Ez a játék az Advanced Squad Leader kiegészítője.
A Wacht Am Rhein egy nagyon összetett kiegészítő az Advanced Squad Leader társasjátékhoz, 2 játékos részére. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a moduláris tábla és a hatszög-rács mechanizmusokra.
Angol:
This is the Lone Canuck scenario pack that covers WW II actions from Operation Autumn Mist. The pack contains 18 scenario cards. Here is a description of the scenarios from the...
This is the Lone Canuck scenario pack that covers WW II actions from Operation Autumn Mist. The pack contains 18 scenario cards.
Here is a description of the scenarios from the Lone Canuck web site:
16 December 1944..... The village was defended by Company B, 1st Battalion, US 110th infantry Regiment and M36 tank destroyers from the 630th Tank Destroyer Battalion. Company B was well dug in and the German assault companies assaulted the village but were unable to pierce the perimeter and were forced to infiltrate the woods north and south, heading for their primary objective, Clervaux.
16 December 1944..... The German Volksgrenadier Division 212, made a successful and relatively uneventful crossing of the Sauer around Bollendorf in the early hours, overrunning small American outposts along the river line without giving them a chance to radio a warning. Although Colonel Chance commander of the US 12th Infantry Regiment, 4th Infantry Division immediately opposing them was aware because of reports from the US 28th Infantry Division further north that an attack was in progress. Even though speed was of the essence, the German assault companies of Volksgrenadier Regiment 423 with their objectives the American command post in Consdorf and artillery positions in Scheidgen. Partially ignored orders to bypass pockets of resistance became involved in costly and time-consuming battle for the insignificant villages of Berdorf and Lauterborn.
17 December 1944..... General von Lüttwitz’s orders required Volksgrenadier Division 26 to establish bridgeheads across the river Clerf by nightfall on the 16th, so any enemy resistance had either to be subdued quickly or bypassed. As it turned out, the biggest stumbling block turned out to be the Company K, 3rd Battalion, 110th Infantry Regiment and Company B, 103d Engineer Battalion in Hosingen. The American defenders were simply too well dug in to be shifted easily and the close-range battle, with dozens of individual hand-to-hand encounters, swayed backwards and forwards all day. In the evening, four Shermans arrived from the 707th Tank Battalion, but failed to bring any rifle ammunition with them. The constant delays imposed by the defenders in the handful of villages along Skyline Drive forced KoKott to unleash his reserved Grenadier Regiment 78 whose 1st Battalion was thrown into the struggle for Hosingen, supported by a few Jagdpanzer 38(t) from Panzerjäger Abteilung 26.
17 December 1944..... Screened by the mist which aided all of the Volksgrenadier Division 352’s assault companies, the leading two battalions fortuitously struck at the junction between the US 109th Regiment’s 2d Battalion, whose Company E was in Führen and the 3d Battalion’s Company I deployed in front of Bettendorf. Lt. Colonel James Rudder, the commanding officer of the US 109th Infantry Regiment immediately drew upon his meagre reserves and sent A and B companies of the 1st Battalion supported by 1st Platoon Company C, 707th Tank Battalion into a counter-attack. Although progress was slow by nightfall Company A was in sight of Longsdorf and Company B was overlooking Tandel. The morning of 17 December brought as series of uncoordinated attacks by 2nd Battalion Volksgrenadier Regiment 915 against Führen while the 1st Battalion had its hands full with the Americans counter-attacks at Longsdorf and Tandel.
17 December 1944..... Alerted by the Seventh Armee’s preliminary artillery barrage, Colonel Rudder moved Company G up on the right of Company F, replacing it in Brandenburg by Company C from the 109th’s reserve 1st Battalion, which was stationed in Diekirch. During the night remembering his orders to avoid confrontation and leave American strong points to be mopped up by the reserve Fallschirm Regiment 13, Oberst Gröschke took advantage of a wooded defile to continue advancing west in between the 109th’s companies F and G. But early on the 17th the 2nd Platoon from Company C, 707th Tank Battalion moved into position to block the regiment. By daybreak on 18 December the GIs were completely cut off, even though they had not been attacked Colonel Rudder ordered them to fight their way out south to Diekirch helped by the tank platoon.
