Ez a játék az Advanced Squad Leader kiegészítője.
A Winpak #1 egy nagyon összetett kiegészítő az Advanced Squad Leader társasjátékhoz, 2 játékos részére. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a moduláris tábla és a hatszög-rács mechanizmusokra.
Angol:
This was the first ASL scenario pack published by Lone Canuck. It includes 10 scenarios for Advanced Squad Leader. Unlike other Lone Canuck scenario packs, Winpak #1 did not have...
This was the first ASL scenario pack published by Lone Canuck. It includes 10 scenarios for Advanced Squad Leader. Unlike other Lone Canuck scenario packs, Winpak #1 did not have a common theme and even included one scenario from the Pacific Theater, a real rarity for Lone Canuck.
Here is a description of the scenarios from the Lone Canuck web site:
Pachino Airfield, Sicily 10 July 1943: Operation "Husky", the Allied Invasion of Sicily, had the Canadian invasion forces landing on the Sicilian shores in a wide, curving bay known as Costa dell'Ambra, Code-named "Bark West". Bark West was divided into two sandy beaches, "Roger" on the right and "Sugar" on the left. The Hasting and Prince Edward Regiment and the Royal Canadian Regiment of the First Brigade were assigned to Roger Beach, while Sugar was given to the Second Brigade's Princess Patricia's Canadian Light Infantry and Seaforth Highlanders. Three miles inland lay the main Canadian objective, the Pachino airfield, near the town of the same name.
Daliki, Russia, 26 June 1943: Partisan attacks on moving trains and extensive demolition of tracks, bridges, and tunnels at times almost halted traffic on the railway routes Warsaw-Gomel-Bryansk and Minsk-Borisov-Smolensk. German anti-partisan operations had developed a definite pattern. As soon as the location of a partisan force became known it would be attacked simultaneously from several sides. Dawn was the preferred time for such raids. However these tactics were successful only if the partisans did not learn beforehand of the Germans' intentions.
South of Casa Barardi, Italy 13 December 1943: In an attempt to gain a port to speed the Commonwealth Forces assault on Rome, the First Canadian Division was assigned to capture the ancient Adriatic port city of Ortona. To gain the approaches to the city the Royal 22nd Regiment was assigned to capture the hamlet of Casa Barardi and the crossroads on the Ortona-Orsogna road beyond. To carry out this task the Royal 22nd’s C-Company under the command of Captain Paul Triquet and C Squadron of the Ontario Regiment with seven Shermans under command of Major H.A. "Snuffy" Smith.
Schweigen, Germany, 9 September 1939: On 7 September French units advanced out of the Sarre Gap between the Region Fortifee of Metz and La Lauter of the Maginot Line, moving towards the German industrial centre at Saarbrücken. The French units lumbered forward into one of the most heavily defended sectors of the still incomplete Siegfried Line.
Near Eisholz Germany: 1 May 1945: On the 21April the spearheads of the 1st Ukraine Front and the 1st White Russian Fronts met near Künigswusterhausen, encircling the three Army Corps of General de Infanterie Busses’s German Ninth Army in the Frankfurt-Fürstenwalde-Königswunsterhausen area. The Ninth Army was now being attacked on three sides. On the morning of 23 April, Hitler had given authorization to pull back the Oder Front. The surrounded Ninth Army formed up for the breakout.
Casa Berardi, Italy 13 December 1943: The Canadian 3rd Brigade committed their reserves, the Royal 22nd Regiment to a hard blow across the "Gully" immediately south of Casa Berardi. In an attempt to pinch out the position in front of the crossroads by driving up from the south. At 0730 hrs, the Vandoos started out for Casa Berardi under heavy shellfire crossing the "Gully", at a point deemed to be its least formidable point. "C" Company under Captain Paul Triquet which fought its way over the "Gully" doing terrible damage to enemy tanks with the company’s PIATs, was to perform a left flanking movement which was would enable the remainder of the Battalion to attack Casa Berardi from in front.
Southern Edge of Scheidiswald, Russia 17 January 1943: Without pause, the second and third phase of this second battle of Lake Ladoga began. The two old corner-posts of the German defence continued to play their former part. The strongpoint of Gorodok with its hospital and power station on the Neva, at the other end, the fortified positions known as the "Wrengler Barrier". Time and again throughout the Soviet tank attacks, the guns of the 1st Battalion, 240th Artillery Regiment relieved the grenadiers and engineers by timely defensive fire or concentrated bombardment of the focal points of the attack. Late in the afternoon of the 17th the First Troop guns went silent.
