American Battlelines is a set of miniatures rules for the time period of 1775 through 1865. The mechanics are based around stands, so any figures from 2mm up can be used. The scale is 1"=25 yds., and 1 stand = 60-80 men. During each turn, both sides roll for initiative. The player winning initiative must then activate one unit. Players then alternate...
"The American Civil War: 1861-1865" is a strategic simulation from June 1861 to June 1865. Combat units are generic ground forces on 1, 2, 4 or 6 strength counters. Also included are single strength permanent garrisons, leaders with variable (0-3) Leadership Ratings (3-USA, 4-CSA), a special Union naval leader (Farragut), Forts, Railroad Junction and...
The American Civil War is a game of grand strategy and tactical battles during the epic struggle that divided the United States. The players take control of the war effort of the North as they attempt to save the Union, or the South as they attempt to gain independence for the Confederacy. They can lead armies into battle, build their navy, emancipate the...
New boardgame from Strategy and Tactics 310 (Decision Games) that reimplements the game by the same name from 1974. Strategic treatment of the American Civil War. The American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable economic and...
A low complexity, low learning curve set of regimental miniatures rules for the American Civil War. Any mounting system will work. One page quick reference chart and one page of rules designed to print off back to back on one sheet of card stock. This makes it very easy to look up rules during a game (just flip the QRS over). 12 pages of photo diagrams and...
This is a grand strategic game about the War Between the States. The US player controls the Union forces under Abraham Lincoln; the CSA player controls the Confederate forces under Jefferson Davis. Contents: 22"X34" mapsheet (35 miles/hex) 16-page rules booklet 200 counters representing leaders, headquarters, troops, and riverine units. Leaders are...
A brief description from inside the book is as follows: "The A to Z Rules for the American Civil War is the second in series of fast playing rules for 15mm and 25mm miniatures. It is compatible with all basing systems and can be played on a regimental or brigade level. It will enable you to lay a short scenario in three hours or recreate a massive day long...
The advent of 2mm scale figures represents a major step forward for those who wish to wargame the large-scale engagements of the past with miniatures. These rules use a groundscale of 22cm to the mile which makes it possible to model the very large areas occupied by big American Civil War battles on tables of conventional size. The rules use a 'Variable...
ACW does not use a turn sequence. It has a “variable length bound” instead of fixed turns. ACW uses an order system. Each command -brigade, division and corps - operates under orders. Orders should contain reference to a ground feature or specific enemy force. They may not be conditional or contain the word “if”. A Change of Situation (COS) may be enemy...
"In co-operation with the Editors of AMERICAN HERITAGE, The Magazine of History, the MILTON BRADLEY COMPANY presents this exciting game of Civil War Strategy. As you assemble your troops at famous battle sites, you face many of the problems the great commanders faced - and see for yourself how they solved them. The most skilled general will be the winner!...
From the publisher's website: Architects of War is proud to present the American Uncivil War, straight out of the pages of History AND the silver screens of Hollywood! Inspired by the films of John Ford and classics like Gone with the Wind, The Horse Soldiers, The Great Locomotive Chase, and Shenandoah, American Uncivil War captures the spirit of these...