Ez a játék a BattleTech: Alpha Strike kiegészítője.
A BattleTech Alpha Strike: Fire Lance Pack egy közepesen összetett kiegészítő a BattleTech: Alpha Strike társasjátékhoz, 2 - 6 játékos részére. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a moduláris tábla, a hatszög-rács és a kockadobás mechanizmusokra.
Kategória:
Sci-Fi, Kockajáték, Háború, Kiegészítő, Harc
Mechanizmus:
Moduláris tábla, Hatszög-rács, Kockadobás
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Ebben a társasjátékban megelevenednek a könyvekből, filmekből és számítógépes játékokból ismert tudományos fantasztikus történetek.
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
The Alpha Strike Companion adds new rules and expanded options for BattleTech: Alpha Strike, the miniatures war game. This expansion adds new tactical abilities, special warrior options, design quirks, and unit types. It includes an expanded abstract aerospace system that will enable simulation of conflicts from planet to jump point. The book also...
For every Kell Hounds or Wolf’s Dragoons, there are a hundred similar outfits that are just as talented—and just as deadly—that you have never heard of. Or worse, you have not heard enough. Sure, the glory hounds who make the evening tri-vid news are movers and shakers, and can change national borders whenever they want, but they’re not the only ones. For...
Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive...
To Honor the Dragon Some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon. From the moment Shiro Kurita raised the Dragon’s banner, the soldiers of House Kurita have remained...
Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears. For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars...
In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself:...
The Assault Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! Thrown into the thick of the firefight, an assault lance MechWarrior has...
Description The Pursuit Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! Whether headhunting or running down recon forces, a pursuit...
Description: The Support Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! Support lance MechWarriors are the unsung workhorses of...
Description: The Battle Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! At a distance, in the thick-of-it; driest desert, coldest...
Description: The Recon Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! "Information is ammunition" is gospel for recon lance...
Description: The Command Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! There are plenty of hotshot pilots, but a command lance...
Description: The Fire Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! Armed with a blistering array of long-range weaponry, fire...
Description: The Striker Lance Pack is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides eight dry-erase cards, six of which are intended to directly support Alpha Strike gameplay. From the back cover: “Reinforcements! Springing a well-laid trap; blunting a counter-offensive;...
Shattered Fortress is one of two sourcebooks/scenario books that details the last years of the Dark Age Era (From 3146 to 3150). The events which are covered is the invasion of the Republic of the Sphere's Fortress Walls into Prefecture X and highlights other major events occuring across the Inner Sphere. Included among its rules are other gaming...
Historical: Wars of the Republic Era is Catalyst Game Labs' sourcebook outlining three conflicts that began in the late thirty-first century and spanned early half of what was known as Early Republic Era prior to the Gray Monday event in 3132. These includes the 2nd Combine-Dominion War (3098-3101), Victoria War (3103-3105), and Capellan Crusades...
On 1 May 3052, over twenty Galaxies from seven Clans clashed with twelve Armies of Comstar's Com Guards. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid brings players back to this gargantuan conflict, allowing them to relive one of BattleTech's most pivotal...
Backstabbers. Assassins. Cowards. Dezgra. To the elite headhunters of Stone’s Trackers, these labels mean nothing. The only true measure of a warrior is success, and the Trackers will go to any length to ensure that Devlin Stone’s vision does not falter. Forged in the flames of the Jihad from a secret Clan Nova Cat unit and comprised of Inner Sphere and...
Born in the fires of Operation: GUERRERO, Holt’s Hilltoppers took on missions from the Periphery to the Chaos March, displaying grit and tenacity to rival any famed mercenary command. Action against Periphery pirates earned the Hilltoppers a reputation as savage defenders, but disaster during the St. Ives War nearly ended the command’s existence. Steadfast...
When Federated Suns forces stormed into the Draconis Combine during the FedCom Civil War, proud samurai Chu-sa Harold Nakayama and the Forty-Sixth Dieron Regulars deployed to Ashio to repel the invaders. Disaster struck when an all-but-unknown mercenary command slaughtered Nakayama’s troops, humiliating him. Nakayama swore an oath to exterminate...