Pontaubault, France 1 August 1944: Patton drove his VII Corps down and through the narrow corridor between the German flanking position and the Atlantic Coast. The 4th U.S. Armoured Division reached Avranches in the evening of 30 July. On the following day it took Pontaubault and established a bridgehead over the Selune River. Patton had burst open the door for the breakout into unconfined expanses of France. That is if he could keep the door open. Patton's VII Corps depended on one road over one bridge, for only one single road with one single bridge led from Avranches over the Selune into Brittany.
Near Toungoo, Burma 18 March 1942: Late in the afternoon, three British officers were riding along a jungle track towards Toungoo, 250 km from Rangoon, with 100 soldiers of the Burmese Frontier Forces (F.F.2). They had been on the move for weeks, making their way from the distant Chinese frontier. The riders and their small but sturdy Burmese horses were at the limit of their endurance. The 2nd Frontier Forces column was attached to the Chinese formation under General Stilwell, and given reconnaissance duties.
Ozereyka Bay, Russia, 4 February 1943: A Russian Seaborne Invasion landed and moving inland. Soviet tanks reached Glebovka overrunning a Romanian Mortar battalion, held up in an old vineyard in the process. The recapture of these mortars was given to Captain Dabiji Nicolai and his Romanian 5th Company who immediately launched an assault on the manor.
Kategória:
Háború, Kiegészítő, II. világháború
Mechanizmus:
Moduláris tábla, Hatszög-rács
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
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(from MMP's website and user's description:) Beyond Valor is the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL...
(from the back of the box and user's description:) PARATROOPER is the second module in the ASL series, which means it is not a complete game unto itself. Players will need boards 1-4 of SQUAD LEADER and the ASL rules to play all eight scenarios included herein. However, all other components necessary to play the game are enclosed-absolutely no other...
(from MMP website and user's description:) This is YANKS ... the American extension to the ASL game system. YANKS is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play. [1st edition] An extensive U.S. Army countermix is presented so that you can command every major vehicle, weapon and troop type that saw action in...
(from MMP's website) This is PARTISAN! - the fourth ASL module. The eight scenarios contained herein focus on historical World War II battle situations involving the Resistance forces of various countries vs. the German and Axis Minor troops occupying their lands. PARTISAN! will challenge your abilities in basic infantry combat as you maneuver and fire...
This is the second Deluxe Advanced Squad Leader module, with larger map hexes to allow for miniature play, or just to spread out the counters more. This module contains scenarios set in the summer of 1944 in France, after D-Day. Expands: Advanced Squad Leader Requires: Advanced Squad Leader Beyond Valor: ASL Module 1 Yanks: ASL Module 3 Streets of Fire:...
This is the first module of Deluxe Advanced Squad Leader. Not a new game, the major difference between ASL and DASL is the hex size on the maps. The hexes are 2.2" across, big enough to use 1/285th scale miniatures or to spread counters out in a more convenient manner. This module contains scenarios depicting street fighting on the Eastern Front. The...
Solitaire ASL: WWII Tactical Warfare Solitaire Module for the Advanced Squad Leader system. Game boards not included. Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play. Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system. 260 counters 14 solitaire missions 4 Generation...
(from MMP's website and user's description:) This is THE LAST HURRAH - the sixth ASL module. The eight scenarios contained herein focus on historical situations involving the early German blitzkriegs of World War II and the many nationalities that fought against the invaders. Paratroopers, armor, air power, audacity and courage were the tools with which...
(from the back of the box and user's description:) This is WEST OF ALAMEIN the long-awaited British addition to the ASL system. As the title implies, it focuses on battles between the British 8th Army and Deutsches Afrika Korps in the North African desert in 1941-43. WEST OF ALAMEIN contains the entire British order of battle, including all U.S. Lend-Lease...
(from MMP website :) CODE OF BUSHIDO, the Japanese ASL module. Eagerly anticipated for years, the Japanese finally make their debut in wargaming's premier system of WWII tactical ground combat. Inside you will find the complete ASL order of battle for the Japanese: all the significant vehicles, guns and troop types they employed from the 1930s through...
(from MMP website :) This is HOLLOW LEGIONS - the long-awaited Italian ASL module. Here is the complete order of battle for a new nationality - one never before offered in the long history of the SL/ASL systems. The Italian soldier of the Second World War has been much maligned - but is this view totally justified? How much was his performance affected by...
