Ez a játék az Advanced Squad Leader kiegészítője.
A The Canadians in Italy: The Spaghetti League egy nagyon összetett kiegészítő az Advanced Squad Leader társasjátékhoz, 2 játékos részére. A társast, a bonyolultsága miatt, csak 14 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a moduláris tábla és a hatszög-rács mechanizmusokra.
Angol:
The 2nd of Lone Canuck's trilogy of ASL scenario packs based on Canadian troop actions in Italy during WW II. You must own several modules of Advanced Squad Leader to utilize...
The 2nd of Lone Canuck's trilogy of ASL scenario packs based on Canadian troop actions in Italy during WW II. You must own several modules of Advanced Squad Leader to utilize these 12 scenarios.
Here is a description of these scenarios from the Lone Canuck web site:
4 September 1943... The Canadians splashed ashore at 0430 hours 3rd September, the fourth anniversary of Britain's declaration of war. The Canadians had landed in continental Europe- Hitler's celebrated Festung Europa, without being shot at or suffering a single causality. It was ideal countryside for delaying tactics, executed with excellence by German demolition teams. Steady, if slow progress was made by the Canadian division. The first clash was in Gambarie, a ski resort in a pine forest, was defended not by Germans, but Italians- Fascist militia known as "Black Shirts"...
7 September 1943... The Second Brigade now moved into the lead, striving to reach Cittanova, a large town on Route 111, one of the lateral highways which crosses the Aspromonte from coast to coast. When the Princess Patricia's Canadian Light Infantry were slowed by demolitions along Route 112, Brigadier Chris Vokes sent the Loyal Edmonton Regiment cross-country along a doubtful track which might lead to Cittanova. The Eddies also ran into Italians troops, a hundred German-trained paratroopers of the elite 184th (Nembo) Division, who surprised the Canadians by putting up a spirited fight...
1 October 1943... Campobasso a picturesque city nestled in the eastern foothills of the Apennines was the Canadian objective. Twelve miles from Lucera, Route 17 climbed rapidly. The Princess Louise's Dragoon Guards armoured cars came under heavy machine-gun and shellfire shortly after 0800 hours and the Canadians deployed for a tank-infantry assault. The tank broke into Motta but the infantry were soon pinned down by German artillery and machine-guns...
6 December 1943... The First Canadian Division commander, Chris Vokes after studying patrol reports decided to establish a bridgehead and chose to cross the Moro at three points. The bridgeheads; on Route 16 near the mouth of the Moro, at San Leonardo and at Villa Rogattia village two miles upstream from San Leonardo. The Hasty Ps were to cross the Moro on the right, while the Seaforth of Canada took San Leonardo in the centre and the PPCLI on the left were to capture the village of Villa Rogatti, two miles upstream from San Leonardo. The only clear-cut success was gained by the PPCLI who had slipped across the Moro at an unguarded ford and by dawn had captured the village in a short but savaged battle. When morning came, the Germans launched their first counter attacks along the Moro producing mixed results, and still unable to dislodge Major W.D. "Bucko" Watson and his company as they stood firm on the north bank...
8 December 1943... By nightfall on 6 December, the Canadian division was across the Moro in two places. The only practicable site was the demolished bridge on the road to San Leonardo. The afternoon of 8 December the First Brigade launched a two-prong assault on San Leonardo with the RCR right hooking out of the Hasty Ps bridgehead while the 48th Highlanders of Canada would cross the Moro and attack La Torre midway between Villa Rogatti and San Leonardo. Attacking southwestwards along a long winding lane soon to be dubbed "Royal Canadian Avenue" the RCR would attack across the front of the 361st Panzer Grenadier Regiment. The Germans retreated and San Leonardo was at last secured, but counter-attack were the order of the day and on Thursday 9 December the German counter-attacked. Again and again the Germans swarmed around Sterlin Castle...
23 December 1943... While the Second Brigade slogged its way yard by heartbreaking yard through Ortona's streets and alleys, General Vokes had launched an outflanking attack two miles west of the battered town. The First Brigade was to commit its three-infantry battalions supported by the tanks of the Ontario Regiment in succession. The Hastings and Prince Edward Regiment, the Hasty P's would lead the attack, but the two-lead assault companies soon became bogged down in the face of heavy fire. Seeing the difficulties newly promoted Lieutenant Colonel Bert Kennedy, charged forward running a gauntlet of bullets and shellfire without so much as hunching his shoulders. Kennedy quickly organized a new assault, moving up one of his reserve companies and putting out a call for the Ontario Shermans, churning in the mud somewhere to the rear....