17 December 1944..... Before dawn on 16 December the engineers of the Fallschirm-Pioniere Battalion 5 began ferrying the assault companies of Fallschirm Regiment 14 across the Our. Their instructions were to head as rapidly as possible west to the river Clerf, establish a bridging site near Kautenbach and press on west to Wiltz to establish a blocking line behind the river Sûre south of Bastogne. Their line of advance actually lay at the intersection of Lt-Colonel James Rudder’s US 109th and 110th Infantry Regiments and immediately in their path at Weiler was Company I, 3rd Battalion 110th Infantry Regiment. Generalmajor Ludwig Heilmann’s orders to both his 14th and 15th Regiments called on them to bypass any pockets of resistance in the villages. Leaving those to be mopped up later by his reserve 13th Regiment. One such village was defended by six 105mm and three 75mm Shermans from Company C 707th Tank Battalion and a part of the 110th Regiment’s anti-tank company.
19 December 1944..... By early evening Volksgrenadier Regiment 916 had command of the heights in the Our/Sûre triangle and Volksgrenadier Regiment 914 taking up its place in the centre of the division’s line, could begin to make more headway. The US 109th Regiment with Colonel Rudder’s command post back in Ettelbruck was now formed in an arc in front of Diekirch. However, it was a sadly depleted regiment. So far the Volksgrenadier Division 352 was handsomely repaying Colonel Rudder for his audacity on Omaha Beach six months earlier.
20 December 1944..... While Panzer Lehr was still struggling toward the Clerf River on 18 December, Panzer Division 2 was rolling west across the river through Clervaux. In the van, was the reinforced Aufklärungs Abteilung commanded by Hauptmann von Böhm. Taking the road which skirt to the north of Donnange and Lullange, the Kampfgruppe ran into the first of the Bastogne roadblocks at the Antoniushof farm road junction a task force from CCR/9th Armored Division. The next opposition lay at Baraque d’Allerborn, where a second task force of CCR/9th Armored Division was waiting. Kampfgruppe von Böhm attacked here at dusk and within 15 minutes destroyed 24 Shermans. Kampfgruppe von Böhm had its last encounter with the Bastogne roadblocks at Herbaimont on 20 December, which was manned by an outpost of the 327th Glider Infantry Regiment, 101st Airborne Division.
20 December 1944..... General der Panzertruppe Eugen Walter Krüger’s LVIII Korps encountered difficulty when the Aufklärung-Abteilung 146 found that the bridge over the river Ourthe west of Bertogne had been blown. Krüger then ordered Panzer Division 116 to retrace its footsteps and head northwest through Houffalize towards La Roche and Samée instead. The US 7th Armored Division’s trains were at La Roche, but their main supply depot had been moved to just outside Samée. Early in the afternoon of 20 December, Panzer Grenadier 60 began assembling in the woods south of Samée while Panzer Grenadier 16 prepared to attack straight down the road, with Volksgrenadier Regiment 1129 on its right. The US 7th Armored Division’s quartermaster delayed destroying the supply dump because he was told a task force from CCR/3rd Armored Division was on it way to Samée. CCR was only able to send a small armoured force commanded by Major John Tucker and consisted of a company of Shermans, a troop armoured Cars, a platoon of light tanks and a battery of M7s. Task Force Tucker moved into Samée from the north.
20 December 1944..... After helping Oberst Heniz Kokott’s Volksgrenadier in their final assault against Holtzthum, Oberst Paul von Hauser’s Kampfgruppe 901 followed the rest of Panzer Lehr, which had already crossed the Clerf at Drauffet. The division’s reinforced Aufklärungs-Abteilung, Kampfgruppe von Fallois and the following Kampfgruppe 902 had had a brief skirmish at Eschweiler just north of Wiltz but Bayerlein left the subjugation to this thorn in the division’s flank to the following Volksgrenadiers and Fallschirmjägers. However the Bastogne defences, which a day earlier had lain wide open were now being rapidly reinforced as the 101st Airborne Division deployed. Company I, III/501st Parachute Infantry Regiment started entering the village of Wardin from the northwest, unseen in thick morning mist. Part of Panzer Lehr’s Aufklärungs-Abteilung moved into Wardin from the northeast at the same time and the two groups inevitably collided in the middle.
