"Advance the Flag is a set of rules designed for medium to large scale wargames set in the American Civil War. It is intended to be suitable for refighting actual battles as well as for hypothetical scenarios, one-of, equal-strength competition style games, and free form campaigns in which the tabletop encounters arise from strategic decisions made by the...
Gettysburg – Devil's Den Expansion continues the series and also equips you with a second edition presentation with all known errata input, plus the bonus counter sheet that is needed to add more units for playing the scenarios enclosed. Scenarios: Into the Rose Woods – Rose Woods, Gettysburg, July 2nd 1863 Orange Blossoms at the Triangle – “The...
Gettysburg, Into the Wheatfield continues the series and also equips the player with a second edition presentation with all known errata input, plus the bonus counter sheet that is needed to add more units for playing the scenarios enclosed. Scenarios: Into the Wheatfield – The Wheatfield, Gettysburg, July 2nd 1863 Kershaw’s Attack - The Wheatfield...
Gettysburg – The Battle of Culp's Hill continues the series and also equips the player with a second edition presentation with all known errata input, plus the bonus counters needed to add more units for playing the scenarios enclosed. Ownership of ASL Comp: Gettysburg – Turning Point 1863 is required to play. During the Battle of Gettysburg, July 1–3...
Age of Iron is a set of rules for using miniature vessels to fight naval battles in the early years of the ironclad and steam powered ships. The rules are intended for fast play, so that large naval forces may be used with the conflict resolved to a conclusion in a reasonable time frame. Each turn represents 5 minutes. Scale is 1:1200 (60 inches = 1 mile)....
Age of Iron Expansion Rules - Navies in transition 1865-1890 is an expansion for the Age of Iron - Naval Combat in the Civil War . It includes additional rules that can be applied to the original Age of Iron rules, but is also a stand alone rules set for naval miniatures wargaming in the 1865-1890 period (ie: Age of Iron - Naval Combat in the Civil War is...
American Civil War wargaming rules for army level games being played with 2mm miniatures. Enables entire battles of the size of Gettysburg to be played on a normal size wargaming table, with each battalion being represented by its own stand. The rules are based on the Blenheim to Balaclava rules with modifications added to account for the specifics of the...
Description from the publisher: Alamo to Appomattox. A2A is a grand strategy game of the American Civil War in the style of Krieg! Maps of the Eastern and Western Theaters include terrain, Strategic Objectives, roads/rail, naval zones, navigable and non-navigable rivers, cities and locales, supply centers and other features affecting the game. Counters...
All For The Regiment is a regimental scale miniatures simulation of the American Civil War. The conflict saw two armies that were very similar in terms of training, doctrine, and to a lesser degree society. This led to many stalemated battles. It also meant the differences in leadership, numbers, weapons, and overall unit quality was crucial in deciding...
Contents 1 3D Playing Board(Battle Ground). 2 Spring Loading Guns. 10 Figure's. 2 Bullets. Rules Are Printed on Inner Box Lid. 'The Blues and the Greys'. Ambush is a Game of Strategy and Accurate Shooting. The object is to get your men to the enemy gun position to win the game. The game is played on a three dimensional board. The soldiers need the hills to...