4 January 1944... The Canadian Army's first action of 1944 on the Adriatic front was fought by the Carleton and York Regiment exacting sweet revenge for its New Year's setback at the hands of those tough paratroopers. At Point 59, overlooking Torre Mucchia on the coast, the Germans had established two strongpoints, defended by a half-dozen machine-guns and linked by trenches, protected by barbed wire and minefields. After a daylong bombardment, a single company of Carletons attacked from two directions...
17 January 1944... The Eleventh Canadian Infantry Brigade of the Fifth Armoured Division moved up on 12 January to relieve the weary Third Brigade and with that the First Canadian Corps had become fully operational in the Italian theatre. The brigade patrol program was barely under way when a dramatic change of plan took place. This operation to be supported by all artillery available. The Perths Regiment went in first, at 0545 hours. C-Company remained pinned down, except for a party under Lieutenant Robert Chamberlain. After fording the Ricco, Chamberlain's platoon had wiped out a three-man machine-gun post and moved up the ridge....
23 May 1944... The western Canadians of the Second Infantry Brigade walked into disaster. For Princess Patricia's Canadian Light Infantry on the right, supported by the Loyal Edmonton Regiment with the Seaforth Highlanders of Canada on their left. Major Watson's company reported that it was past the barbed wire entanglements that marked the leading edge of the Hitler Line. Unable to move forward, the tanks present wonderful targets to the Panzerturms mounting 75mm guns. As tank after tank brewed, the survivors were forced to fall back to the dubious protection of the woods. At every step men fell; some were victims of Nebelwerfer fire, many were dropped by machine-gun bullets and others trod on mines scattered about the barbed wire entanglements...
24 May 1944... By the evening of 23 May the Anzio beachhead suddenly coming to life and posing a threat to the German Tenth Army's line of communications. As the German defences crumbled, there was only one possibility of stabilizing the situation in the Liri valley. Six miles northwest of the ruptured Hitler Line, a little river meandered across the floor of the valley. Its name was the Melfa, and if the Germans could hold it, the German Tenth Army might yet be saved. Vokes Force, commanding by Lt-Colonel Vokes and consisting of his British Columbia Dragoons and the Irish Regiment of Canada would go about halfway to the Melfa and then allow Griffin Force to pass through. Vokes Force plunged into action 0757 hours on 24 May. The B-Squadron, BC Dragoons became the first Allied force to engage Mark V Panther tank. Lieutenant Taylor never forgot his shock at seeing the Panther, but fortunately he spotted the Panther before the German saw him...
30 May 1944... The Perths entered undefended Arnara, two miles northwest of Pofi. Beyond lay three hills code-named "Tom", "Dick", and "Harry". The first two were taken with little difficulty by the Cape Breton Highlanders of Canada and the Irish Regiment of Canada respectively, and the 8th Hussars reached Ceccano. German forces were reported retreating along Route 6 and the Strathconas were ordered to cut them off. They were greeted at the crossroads near the village of Torrice by tanks, self-propelled guns and mounted infantry of the 26th Panzer Division, desperately trying to keep open this vital link....
23 May 1944... Canadian soldiers were among the first to enter Rome. The Black Devils of the Canadian-American First Special S ervice Force (FSSF), who arrived in the embattled Anzio beachhead on 1 February, were the first liberators to enter the city. At 0630, half an hour after the start of the Canadian assault on the Hitler Line , the US VI Corps burst out its trap and launched a drive towards Valmontone. That morning the First Special Service Force with its right flank resting on the Canale Mussolini, punched towards Route 7, the fabled Via Appia, one of the two highways to Rome from the south. The Force reached the road, but a counter attack by a half dozen tanks checked any further advance that day. The tanks included a new and unbelievable monstrosity, Tiger...
Kategória:
Háború, Kiegészítő, II. világháború
Mechanizmus:
Moduláris tábla, Hatszög-rács
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(from the back of the box and user's description:) PARATROOPER is the second module in the ASL series, which means it is not a complete game unto itself. Players will need boards 1-4 of SQUAD LEADER and the ASL rules to play all eight scenarios included herein. However, all other components necessary to play the game are enclosed-absolutely no other...
(from MMP website and user's description:) This is YANKS ... the American extension to the ASL game system. YANKS is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play. [1st edition] An extensive U.S. Army countermix is presented so that you can command every major vehicle, weapon and troop type that saw action in...
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Solitaire ASL: WWII Tactical Warfare Solitaire Module for the Advanced Squad Leader system. Game boards not included. Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play. Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system. 260 counters 14 solitaire missions 4 Generation...