In the right place, a few small rocks can change the course of a river. The Seekers of Clan Goliath Scorpion and the Escorpion Imperio have long sought out relics of the past which they believe will steer their course. But relics are not the only rocks: one small unit and its warriors changed the path of the Clan and the Imperio. The saKhan of fifty years...
Nearly every faith in human history has had its militant, stalwart protectors of the light ready to cast down those who would question the true path. The vision of Blessed Blake is no different. The creation of the Republic and its disbanding of the Com Guard cast a deep shadow, but true faith endures. Now, amid a Dark Age, the light of Blake is needed...
In the fires of the Jihad, a handful of brave souls placed honor before duty, service before survival, and the people of their shattered nation before all others. Considered traitors by some but heroes by those they watch over, the First Marik Protectors rose from the ashes of the Free Worlds League to protect worlds at the far-flung edge of their fallen...
Beyond the edge of acknowledged civilization lie the Outworlds Wastes. Planets abandoned by the Star League centuries ago. Governments shattered by apathy, obscurity, and the march of time struggle to provide even the most basic needs of their people. From these meager surroundings one small but zealously dedicated unit stands to serve and protect the...
There is no company more fitting as heralds of the Davion sword and sunburst than the Crazy Eights, and even fewer regiments in the AFFS with as storied and lengthy history as the Eighth Company of the Twentieth Avalon Hussars. Disbanded and lost during the Word of Blake’s Jihad, the Crazy Eights were reformed when the call to war once again compelled the...
Captain-Marshal Rudolf Schmidt took command of the Hanseatic Defense Force at a critical juncture. The nearby Scorpion Empire posed an existential threat to the Hanseatic League. While reorganizing the HDF, he recognized a crucial need for an elite company to inspire the troops. Thus was born Schmidt’s Petraries, the HDF’s overall command company and home...
Cold, desolate, long-abandoned and looted of any treasures centuries ago, Lone Star was once a crown jewel of the Terran Hegemony and bold achievement of terraforming. In Touring the Stars: Lone Star, players learn about Volgadon and the Pond Cities and their disparate and fabulous architectures, discover why Lone Star was a major agriculture and...
The mineral-rich planet Benet III served as a place of industry, a base for military forces and as a home to a hearty, stubborn populace--a people who survived the Succession Wars, the FedCom Civil War and the Jihad, only to all but wiped out by the fickle planet itself. In Touring the Stars: Benet III, players learn about the planet's constant volcanic...
A stark world on the fringes of the Inner Sphere, Bone Norman's desolate, haunting geography can spook even the most experienced warrior. A sleepy backwater planet for most of its history, Bone Norman vaunted to the front lines of the Clan Invasion and Jihad. In Touring the Stars: Bone-Norman, players learn about the planet's interesting flora and fauna...
The victim of a devastating cosmic impact and war, Manassas is still one of the Inner Sphere's safest planets, except for the so-called "Dead Zones"? dotting the world. In Touring the Stars: Manassas, players will learn about the famed Manassas Run, an annual world-spanning treasure hunt for valuable LosTech where anything goes and the prize of becoming...
Now a lifeless, dead planet, Brownsville was once a vibrant and discreet supplier of atmospheric processors and inexpensive water filters before the Amaris Coup. But political and diplomatic mistakes would turn the unassuming planet into another casualty of the Star League Civil War and early Succession Wars. Brownsville's demise sealed the fate of dozens...
It is a shadow world of dark woods and darker rivers, and so was it named--Dunklewälderdunkleflüsseschattenwelt. Alien predators roam the land, seas and air, named for creatures of folklore, while survivors of the once proud settlements eke out an meager existence. Dunklewälderdunkleflüsseschattenwelt suffered during the Succession Wars as many planets of...
Promised Land was not exactly as the colonization brochures described, but was settled nevertheless. A chance encounter during the early Star League saved the planet from abandonment, and the struggling colony remained. Long a border waystation between the Lyran Commonwealth and the Free Worlds League, Promised Land's history is the story of overcoming the...
A curious, albeit devastated, survivor of the First Succession War, Inglesmond was once a shining jewel of the Terran Hegemony. Though Inglesmond is now a planetary nature preserve in the Republic of the Sphere, it could easily be reinhabited and once again rejoin the Inner Sphere. Learn about the planet's unique climate and equatorial-spanning ice belt...