(from MMP website :) You've fought on the Eastern and Western fronts, in the Mediterranean and North African theaters, on the plains of Manchuria and in the jungles of Burma and New Guinea. You've experienced paradrops, glider-borne landings, Stuka attacks and opposed river crossings. Only one major type of WW2 land combat remains unexplored: the classic...
(from MMP's website :) Compared to the old Crescendo of Doom gamette, CROIX DE GUERRE offers greatly expanded coverage of the French, in terms of both counter types and historical research. Contained herein is not only the entire ASL order of battle (all personnel, weapon and vehicle counters) for the French in 1939-40, but also that of the subsequent...
The battle of Stalingrad around the Red Barricades ordnance factory is recreated in 7 ASL scenarios, and 3 separate campaign games. The scenarios present different sections of the historical battle in the usual ASL format. The heart of Red Barricades are the campaign games. Rather than linking the scenarios, the campaign games consist of campaign days...
Fourth Historical Module for Advanced Squad Leader, recreating the fighting for the famous Pegasus Bridge during the invasion of Normandy. (from the back of the box:) A few minutes past midnight, June 6th 1944, glider-borne D Company, 2nd Oxfordshire and Buckinghamshire Light Infantry seize a key bridge over the Caen Canal in Normandy. This elite company...
Third Historical Module for Advanced Squad Leader, recreating the destruction of the German SS during the Battle of the Bulge. 3 historical-accurate 23x31 mapsheets, 2 of which fit together for a larger combined map and a third stand-alone map, 6 scenarios, campaign game, and requires ASL, Beyond Valor, Yanks and Kampfgruppe Peiper I to play. Expands:...
Historical Module for Advanced Squad Leader, recreating the invasion of the US Marines in Tarawa. 2 historical-accurate mapsheets, 7 scenario campaign game. Originally published in 1996 by Heat of Battle. Multi-Man Publishing later aquired the rights and published an updated and expanded version. Contents (MMP edition): 2 22"x31" maps 4 countersheets (3...
Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden. A historical-accurate mapsheet, 9 scenario campaign game. Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL...
The Squads & Leaders module POINTE DU HOC depicts the actions of the 2nd Ranger Battalion during their famous assault on the most difficult and well-defended position in the German coastal defenses during D-Day. Includes one 24" x 30" historical game map, five scenarios, a PL-compatible campaign game, special rules section, play aids, and 132 die-cut...
'Squads & Leaders' module ALL AMERICAN: Shanley’s Hill depicts the fighting of the 82nd Airborne to secure the exits from Utah Beach during the Normandy Invasion. This new edition provides ten scenarios and a scenario-generating campaign system that ties the entire series of three ALL AMERICAN releases together. Includes one 28" x 15" and one 17" x 14" map...
OPERATION VERITABLE is the second of ASL's Historical Studies. It examines an often overlooked offensive in World War Two, the efforts of the British and Canadian armies to reduce the Reichswald and clear German forces from west of the Rhine in early 1945. Dense woods, mud, rain and flooded terrain were often the conditions faced by the confident Allied...
(from MMP website:) August 21, 1942...Colonel Ichiki's men were practically wiped out the night before in wave after wave of banzai attacks across the Tenaru into the well-prepared Marine defenses. Canister, machine-gun fire, and courage had broken Ichiki's back. As dawn rose above the sand bar it was time for the Marines to mop up... September 13...
Doomed Battalions is the Allied Minor extension to the Advanced Squad Leader game system.[...] Doomed Battalions contains: 3 8" x 22" geomorphic mapboards (9, 44, and 45) (1st-2nd edition) / 5 8" x 22" geomorphic mapboards (9, 11, 33, 44, and 45) (3rd edition) 3 countersheets (2nd edition) / 4 countersheets (3rd edition) 8 ASL scenarios (1st-2nd edition) /...
(from the back and user's description:) Boards 42 and 43 - the newest geomorphic mapboards for wargaming's best tactical-level World War II simulation - are the centerpieces of this latest innovation for the ASL game system: the ASL Action Pack. Designed to get you right into the action, these Packs consist of boards and scenarios that further expand the...
(from MMP's website and user's desciption:) For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are...
