A Forward Defense '85 egy remek társasjáték, 1 játékos részére, az átlagos játékidő hosszú, akár 1 - 6 óra is lehet. A társast, 14 éves kortól ajánljuk kipróbálni.
Angol:
Forward Defense '85 is a solitaire tactical tabletop wargame where the player leads a company-sized NATO element in a hypothetical, realistic WW3. The experience of your units...
Forward Defense '85 is a solitaire tactical tabletop wargame where the player leads a company-sized NATO element in a hypothetical, realistic WW3.
The experience of your units, terrain, your objectives, and the balance of the overall campaign affect each and every procedurally-generated battle in the campaign. Every decision matters and requires you to value your resources: Is it worth holding that town and securing at tactical victory? Or is it wiser to withdraw your best armor platoon to fight another day?
Forward Defense '85 simulates the fast, ultra high-intensity battles that would have been expected in the opening phase of a Cold War gone hot. Game mechanics are built to reflect the AI using actual Soviet doctrine versus a more nimble, but dramatically outnumbered, NATO player.
A wargame you can actually get on the table
A small footprint game, it can easily be played on a desk. Setup and play a mission in about 60 minutes - individual missions in the campaign offer a natural break point, making it easy to fit a complete experience in a small amount of time, or play through as many as you want.
Easy PnP assembly (or get the physical version and leave it to us)
Designed from the beginning to be print-and-play (PNP)-friendly, Forward Defense '85 assembles quickly. The complete list of materials needed:
4 D20 dice
About 13 pages of components to be printed ideally on cardstock (includes platoon cards, counters, and deployment cards)
2 letter-sized sheets for the campaign details and campaign tracker
Rulebook (about 16 pages single-sided)
No taping or double-sided cards to assemble
A replayable, expandable experience
3 difficulty levels to increase the challenge in successive playthroughs. The game's mission generation system means that by tweaking a few small values at the beginning of the campaign, the player will face increased challenges in losing units, more life-or-death last stands, and increased pressure from top-tier Soviet units, all with no additional bookkeeping for the player.
With the first expansion campaign already in the works, the Forward Defense '85 system lends itself well to a wide variety of historical and hypothetical conflicts.
How the game works
The conditions for every battle are generated based on tables on the campaign sheet - these are influenced by momentum (winning/losing battles in the campaign) and attrition on either side. Losing units makes it more difficult for the player to get reinforcements, while Soviet unit quality will degrade as second-tier units are brought forward to relieve their battered forces. Based on performance, the player gets supply dice prior to each battle - these can be used to call in replacements, get air support, or attach additional platoons from friendly forces. Loses can often be replaced, but the replacements will lack the experience your surviving units build through surviving battles. Unit quality (experience/training/morale) is a key factor providing bonuses in several different ways.
Battles can place the player on the attack or in a defensive position, aiming to overcome numerically superior Soviet forces. The Soviets will use their mass to attempt to break through your lines, while the player must maneuver carefully to use (generally) superior units and clever tactics to win. Units operate at the platoon level, with losses tracked by each individual vehicle. Combat is D20-based, with attacks rolling to hit, then rolling to destroy, enemy vehicles. Dismounted infantry, following doctrine of the time, operate with their transport vehicles and provide bonuses to them while not suppressed.
Kategória:
Háború, Modern hadviselés, Nyomtasd és Játszd
Mechanizmus:
Moduláris tábla, Kockadobás, Rács mozgás, Solitaire, Szcenárió / Küldetés / Kampány, Movement Points, Line of Sight
Nem érnek rá a barátok? Ennél a társasjátéknál nem gond, ezt már egy személytől is lehet játszani!
Ennek a játéknak bizonyos elemei, vagy a társasjáték teljes egésze, otthon is kinyomtatható és játszható.
A társasjáték témájának fontos része a háború, a különböző csaták és harcok!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
Az alábbi játékok a hasonlítanak leginkább a(z) Forward Defense '85 társasjátékhoz