THIS GAME HAS BEEN DISCONTINUED. Flintlock is a company level American Revolution game at a scale of about 50 yards per hex and about 50 men per counter/unit. The system emphasizes the limits of command, training, and discipline, all in the milieu of the very linear style of warfare in the pre-Napoleonic era. In addition, it uses a most unusual set of...
Beat to Quarters is an official expansion to Flying Colors by GMT Games, LLC and requires a copy of that game (preferably the latest deluxe edition) to play. One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using status sheets...
Published in the Spanish Alea Magazine #11 (October-November 1991). Simulates the battle during the War of the Austrian Succession (1740-48) between the French army under Louis XV and an Anglo-Dutch force under the Duke of Cumberland. The scale is 140m to the hex, and the 8-page rule book in Spanish contains 4 pages of simple rules. The game includes 160...
For King or Empress “Rogues! Do you want to live forever?” With that encouragement from their steely-eyed sovereign, the Prussian infantry tightened ranks and marched towards the white-clad Austrians waiting for them on the hill. The drums beat, echoing in the hearts of thousands of musketeers, who wondered if these last few breaths would be their final...
Form Line of Battle A Naval Entertainment A set of simple instructions for fleet engagements in the age of sail. From the Introduction section (page 2)"This game contains a number of novel mechanisms designed to capture the flavor of naval conflict in the great age of sail. We freely admit that they contain a touch or two of "Hollywood," but they should...
Description from the designer: These rules enable you to take on the role of Hornblower RN, John Paul Jones or even Horatio Nelson. They are prepared in such a way that you can take command of a squadron of Ships of the Line, or on larger games with many players you may be given command of but one vessel. We would recommend that each player should have up...
Form on Admiral's Wake is a quick-playing miniatures game of fleet naval battle during the age of sailing warships. It allows for the play of larger naval battles with a small number of players who will each control one or more squadrons of ships. The game is typically played with miniatures on a hex grid. The game system uses an action deck to determine...
A game from designers who made 1960: The Making of the President. The goal here is to be the founding father with the most renown at the end of the game, which consists of the making of the US constitution. Each round, an article of the constitution is put up for consideration, which is either a Federalist, Anti-Federalist, Big State, or Small State issue....
This game appeared in Vae Victis issue 65. It covers the first two years of the Seven Years' War (1757-8). Each turn represents forty days of real time, each counter is a "brigade equivalent." This issue also includes counters and a scenario for Paris vaut bien une messe (issue 50), covering the battle of Moncontour (1569), and the usual collection of...
“The Seven Years War (1756 - 1763) was a military struggle between Britain and Prussia on one side, and France, Russia, Austria, and Sweden on the other." "The leading military figure in the conflict was King Frederick II of Prussia, later known as Frederick the Great. One of his innovations was the oblique attack order. This maneuver was designed to bring...