Crtical Hit module for "Squads and Leaders" (read: Advanced Squad Leader)covering tactical battles during the French Indochina Wars of the mid-1950's. Includes extensive variant rules, 15 scenarios, 4 maps (3 of the 8x22, unmounted, and 1 large historical map) plus a few overlays and a great whack of variant counters depicting PAVN and French (including...
Armies of Oblivion is the long-awaited module adding the Axis Minors (Romanian, Hungarian, Bulgarian, Slovakian, Croatian) order of battle to the Advanced Squad Leader tactical game system. NOTE: Finns are in Beyond Valor: ASL Module 1 and Hakkaa Päälle!: ASL Module 14. Contents: 4 8"x22" geomorphic mapboards 48, 49, 50, 51 [all editions] Overlays...
ASL Action Pack #2 is not a complete game. Ownership of ASL, Beyond Valor, Yanks, Code of Bushido, and Gung Ho is required. Additionally, one of the eight scenarios requires the British (West of Alamein) and one requires the Italians (Hollow Legions). Some overlays from Croix de Guerre are required and the following boards are utilized in one or more...
BERLIN—Fall of the 3rd Reich is a detailed new Historical Module VARIANT product for owners of BEYOND VALOR. Now hold on one nano-second. This compatible thing is getting a new twist. This product comes with all the SMC, MMC, AFV and Gun counters you need to play. Just bring your rulebook and marker counters. We provide a complete set of FULL COLOR VARIANT...
Guerra Civil tells the story of the Spanish Civil War from 1936 to 1939, the dry run to WWII. WHAT YOU GET: 12 SCENARIOS ON HEAVYWEIGHT 110 lb. BRIGHT WHITE CARDS; Two 8" x 22" new maps created with full-size 'escarpment type' color cardstock overlays and a large 8" x 8" 'Spanish Castle' overlay; 736 color die-cut counters providing the men, aircraft, AFVs...
A collection of 13 classic Squad Leader scenarios, featuring the Americans, converted to Advanced Squad Leader Rules. Scenarios taken from GI: Anvil of Victory and the 300 series. A fairly complete list of all original Squad Leader scenarios and their ASL scenario numbers and publication data can be found at:...
ASL Journal #2 contains a lot of ASL material in a magazine 68 pages format. 'ASL Journal #2 contains 24 ASL scenarios, a full-sized (22"x32") historical map of Kakazu Ridge (Okinawa), two countersheets, and some necessary rulebook pages (Chapter Z Kakazu Ridge special rules additions). Journal #2 Scenarios: Kakazu Ridge scenarios: J13-J17 ASL Scenario J13...
THOSE RAGGED BLOODY HEROES depicts the bloody Pacific Island fighting on the northern coast of New Guinea. Here the Australian 7th Division has pushed the Japanese invader north in the long and bloody Kokoda Trail campaign. During the weeks prior to the battle for Gona, General Horii's defenders toiled long and hard to prepare a defensive ‘death-trap’ that...
Baraque de Fraiture is an historical Advanced Squad Leader expansion that takes place in Belgium on December 20-24, 1944. The 9 different scenarios depict the story of a small, but interesting facet of the Battle of the Bulge, which is played out on the provided full-color 22"x34" map. Reprinted and updated by Critical Hit in 2007. Reprinted again as BdF...
HOB's High Ground! features two geomorphic playing boards and 8 new scenarios to be used as an expansion to the Advanced Squad Leader rules set. These boards create a large four-level hill, large saddle, or valley that allows players to experience the importance of gaining the high ground in World War II battles. This expansion includes 8 scenarios;...
This expansion for Advanced Squad Leader contains 9 scenarios and a Campaign Game on a large hex map of the Dzerhezinsky Tractor Works. (Ownership of Red Barricades is required to play this game). The northernmost of three huge factory complexes along the Volga, the Dzerhezinsky Tractor Works was an extended cluster of warehouses, office buildings and...
Stonne 1940 - The Battle for the Stonne Heights: May 15-18, 1940 is an ASL based game, depicting the bitter battle for the crucial village of Stonne, and its dominating heights, during the battle of France, 1940. This is early war tank warfare with waves of B1 bis, H-39 and FCM 36 tanks sweeping into the village of Stonne with orders to force the issue and...
"Gembloux: The Feint is from Critical Hit and depicts the Battle for the Gembloux Gap between 11-15 May 1940 through eight chronological scenarios and a Platoon Leader campaign game representing the fight for Jandrain on 13 May. GTF also includes an historical booklet and a custom map overlay depicting a typical Belgian village during the period. The...