(from MMP's website and user's description:) This is THE LAST HURRAH - the sixth ASL module. The eight scenarios contained herein focus on historical situations involving the early German blitzkriegs of World War II and the many nationalities that fought against the invaders. Paratroopers, armor, air power, audacity and courage were the tools with which...
(from the back of the box and user's description:) This is WEST OF ALAMEIN the long-awaited British addition to the ASL system. As the title implies, it focuses on battles between the British 8th Army and Deutsches Afrika Korps in the North African desert in 1941-43. WEST OF ALAMEIN contains the entire British order of battle, including all U.S. Lend-Lease...
(from MMP website :) CODE OF BUSHIDO, the Japanese ASL module. Eagerly anticipated for years, the Japanese finally make their debut in wargaming's premier system of WWII tactical ground combat. Inside you will find the complete ASL order of battle for the Japanese: all the significant vehicles, guns and troop types they employed from the 1930s through...
(from MMP website :) This is HOLLOW LEGIONS - the long-awaited Italian ASL module. Here is the complete order of battle for a new nationality - one never before offered in the long history of the SL/ASL systems. The Italian soldier of the Second World War has been much maligned - but is this view totally justified? How much was his performance affected by...
(from MMP website :) You've fought on the Eastern and Western fronts, in the Mediterranean and North African theaters, on the plains of Manchuria and in the jungles of Burma and New Guinea. You've experienced paradrops, glider-borne landings, Stuka attacks and opposed river crossings. Only one major type of WW2 land combat remains unexplored: the classic...
(from MMP's website :) Compared to the old Crescendo of Doom gamette, CROIX DE GUERRE offers greatly expanded coverage of the French, in terms of both counter types and historical research. Contained herein is not only the entire ASL order of battle (all personnel, weapon and vehicle counters) for the French in 1939-40, but also that of the subsequent...
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Fourth Historical Module for Advanced Squad Leader, recreating the fighting for the famous Pegasus Bridge during the invasion of Normandy. (from the back of the box:) A few minutes past midnight, June 6th 1944, glider-borne D Company, 2nd Oxfordshire and Buckinghamshire Light Infantry seize a key bridge over the Caen Canal in Normandy. This elite company...
Third Historical Module for Advanced Squad Leader, recreating the destruction of the German SS during the Battle of the Bulge. 3 historical-accurate 23x31 mapsheets, 2 of which fit together for a larger combined map and a third stand-alone map, 6 scenarios, campaign game, and requires ASL, Beyond Valor, Yanks and Kampfgruppe Peiper I to play. Expands:...
Historical Module for Advanced Squad Leader, recreating the invasion of the US Marines in Tarawa. 2 historical-accurate mapsheets, 7 scenario campaign game. Originally published in 1996 by Heat of Battle. Multi-Man Publishing later aquired the rights and published an updated and expanded version. Contents (MMP edition): 2 22"x31" maps 4 countersheets (3...
Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden. A historical-accurate mapsheet, 9 scenario campaign game. Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL...
The Squads & Leaders module POINTE DU HOC depicts the actions of the 2nd Ranger Battalion during their famous assault on the most difficult and well-defended position in the German coastal defenses during D-Day. Includes one 24" x 30" historical game map, five scenarios, a PL-compatible campaign game, special rules section, play aids, and 132 die-cut...
'Squads & Leaders' module ALL AMERICAN: Shanley’s Hill depicts the fighting of the 82nd Airborne to secure the exits from Utah Beach during the Normandy Invasion. This new edition provides ten scenarios and a scenario-generating campaign system that ties the entire series of three ALL AMERICAN releases together. Includes one 28" x 15" and one 17" x 14" map...
OPERATION VERITABLE is the second of ASL's Historical Studies. It examines an often overlooked offensive in World War Two, the efforts of the British and Canadian armies to reduce the Reichswald and clear German forces from west of the Rhine in early 1945. Dense woods, mud, rain and flooded terrain were often the conditions faced by the confident Allied...
(from MMP website:) August 21, 1942...Colonel Ichiki's men were practically wiped out the night before in wave after wave of banzai attacks across the Tenaru into the well-prepared Marine defenses. Canister, machine-gun fire, and courage had broken Ichiki's back. As dawn rose above the sand bar it was time for the Marines to mop up... September 13...
Doomed Battalions is the Allied Minor extension to the Advanced Squad Leader game system.[...] Doomed Battalions contains: 3 8" x 22" geomorphic mapboards (9, 44, and 45) (1st-2nd edition) / 5 8" x 22" geomorphic mapboards (9, 11, 33, 44, and 45) (3rd edition) 3 countersheets (2nd edition) / 4 countersheets (3rd edition) 8 ASL scenarios (1st-2nd edition) /...