23 December 1944..... The biggest problem faced by Oberst Hans-Joachim Kahler’s Führer Grenadier Brigade, is that it was committed piecemeal and unable to launch a full-scale counter-attack against either of the American III Corps’ division it ran up against, the 26th in the west and the 80th in the east. Called out of OKW Reserve on 22 December the brigade was originally intended to cross the Sûre at Ettelbruck and then head directly to the support of Fallschirm Division 5 around Martelange but the threat posed to Ettelbruck by the arrival of the US 80th Infantry Division caused this to be amended. Kahler put one company of Füsiliers apiece into Eschdorf and Heiderscheid and sent two south with a platoon of Panthers to Grevils-Brésil hoping to establish contact with the leading Regiment of the Volksgrenadier Division 352. The American 80th Divisional Commander, Major-General Willard Paul, had decided earlier that the ground was unsuitable for tanks so for once it was the GI’s who had no armor support.
24 December 1944..... Recognizing that Fallschirm Division 5 was out on a limb and although Volksgrenadier Division 352 had finally captured Diekirch that a wide and dangerous gap had opened between the two divisions. Heersgruppe B Commander Field Marshall Model reassigned the former to LII Korps on 22 December and reinforced it with the Führer Grenadier Brigade. At the same time he also released Oberst Alois Weber’s under strength Volksgrenadier Division 79 from reserve and assigned it to Kniess’ LXXXV Korps. The village was weakly defended by Colonel Bandy’s 2d Battalion US 319th Infantry Regiment who had captured in a fierce fight the night before from the Führer Grenadier Brigade. The Führer Grenadier Brigade StuG’s and Sdkfz 251’s would spearhead the attack.
24 December 1944..... The Battle of the Bulge was only days old and Fritz Bayerlin’s Panzer-Lehr Division pressing westward throughout the day. Kampfgruppe von Poschinger took St. Hubert without any resistance late that night. The advance continued towards the important road centre of Rochefort. Early the 23 December the town was shelled and a German reconnaissance patrol was sent in and reported that the town was empty. Rochefort was in fact well defended by some of the US 3rd Battalion, 335th Infantry Regiment reinforced by with Regimental anti-tank guns and one platoon each from the 638th Tank Destroyer Battalion, 309th Engineer Combat Battalion and 29th(Separate) Infantry Regiment. At about 0200 hours, Panzer-Lehr Division resumed the advance and was stopped by intense crossfire. Bayerlin was forced to set up a systematic and time-consuming attack. The American defenders fought back stubbornly from house to house. The Panzer Lehr’s field guns were brought up to pound the eastern approaches. Then supported by weight of Panthers the Grenadiers of Poschinger’s Kampfgruppe launched their assault crossing the L’homme River by early afternoon.
24 December 1944..... The intention was to cut the Hotton-Marche road capture Marche and advance toward Ciney on the right flank of Panzer Division 2. Brigadier General Boiling’s US 84th Infantry Division had deployed along a 12-mile defensive front from Hotton to Jamodenne west of Marche. Von Waldenburg began his attack towards the Hotton-Marche road by infiltrating two companies of his Aufklärung-Abteilung 146 through the woods southwest of Verdenne on a ridge just to the north of the village. This lay at the junction of the 84th Infantry Division’s 334th and 335th Regiments outflanking them both. They were detected and thrown back in an American counter attack at noon on Christmas Eve. At the same time Oberst Voightsberger’s Panzergrenadier Regiment 156 supported by five panzers from I/Panzer Regiment 16 launched the main assault against Verdenne.
25 December 1944..... By midday of 23 December, Kampfgruppe von Böhm had reached Buissonville and by nightfall was just outside Achêne, only 20 kilometres from the Meuse at Dinant. Montgomery was given command of Allied ground forces in the northern sector of the bulge, had begun deploying British forces to support the American defences and the under strength 3rd Royal Tank Regiment was now at Dinant. During the night 23-24 December, patrols scouted out the positions of Kampfgruppe von Böhm and shellfire began rain down around Foy-Notre-Dame. Sherman Fireflies with high-velocity 17-pounder guns took a toll on the Panthers on Christmas Eve blocking von Böhm’s planned attack towards Anseremme, just south of Dinant. For Kampfgruppe von Böhm things turned from bad to worst as low on fuel and ammunition and now cut off with no realistic chance of resupply, the Allies struck.
