. Beneath a Moonlit Sky is a supplemental system for use with hex based table top air combat games. To date, the game has been tested with Knight's Cross and Above the Clouds. But it should work equally as well with Check Six, Hunters in the Sky, or any other hex based system. The rules hereafter...
Check your 6! is an air combat simulation of the 1925-1947 era and can be played with any aircraft from this era, including the early jets. Movement is planned ahead and simultaneous. This makes the game very suitable to play with many players. It uses a maneuver template similar in form to Blue Max / Canvas Eagles. CY6 requires airplane models which can...