(from the back and user's description:) Boards 42 and 43 - the newest geomorphic mapboards for wargaming's best tactical-level World War II simulation - are the centerpieces of this latest innovation for the ASL game system: the ASL Action Pack. Designed to get you right into the action, these Packs consist of boards and scenarios that further expand the...
(from MMP's website and user's desciption:) For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are...
Crtical Hit module for "Squads and Leaders" (read: Advanced Squad Leader)covering tactical battles during the French Indochina Wars of the mid-1950's. Includes extensive variant rules, 15 scenarios, 4 maps (3 of the 8x22, unmounted, and 1 large historical map) plus a few overlays and a great whack of variant counters depicting PAVN and French (including...
Armies of Oblivion is the long-awaited module adding the Axis Minors (Romanian, Hungarian, Bulgarian, Slovakian, Croatian) order of battle to the Advanced Squad Leader tactical game system. NOTE: Finns are in Beyond Valor: ASL Module 1 and Hakkaa Päälle!: ASL Module 14. Contents: 4 8"x22" geomorphic mapboards 48, 49, 50, 51 [all editions] Overlays...
ASL Action Pack #2 is not a complete game. Ownership of ASL, Beyond Valor, Yanks, Code of Bushido, and Gung Ho is required. Additionally, one of the eight scenarios requires the British (West of Alamein) and one requires the Italians (Hollow Legions). Some overlays from Croix de Guerre are required and the following boards are utilized in one or more...
BERLIN—Fall of the 3rd Reich is a detailed new Historical Module VARIANT product for owners of BEYOND VALOR. Now hold on one nano-second. This compatible thing is getting a new twist. This product comes with all the SMC, MMC, AFV and Gun counters you need to play. Just bring your rulebook and marker counters. We provide a complete set of FULL COLOR VARIANT...
Guerra Civil tells the story of the Spanish Civil War from 1936 to 1939, the dry run to WWII. WHAT YOU GET: 12 SCENARIOS ON HEAVYWEIGHT 110 lb. BRIGHT WHITE CARDS; Two 8" x 22" new maps created with full-size 'escarpment type' color cardstock overlays and a large 8" x 8" 'Spanish Castle' overlay; 736 color die-cut counters providing the men, aircraft, AFVs...
A collection of 13 classic Squad Leader scenarios, featuring the Americans, converted to Advanced Squad Leader Rules. Scenarios taken from GI: Anvil of Victory and the 300 series. A fairly complete list of all original Squad Leader scenarios and their ASL scenario numbers and publication data can be found at:...
ASL Journal #2 contains a lot of ASL material in a magazine 68 pages format. 'ASL Journal #2 contains 24 ASL scenarios, a full-sized (22"x32") historical map of Kakazu Ridge (Okinawa), two countersheets, and some necessary rulebook pages (Chapter Z Kakazu Ridge special rules additions). Journal #2 Scenarios: Kakazu Ridge scenarios: J13-J17 ASL Scenario J13...
THOSE RAGGED BLOODY HEROES depicts the bloody Pacific Island fighting on the northern coast of New Guinea. Here the Australian 7th Division has pushed the Japanese invader north in the long and bloody Kokoda Trail campaign. During the weeks prior to the battle for Gona, General Horii's defenders toiled long and hard to prepare a defensive ‘death-trap’ that...
Baraque de Fraiture is an historical Advanced Squad Leader expansion that takes place in Belgium on December 20-24, 1944. The 9 different scenarios depict the story of a small, but interesting facet of the Battle of the Bulge, which is played out on the provided full-color 22"x34" map. Reprinted and updated by Critical Hit in 2007. Reprinted again as BdF...
HOB's High Ground! features two geomorphic playing boards and 8 new scenarios to be used as an expansion to the Advanced Squad Leader rules set. These boards create a large four-level hill, large saddle, or valley that allows players to experience the importance of gaining the high ground in World War II battles. This expansion includes 8 scenarios;...
This expansion for Advanced Squad Leader contains 9 scenarios and a Campaign Game on a large hex map of the Dzerhezinsky Tractor Works. (Ownership of Red Barricades is required to play this game). The northernmost of three huge factory complexes along the Volga, the Dzerhezinsky Tractor Works was an extended cluster of warehouses, office buildings and...
Stonne 1940 - The Battle for the Stonne Heights: May 15-18, 1940 is an ASL based game, depicting the bitter battle for the crucial village of Stonne, and its dominating heights, during the battle of France, 1940. This is early war tank warfare with waves of B1 bis, H-39 and FCM 36 tanks sweeping into the village of Stonne with orders to force the issue and...