30 December 1944..... The forces immediately facing Generalleutnant Karl Decker’s XXXIX Korps were the under strength US 134th Infantry Regiment of the 35th Infantry Division around Lutrebois and the US 137th Regiment around Villers-la-Bonne-Eau with companies K and L actually in the village itself. The attack on Villers-la-Bonne-Eau began at 0445 hours on 30 December with Fallschirm Regiment 14 leading companies closely following the Leibstandarte Adolf Hitler’s attached 501 schwere SS-Panzer Abteilung seven Tiger II’s.
Kategória:
Háború, Kiegészítő, II. világháború
Mechanizmus:
Moduláris tábla, Hatszög-rács
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(from MMP's website and user's description:) Beyond Valor is the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL...
(from the back of the box and user's description:) PARATROOPER is the second module in the ASL series, which means it is not a complete game unto itself. Players will need boards 1-4 of SQUAD LEADER and the ASL rules to play all eight scenarios included herein. However, all other components necessary to play the game are enclosed-absolutely no other...
(from MMP website and user's description:) This is YANKS ... the American extension to the ASL game system. YANKS is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play. [1st edition] An extensive U.S. Army countermix is presented so that you can command every major vehicle, weapon and troop type that saw action in...
(from MMP's website) This is PARTISAN! - the fourth ASL module. The eight scenarios contained herein focus on historical World War II battle situations involving the Resistance forces of various countries vs. the German and Axis Minor troops occupying their lands. PARTISAN! will challenge your abilities in basic infantry combat as you maneuver and fire...
This is the second Deluxe Advanced Squad Leader module, with larger map hexes to allow for miniature play, or just to spread out the counters more. This module contains scenarios set in the summer of 1944 in France, after D-Day. Expands: Advanced Squad Leader Requires: Advanced Squad Leader Beyond Valor: ASL Module 1 Yanks: ASL Module 3 Streets of Fire:...
This is the first module of Deluxe Advanced Squad Leader. Not a new game, the major difference between ASL and DASL is the hex size on the maps. The hexes are 2.2" across, big enough to use 1/285th scale miniatures or to spread counters out in a more convenient manner. This module contains scenarios depicting street fighting on the Eastern Front. The...
Solitaire ASL: WWII Tactical Warfare Solitaire Module for the Advanced Squad Leader system. Game boards not included. Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play. Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system. 260 counters 14 solitaire missions 4 Generation...
(from MMP's website and user's description:) This is THE LAST HURRAH - the sixth ASL module. The eight scenarios contained herein focus on historical situations involving the early German blitzkriegs of World War II and the many nationalities that fought against the invaders. Paratroopers, armor, air power, audacity and courage were the tools with which...
(from the back of the box and user's description:) This is WEST OF ALAMEIN the long-awaited British addition to the ASL system. As the title implies, it focuses on battles between the British 8th Army and Deutsches Afrika Korps in the North African desert in 1941-43. WEST OF ALAMEIN contains the entire British order of battle, including all U.S. Lend-Lease...
(from MMP website :) CODE OF BUSHIDO, the Japanese ASL module. Eagerly anticipated for years, the Japanese finally make their debut in wargaming's premier system of WWII tactical ground combat. Inside you will find the complete ASL order of battle for the Japanese: all the significant vehicles, guns and troop types they employed from the 1930s through...
(from MMP website :) This is HOLLOW LEGIONS - the long-awaited Italian ASL module. Here is the complete order of battle for a new nationality - one never before offered in the long history of the SL/ASL systems. The Italian soldier of the Second World War has been much maligned - but is this view totally justified? How much was his performance affected by...
(from MMP website :) You've fought on the Eastern and Western fronts, in the Mediterranean and North African theaters, on the plains of Manchuria and in the jungles of Burma and New Guinea. You've experienced paradrops, glider-borne landings, Stuka attacks and opposed river crossings. Only one major type of WW2 land combat remains unexplored: the classic...