McEvedy's Folly--a world where mad science ran rampant. In the grip of an ice age in the final years of the Star League, the planet once known as "Project SAGITARIUS UMBRELLA" was of little interest to anyone, save for brilliant xenobiologist Alpheus McEvedy. Under the aegis of terraforming, McEvedy played god with the primitive fauna, using them as...
An introverted, self-contained world of modest technology, Ionus was originally a poor candidate for human colonization. However, recovery of the Helm Memory Core brought new importance to Ionus as the Free Worlds League's premier WarShip producer. A lucky survivor of the Word's Jihad, today Ionus's advanced shipyards remain a tempting target for any...
Once an exotic and beautiful planet known for its large, naturally-occurring crystalline formations, Tyrfing was a provincial capital for the defunct Terran Hegemony. Savaged by the Star League Civil War, Tyrfing was damaged beyond repair by a five-way battle between all of the Great Houses during the early Succession Wars. Descending into a dangerous...
You are cordially invited to visit the greatest festival world in all of Lyran space: Noisiel! Come for the pastoral atmosphere, share the local flavor, and test your skills in the galactically renowned Noisiel Summer Games! Experience the sportsmanship, the finesse, and the wonder as military technology meets friendly competition! Thrill to the spectacle...
Once a world of vibrant forests and exotic wildlife, Jardine’s loss in the early Succession Wars nearly erased it entirely from the annals of history. Rediscovered on the eve of the Word of Blake Jihad, its centuries-long isolation revealed one of the greatest secrets in ComStar’s dark past: the Hidden Worlds! Scoured by its own Guardians, the birthworld...
Billed as a lost world paradise for thrill seekers and wannabe explorers, Iron Land has a dark history seldom spoken of, as those who know of it either never live to tell the tale, or live to profit from it. The dark history of this tortured world both resonates with, and haunts those drawn to it from across the stars. Iron Land is a planet where you can...
While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately...
When the first waves of explorers and settlers departed Terra for the great black ocean, not all looked to the future—some longed for the traditional values of the past. One such group made their new home on Old Kentucky, a world near the heart of humanity which has persevered through centuries of abandonment, conflict and conquest. Touring the Stars: Old...
The two thousand worlds of human space often claim to have some incredible beauty spot that is unrivaled by any other world. Some worlds claim to be the most beautiful entire world known to humanity. Statistically, one has to be correct, and that world is Mizar. This freakish accident of planetology has thrilled tourists, earned a title as champion party...
Ringers and Roosters. Two separate cultures living very different lives, one in the rings of the verdant planet of Regis Roost, the other at the bottom of that world’s gravity well. Two separate governing philosophies, one as an extended family with corporate laws, and the other a pseudo-democracy subverted for decades by external interests. Two very...
War has ravaged nearly all of the Inner Sphere’s core planets, and Hall is no exception. Caught between the conquests of empires and the ambitions of warlords, the world’s history is as harsh as its unforgiving deserts, howling canyons and shifting sands. Hall has been at the crossroads of some of mankind’s most brutal wars, conflicts which have left...
On the pirate haven of Tortuga Prime, alliances can shift and power can exchange hands at a moment’s notice. An interstellar kleptocracy, Tortuga Prime’s only rule is simple: take what you need, and try to keep it. Will you further the centuries-old cycle of needless death and destruction—or put a stop to it once and for all? Touring the Stars volumes...
Founded with ecological sustainability in mind, the colonization of Sherwood seemed like a failure as soon as it began. But thanks to the strict control of a strong central government and a well-educated population, Sherwood pushed through the privations of the Star League era and became the “Green Gem” of the Outback. Touring the Stars volumes consist of...
From oppressive occupation by pirates to religious domination by various sects, Herotitus knows what it means to suffer. New hope for the future is growing, thanks to the stability and protection from the resource-rich world’s deadly, unique native wildlife offered by the narrowed eye of the Fronc Reaches and their Colonial Marshals. But criminal elements...
Az alábbi játékok a hasonlítanak leginkább a(z) BattleTech Alpha Strike: Fire Lance Pack társasjátékhoz