"Gembloux: The Feint is from Critical Hit and depicts the Battle for the Gembloux Gap between 11-15 May 1940 through eight chronological scenarios and a Platoon Leader campaign game representing the fight for Jandrain on 13 May. GTF also includes an historical booklet and a custom map overlay depicting a typical Belgian village during the period. The...
"Arnhem: The Third Bridge is an Advanced Squad Leader module that depicts the battle for the bridge made famous in print and film by Cornelius Ryan's 'A Bridge Too Far'. The British insisted that their airborne division take on the toughest assignment at the very point of the 60-mile salient which was Operation Market Garden. Montgomery said the operation...
Platoon Leader is a system for playing Advanced Squad Leader and tactical level miniatures using a series of interrelated scenarios referred to as a 'campaign game' or CG. The aim of PL is to provide for an enjoyable 'campaign' experience within a reasonable time frame, playable by the average gamer over a couple of evenings. This Platoon Leader 'Booster...
Armored Stand is a an expansion for Advanced Squad Leader that uses the Platoon Leader campaign game system. Terrain overlays are included. From the Publisher: The new Platoon Leader 2.0 'Booster Pack' depicts the battle for San Manuel in the Philippines of 1945. Using Critical Hit's PL 2.0 campaign system, fans of ASL will be able to command the units of...
Cemetery Hill is an expansion for Advanced Squad Leader that uses the Platoon Leader campaign game system. The campaign depicts the fighting on Crete between Greek/New Zealand troops and German Fallschirmjager for the Galatas Hills. It includes a sheet of color overlays, new Reinforcement Group Charts depicting the Allied and German units, and a Platoon...
(from the back sleeve:) The Epsom Offensive: 28-30 June, 1944 SCOTLAND THE BRAVE tells the story of the BatUe 01 Epsom. Some histories pass over this battle as merely the second of Montgomery's failed attempts to capture the key city of Caen. Increasingly. however historians are • recognizing the true meaning of the Epsom Offensive. This was the battle...
(from the back of the package:) SCOTLAND THE BRAVE II covers events that took place to the north of StB I. including the first day of action for many British soldiers. 26th June 1944, was the baptism by fire of 15th Scottish division and its support arms. Only two of the Division's nine infantry battalions·- the 2nd Argylls and the 2nd Gordons - were...
Genesis 48 is an expansion to the Advanced Squad Leader game system. From the game sleeve: "Genesis 48 tells the story of a war unlike any before or since. Kibbutzniks defending their homes, fighting alongside their wives. Homemade armored cars trundling into battle. Davidka mortar shells exploding with terrifying shrapnel--due to the soft metal used in...
(BGG description:) This Historical Advanced Squad Leader module was many years in the making but has finally been released. It depicts the stand of Rodmistev's 13th Guards Division in the crucible of Stalingrad! This module contains two Red Barricades: ASL Historical Module 1-style maps, NKVD troops, more commissars, and new terrain types for urban combat....
'FireFights!' scenarios are small, intense scenarios compatible with the ASL game system or any other tactical level wargame. All aspects of the game system are covered - with infantry, armor and artillery set in a variety of terrain and theatres. Variety and re-playability are key components of FireFight Packs. Each scenario has a variable Order of Battle...
A Battle study for Advanced Squad Leader covering Operation Bagration. From the publisher's website: The Minsk-Moscow Highway, Belorussia, 23 June 1944: The 16th Guards Rifle Division was one of three heavily reinforced infantry divisions that were to create holes in the German lines and allow tank forces of the 2nd Guards Tank Corps of the 5th Tank Army...
(from MMP website and user's description:) MMP presents the 4th installment of it successful Advanced Squad Leader Starter Kit line, The Advanced Squad Leader Starter Kit Expansion Pack #1. The Expansion Pack has been designed with all levels of Starter Kit players in mind and includes something for everyone. The Expansion Pack includes three new boards;...
The ASLOK XXXII pack builds on the success of the ASL Oktoberfest XXX pack, and highlights the design and playtesting talents of Ohio’s finest. Guided by veteran playtesters and tournament directors Bret Hildebran and Bill Hayward, the expert scenario designers Bill Sisler and Pete Shelling bring us eleven scenarios ranging from 1939 Poland to 1945...
Armor Leader - Normandy was published in On All Fronts #82 (November 1989). It is an operational-level game for Advanced Squad Leader, allowing play of a "monster" ASL game only using three mapboards at a time. Players are provided with operational counters and an abstracted operational map; each space on the map represents three specific ASL mapboards....
Az alábbi játékok a hasonlítanak leginkább a(z) The Canadians in Italy: The Spaghetti League társasjátékhoz