(from MMP's website :) Compared to the old Crescendo of Doom gamette, CROIX DE GUERRE offers greatly expanded coverage of the French, in terms of both counter types and historical research. Contained herein is not only the entire ASL order of battle (all personnel, weapon and vehicle counters) for the French in 1939-40, but also that of the subsequent...
The battle of Stalingrad around the Red Barricades ordnance factory is recreated in 7 ASL scenarios, and 3 separate campaign games. The scenarios present different sections of the historical battle in the usual ASL format. The heart of Red Barricades are the campaign games. Rather than linking the scenarios, the campaign games consist of campaign days...
Fourth Historical Module for Advanced Squad Leader, recreating the fighting for the famous Pegasus Bridge during the invasion of Normandy. (from the back of the box:) A few minutes past midnight, June 6th 1944, glider-borne D Company, 2nd Oxfordshire and Buckinghamshire Light Infantry seize a key bridge over the Caen Canal in Normandy. This elite company...
Third Historical Module for Advanced Squad Leader, recreating the destruction of the German SS during the Battle of the Bulge. 3 historical-accurate 23x31 mapsheets, 2 of which fit together for a larger combined map and a third stand-alone map, 6 scenarios, campaign game, and requires ASL, Beyond Valor, Yanks and Kampfgruppe Peiper I to play. Expands:...
Historical Module for Advanced Squad Leader, recreating the invasion of the US Marines in Tarawa. 2 historical-accurate mapsheets, 7 scenario campaign game. Originally published in 1996 by Heat of Battle. Multi-Man Publishing later aquired the rights and published an updated and expanded version. Contents (MMP edition): 2 22"x31" maps 4 countersheets (3...
Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden. A historical-accurate mapsheet, 9 scenario campaign game. Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL...
The Squads & Leaders module POINTE DU HOC depicts the actions of the 2nd Ranger Battalion during their famous assault on the most difficult and well-defended position in the German coastal defenses during D-Day. Includes one 24" x 30" historical game map, five scenarios, a PL-compatible campaign game, special rules section, play aids, and 132 die-cut...
'Squads & Leaders' module ALL AMERICAN: Shanley’s Hill depicts the fighting of the 82nd Airborne to secure the exits from Utah Beach during the Normandy Invasion. This new edition provides ten scenarios and a scenario-generating campaign system that ties the entire series of three ALL AMERICAN releases together. Includes one 28" x 15" and one 17" x 14" map...
OPERATION VERITABLE is the second of ASL's Historical Studies. It examines an often overlooked offensive in World War Two, the efforts of the British and Canadian armies to reduce the Reichswald and clear German forces from west of the Rhine in early 1945. Dense woods, mud, rain and flooded terrain were often the conditions faced by the confident Allied...
(from MMP website:) August 21, 1942...Colonel Ichiki's men were practically wiped out the night before in wave after wave of banzai attacks across the Tenaru into the well-prepared Marine defenses. Canister, machine-gun fire, and courage had broken Ichiki's back. As dawn rose above the sand bar it was time for the Marines to mop up... September 13...
Doomed Battalions is the Allied Minor extension to the Advanced Squad Leader game system.[...] Doomed Battalions contains: 3 8" x 22" geomorphic mapboards (9, 44, and 45) (1st-2nd edition) / 5 8" x 22" geomorphic mapboards (9, 11, 33, 44, and 45) (3rd edition) 3 countersheets (2nd edition) / 4 countersheets (3rd edition) 8 ASL scenarios (1st-2nd edition) /...
(from the back and user's description:) Boards 42 and 43 - the newest geomorphic mapboards for wargaming's best tactical-level World War II simulation - are the centerpieces of this latest innovation for the ASL game system: the ASL Action Pack. Designed to get you right into the action, these Packs consist of boards and scenarios that further expand the...
(from MMP's website and user's desciption:) For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are...
Crtical Hit module for "Squads and Leaders" (read: Advanced Squad Leader)covering tactical battles during the French Indochina Wars of the mid-1950's. Includes extensive variant rules, 15 scenarios, 4 maps (3 of the 8x22, unmounted, and 1 large historical map) plus a few overlays and a great whack of variant counters depicting PAVN and French (including...
