ANACONDA is a two player, asymmetrical card game representing the operational efforts of the United States and Confederate States Navies over the course of the American Civil War. The two players use similar types of cards in order to contest for the control of the major oceanic and riverine ports of the Confederacy. The USN must successfully tighten the...
“United States, 1864. The civil war that both sides had expected to end swiftly has dragged into its third year. The Union blockade of the South, the Anaconda Plan developed by General Winfield Scott and established in 1861, has finally started to take its toll on the Confederate military and its civilian population. Southern logisticians estimate that...
Ramming Speed! During the American Civil War the Union and Confederate navies clashed for control of the rivers of Virginia, fighting for control of the waterways leading to the capital cities of both sides. Now you can take part in this struggle with Anaconda: Capital Navies. Anaconda: Capital Navies is a campaign framework designed to generate tabletop...
In the decade plus since Anaconda was released, the proliferation of knowledge regarding naval aspects of the Civil War advanced at a rapid rate. Old assumptions have been challenged and ‘lost’ data has been deduced through diligent research and conservative conjecture. Some ships that were so shadowy in detail to border as myths have been documented and...
Clear for action! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Often overlooked in this campaign is the Union invasion of the Red River valley in the spring of 1864. Support General Banks Union army, a massive United...
And the War Came is a strategic level card driven block game of the American Civil War, 1861-1865. One player plays the United States and the other the rebelling southern Confederate States of America. The objective is to gain enough points to win the scenario. The game is “We Go” turn based. In the same seasonal turn, both players perform tasks and use...
"Andersonville is a very simple card game for three or four players. Its theme is based on life in the notorious Andersonville prison camp that operated in Georgia during the American Civil War. Originally designed to hold 10,000 men, the 26 acre camp would end up holding 33,000 prisoners during its busiest month of operation. Between the months of...
"ANTIETAM" combines traditional hex and counter mechanics with a unique "Orders" system, where players issue orders to their various corps (or Confederate wings) at the beginning of a turn, then alternating phases are conducted by each side. Union success is closely tied to McClellan's "attitude", or his will to put up a fight via the "Mac's Will" track....
Antietam 1862 is Volume I in Worthington Publishings new Civil War Brigade Battle Series. Designed to be a series where you can fight a battle in an evening. Antietam 1862 allows gamers to refight the pivotal battle in Maryland that was the bloodiest day in American history. More than 22,000 were killed, wounded, or missing. Outnumbered at over 2 to 1, can...
Antietam: Burnished Rows of Steel is a game of the bloodiest single-day battle in the American Civil War. Game turns are sequential, with each player moving, firing artillery, and then having two rounds of combat, each in turn. Also provided are rules for solitaire play. Victory is determined by victory points earned by the Union player for capturing and...