Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Final Argument of Kings is a product of the same circle of players and designers who produced the Squad Leader board game and the Johnny Reb Civil War miniature rules. Final Argument bears a strong resemblance to the latter but was designed to tune to the warfare of the middle part of the 18th century. These rules are appropriate for games set from the...
Age of Honor is both an expansion and scenario book for Age of Eagles I/II (Napoleonic Fire & Fury) covering the Age of Marlborough and Frederick the Great. Thus, the basic rules are needed to properly play this addition. This full color rules set contains a single page Intro - including all necessary rule changes, Unit Data Charts listing all commanders...
Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics. Extract from the Design Philosophy section of the rules: These rules have been written with the aim of providing a fast moving game, lasting one or two hours, that uses uncomplicated mechanisms that are easily learned and...
Hoist Signals Aloft! is a system for adding unpredictability and limited communication to naval wargames set during the age of sail. Hoist Signals Aloft! is not a set of stand-alone rules, but rather a communication sub-system to be added to your favorite set of naval rules. Although designed for Fire As She Bears!, it can be used for any multi-player age...
Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to...
These rules are designed to fight skirmishes during the black powder era. This rulebook is extremely versatile because it easily covers many conflicts of the 18th and early 19th century; from Napoleonics to the War of Spanish Succession, and covers the wars in America: French Indian War, American War of Independence, War of 1812 and the American Civil War....
Five Kilometers From Leipzig is a set of solo miniatures rules for black powder skirmish actions. Take a band of 8 trusted companions and slug it out with enemy military forces, guerrillas or native warbands. Suitable for the era from roughly 1700 to 1870, the rules allow you to play a campaign easily and quickly. Your characters will learn new skills...
Welcome to 19th Century Paris, to the city of Flaneurs! Flaneur is a 2-4 players tile placement game inspired by the 19th Century Parisian figure "the Flaneur" who strolls within the crowds with no purpose. He passionately walks through boulevards and passages, and spectates the city life. In the game you will place neighborhood tiles, create new city...
(from publisher:) Flint & Steel Miniatures Rules for the American Revolution & Age of Reason Flint & Steel continues the standard of excellence in wargaming established by Clash of Arms. More than an outstanding set of rules, Flint & Steel brings together in one source a wealth of information for this exciting period of warfare. No need to have miniature...