"Arnhem: The Third Bridge is an Advanced Squad Leader module that depicts the battle for the bridge made famous in print and film by Cornelius Ryan's 'A Bridge Too Far'. The British insisted that their airborne division take on the toughest assignment at the very point of the 60-mile salient which was Operation Market Garden. Montgomery said the operation...
Platoon Leader is a system for playing Advanced Squad Leader and tactical level miniatures using a series of interrelated scenarios referred to as a 'campaign game' or CG. The aim of PL is to provide for an enjoyable 'campaign' experience within a reasonable time frame, playable by the average gamer over a couple of evenings. This Platoon Leader 'Booster...
Armored Stand is a an expansion for Advanced Squad Leader that uses the Platoon Leader campaign game system. Terrain overlays are included. From the Publisher: The new Platoon Leader 2.0 'Booster Pack' depicts the battle for San Manuel in the Philippines of 1945. Using Critical Hit's PL 2.0 campaign system, fans of ASL will be able to command the units of...
Cemetery Hill is an expansion for Advanced Squad Leader that uses the Platoon Leader campaign game system. The campaign depicts the fighting on Crete between Greek/New Zealand troops and German Fallschirmjager for the Galatas Hills. It includes a sheet of color overlays, new Reinforcement Group Charts depicting the Allied and German units, and a Platoon...
(from the back sleeve:) The Epsom Offensive: 28-30 June, 1944 SCOTLAND THE BRAVE tells the story of the BatUe 01 Epsom. Some histories pass over this battle as merely the second of Montgomery's failed attempts to capture the key city of Caen. Increasingly. however historians are • recognizing the true meaning of the Epsom Offensive. This was the battle...
(from the back of the package:) SCOTLAND THE BRAVE II covers events that took place to the north of StB I. including the first day of action for many British soldiers. 26th June 1944, was the baptism by fire of 15th Scottish division and its support arms. Only two of the Division's nine infantry battalions·- the 2nd Argylls and the 2nd Gordons - were...
Genesis 48 is an expansion to the Advanced Squad Leader game system. From the game sleeve: "Genesis 48 tells the story of a war unlike any before or since. Kibbutzniks defending their homes, fighting alongside their wives. Homemade armored cars trundling into battle. Davidka mortar shells exploding with terrifying shrapnel--due to the soft metal used in...
(BGG description:) This Historical Advanced Squad Leader module was many years in the making but has finally been released. It depicts the stand of Rodmistev's 13th Guards Division in the crucible of Stalingrad! This module contains two Red Barricades: ASL Historical Module 1-style maps, NKVD troops, more commissars, and new terrain types for urban combat....
'FireFights!' scenarios are small, intense scenarios compatible with the ASL game system or any other tactical level wargame. All aspects of the game system are covered - with infantry, armor and artillery set in a variety of terrain and theatres. Variety and re-playability are key components of FireFight Packs. Each scenario has a variable Order of Battle...
A Battle study for Advanced Squad Leader covering Operation Bagration. From the publisher's website: The Minsk-Moscow Highway, Belorussia, 23 June 1944: The 16th Guards Rifle Division was one of three heavily reinforced infantry divisions that were to create holes in the German lines and allow tank forces of the 2nd Guards Tank Corps of the 5th Tank Army...
(from MMP website and user's description:) MMP presents the 4th installment of it successful Advanced Squad Leader Starter Kit line, The Advanced Squad Leader Starter Kit Expansion Pack #1. The Expansion Pack has been designed with all levels of Starter Kit players in mind and includes something for everyone. The Expansion Pack includes three new boards;...
The ASLOK XXXII pack builds on the success of the ASL Oktoberfest XXX pack, and highlights the design and playtesting talents of Ohio’s finest. Guided by veteran playtesters and tournament directors Bret Hildebran and Bill Hayward, the expert scenario designers Bill Sisler and Pete Shelling bring us eleven scenarios ranging from 1939 Poland to 1945...
Armor Leader - Normandy was published in On All Fronts #82 (November 1989). It is an operational-level game for Advanced Squad Leader, allowing play of a "monster" ASL game only using three mapboards at a time. Players are provided with operational counters and an abstracted operational map; each space on the map represents three specific ASL mapboards....
Az alábbi játékok a hasonlítanak leginkább a(z) Winpak #1 társasjátékhoz