Armies of Oblivion is the long-awaited module adding the Axis Minors (Romanian, Hungarian, Bulgarian, Slovakian, Croatian) order of battle to the Advanced Squad Leader tactical game system. NOTE: Finns are in Beyond Valor: ASL Module 1 and Hakkaa Päälle!: ASL Module 14. Contents: 4 8"x22" geomorphic mapboards 48, 49, 50, 51 [all editions] Overlays...
ASL Action Pack #2 is not a complete game. Ownership of ASL, Beyond Valor, Yanks, Code of Bushido, and Gung Ho is required. Additionally, one of the eight scenarios requires the British (West of Alamein) and one requires the Italians (Hollow Legions). Some overlays from Croix de Guerre are required and the following boards are utilized in one or more...
BERLIN—Fall of the 3rd Reich is a detailed new Historical Module VARIANT product for owners of BEYOND VALOR. Now hold on one nano-second. This compatible thing is getting a new twist. This product comes with all the SMC, MMC, AFV and Gun counters you need to play. Just bring your rulebook and marker counters. We provide a complete set of FULL COLOR VARIANT...
Guerra Civil tells the story of the Spanish Civil War from 1936 to 1939, the dry run to WWII. WHAT YOU GET: 12 SCENARIOS ON HEAVYWEIGHT 110 lb. BRIGHT WHITE CARDS; Two 8" x 22" new maps created with full-size 'escarpment type' color cardstock overlays and a large 8" x 8" 'Spanish Castle' overlay; 736 color die-cut counters providing the men, aircraft, AFVs...
A collection of 13 classic Squad Leader scenarios, featuring the Americans, converted to Advanced Squad Leader Rules. Scenarios taken from GI: Anvil of Victory and the 300 series. A fairly complete list of all original Squad Leader scenarios and their ASL scenario numbers and publication data can be found at:...
ASL Journal #2 contains a lot of ASL material in a magazine 68 pages format. 'ASL Journal #2 contains 24 ASL scenarios, a full-sized (22"x32") historical map of Kakazu Ridge (Okinawa), two countersheets, and some necessary rulebook pages (Chapter Z Kakazu Ridge special rules additions). Journal #2 Scenarios: Kakazu Ridge scenarios: J13-J17 ASL Scenario J13...
THOSE RAGGED BLOODY HEROES depicts the bloody Pacific Island fighting on the northern coast of New Guinea. Here the Australian 7th Division has pushed the Japanese invader north in the long and bloody Kokoda Trail campaign. During the weeks prior to the battle for Gona, General Horii's defenders toiled long and hard to prepare a defensive ‘death-trap’ that...
Baraque de Fraiture is an historical Advanced Squad Leader expansion that takes place in Belgium on December 20-24, 1944. The 9 different scenarios depict the story of a small, but interesting facet of the Battle of the Bulge, which is played out on the provided full-color 22"x34" map. Reprinted and updated by Critical Hit in 2007. Reprinted again as BdF...
HOB's High Ground! features two geomorphic playing boards and 8 new scenarios to be used as an expansion to the Advanced Squad Leader rules set. These boards create a large four-level hill, large saddle, or valley that allows players to experience the importance of gaining the high ground in World War II battles. This expansion includes 8 scenarios;...
This expansion for Advanced Squad Leader contains 9 scenarios and a Campaign Game on a large hex map of the Dzerhezinsky Tractor Works. (Ownership of Red Barricades is required to play this game). The northernmost of three huge factory complexes along the Volga, the Dzerhezinsky Tractor Works was an extended cluster of warehouses, office buildings and...
Stonne 1940 - The Battle for the Stonne Heights: May 15-18, 1940 is an ASL based game, depicting the bitter battle for the crucial village of Stonne, and its dominating heights, during the battle of France, 1940. This is early war tank warfare with waves of B1 bis, H-39 and FCM 36 tanks sweeping into the village of Stonne with orders to force the issue and...
"Gembloux: The Feint is from Critical Hit and depicts the Battle for the Gembloux Gap between 11-15 May 1940 through eight chronological scenarios and a Platoon Leader campaign game representing the fight for Jandrain on 13 May. GTF also includes an historical booklet and a custom map overlay depicting a typical Belgian village during the period. The...
"Arnhem: The Third Bridge is an Advanced Squad Leader module that depicts the battle for the bridge made famous in print and film by Cornelius Ryan's 'A Bridge Too Far'. The British insisted that their airborne division take on the toughest assignment at the very point of the 60-mile salient which was Operation Market Garden. Montgomery said the operation...
Platoon Leader is a system for playing Advanced Squad Leader and tactical level miniatures using a series of interrelated scenarios referred to as a 'campaign game' or CG. The aim of PL is to provide for an enjoyable 'campaign' experience within a reasonable time frame, playable by the average gamer over a couple of evenings. This Platoon Leader 'Booster...
Armored Stand is a an expansion for Advanced Squad Leader that uses the Platoon Leader campaign game system. Terrain overlays are included. From the Publisher: The new Platoon Leader 2.0 'Booster Pack' depicts the battle for San Manuel in the Philippines of 1945. Using Critical Hit's PL 2.0 campaign system, fans of ASL will be able to command the units of...
Cemetery Hill is an expansion for Advanced Squad Leader that uses the Platoon Leader campaign game system. The campaign depicts the fighting on Crete between Greek/New Zealand troops and German Fallschirmjager for the Galatas Hills. It includes a sheet of color overlays, new Reinforcement Group Charts depicting the Allied and German units, and a Platoon...
(from the back sleeve:) The Epsom Offensive: 28-30 June, 1944 SCOTLAND THE BRAVE tells the story of the BatUe 01 Epsom. Some histories pass over this battle as merely the second of Montgomery's failed attempts to capture the key city of Caen. Increasingly. however historians are • recognizing the true meaning of the Epsom Offensive. This was the battle...
(from the back of the package:) SCOTLAND THE BRAVE II covers events that took place to the north of StB I. including the first day of action for many British soldiers. 26th June 1944, was the baptism by fire of 15th Scottish division and its support arms. Only two of the Division's nine infantry battalions·- the 2nd Argylls and the 2nd Gordons - were...
Genesis 48 is an expansion to the Advanced Squad Leader game system. From the game sleeve: "Genesis 48 tells the story of a war unlike any before or since. Kibbutzniks defending their homes, fighting alongside their wives. Homemade armored cars trundling into battle. Davidka mortar shells exploding with terrifying shrapnel--due to the soft metal used in...
(BGG description:) This Historical Advanced Squad Leader module was many years in the making but has finally been released. It depicts the stand of Rodmistev's 13th Guards Division in the crucible of Stalingrad! This module contains two Red Barricades: ASL Historical Module 1-style maps, NKVD troops, more commissars, and new terrain types for urban combat....
'FireFights!' scenarios are small, intense scenarios compatible with the ASL game system or any other tactical level wargame. All aspects of the game system are covered - with infantry, armor and artillery set in a variety of terrain and theatres. Variety and re-playability are key components of FireFight Packs. Each scenario has a variable Order of Battle...
A Battle study for Advanced Squad Leader covering Operation Bagration. From the publisher's website: The Minsk-Moscow Highway, Belorussia, 23 June 1944: The 16th Guards Rifle Division was one of three heavily reinforced infantry divisions that were to create holes in the German lines and allow tank forces of the 2nd Guards Tank Corps of the 5th Tank Army...
(from MMP website and user's description:) MMP presents the 4th installment of it successful Advanced Squad Leader Starter Kit line, The Advanced Squad Leader Starter Kit Expansion Pack #1. The Expansion Pack has been designed with all levels of Starter Kit players in mind and includes something for everyone. The Expansion Pack includes three new boards;...
The ASLOK XXXII pack builds on the success of the ASL Oktoberfest XXX pack, and highlights the design and playtesting talents of Ohio’s finest. Guided by veteran playtesters and tournament directors Bret Hildebran and Bill Hayward, the expert scenario designers Bill Sisler and Pete Shelling bring us eleven scenarios ranging from 1939 Poland to 1945...
Armor Leader - Normandy was published in On All Fronts #82 (November 1989). It is an operational-level game for Advanced Squad Leader, allowing play of a "monster" ASL game only using three mapboards at a time. Players are provided with operational counters and an abstracted operational map; each space on the map represents three specific ASL mapboards....
Az alábbi játékok a hasonlítanak leginkább a(z) Wacht Am Rhein társasjátékhoz