Throw Down That Flag
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Throw Down That Flag társasjáték

társasjáték, 2026
Értékelem!

A Throw Down That Flag egy nagyszerű társasjáték, 1 játékos részére, az átlagos játékidő rövidebb, csak 30 - 45 perc. A társast, 10 éves kortól ajánljuk kipróbálni.

Angol:
In Throw Down That Flag, you play as the First Minnesota on two crucial days during the battle of Gettysburg. On July 2, you will relive the heroic charge that General Hancock...

A Throw Down That Flag egy nagyszerű társasjáték, 1 játékos részére, az átlagos játékidő rövidebb, csak 30 - 45 perc. A társast, 10 éves kortól ajánljuk kipróbálni.

Angol leírás

In Throw Down That Flag, you play as the First Minnesota on two crucial days during the battle of Gettysburg. On July 2, you will relive the heroic charge that General Hancock ordered the First Minnesota to make against the 11th Alabama Infantry Regiment in order to buy time for reinforcements to arrive and preserve the end of the Union line. This charge resulted in disastrous casualties — it is estimated that 262 men made the charge and that 215 of them became casualties within five minutes. Hancock would go on to say that “no more gallant deed has been recorded in human history.” 

On July 3, what remained of the First Minnesota was reinforced by two companies that had been on other assignments the day before. The regiment was relocated to the center of the Union line just in time to receive Pickett’s Charge. Once again, they fought valiantly. During the fray, Private Marshall Sherman confiscated the colors of the 28th Virginia Infantry Regiment. According to his account, he ran up to the flagbearer and said, “Throw down that flag, or I’ll run you through.” 

Game Rules

Round Structure
In each round, perform the following steps:

1) Pull Activation Token
Pull one token from the activation bag and place it flat on the table without looking at it. The side that is facing up (First Minnesota or Confederate) is the side that will activate first that turn. 

If the token has a letter on it, that letter represents the company will activate. Place the token in the top row of circles beneath the map. If one side has no company with the matching letter, they do not activate the company this round. If neither side has an active company with the matching letter, remove that token from the game. 

If the token has no letter, but only an image of the flag, this token represents the colors.  There are three of these tokens in the bag, meaning the company holding the colors may activate multiple times before the bag is reset. Place this token in the leftmost open space on the bottom row of circles beneath the map.

2) Player and Confederate Activations
Both you (the First Minnesota) and the Confederates activate. The side displayed on the activation token when it was revealed is the side that will activate first. For more detailed activation rules, see the Player Activations and Confederate Activations sections below.

If all three colors activation tokens have been drawn from the bag, continue to the bag reset step below. Otherwise go back to the first step (pull activation token) and start a new turn.

3) Bag Reset
If all three colors tokens have been drawn from the activation bag, reset it after resolving the activation for the third colors token. To reset the bag, place all activation tokens back into the activation bag and shuffle its contents.

4) Begin a New Round
After you reset the bag, begin a new round at the first step (pull activation token). Continue this process until one of the scenario’s victory or defeat conditions are met.

Player Activations
When your company activates, it can do one of the following: 

• Move one or two spaces. 
• Shoot (aimed shot). 

• Move one space, then shoot. 
• Shoot, then move one space. 
• Melee. 

• Move one space, then melee. 
• Melee, then move one space. 
• Pass (take no action).

Move
A company may move through a friendly company. A company may not end its movement in a space already occupied by another company, friendly or enemy.

Shoot
Your company can shoot if its counter has a gun marker and it is not adjacent to an enemy company (i.e., in melee). If your company is adjacent to an enemy company, it cannot shoot at any enemy company. 

To attack, declare your target and the number of tokens you'll pull from the success bag, up to a maximum of 10. Pull that many tokens and compare First Minnesota and Confederate successes. If First Minnesota successes are equal to or greater than the distance to your target, your shot hits and reduces the target’s Str by one. If Confederate successes are equal to or greater than the distance to you, their return fire hits you and reduces your company’s Str by one. If either side pulls two or more flame symbols, their weapon overheats regardless of whether the attack was successful, and you remove their gun marker. Companies without gun markers are not be able to shoot for the remainder of the scenario.

Confederate companies always return fire if they have a gun marker, and can't fire at all without one — if you shoot a Confederate company with no gun marker, ignore any Confederate results from the pull.

After resolving the attack, return all tokens back to the success bag.

Melee
Your company can melee if it is adjacent to a Confederate company.

To attack, declare your target and the number of tokens you will pull from the success bag. You need a number of First Minnesota successes at least equal to the target's Str to hit (e.g., two successes to hit a Str 2 company). Pull that many tokens and compare First Minnesota and Confederate successes. If the First Minnesota drew successes equal to or greater than the target's Str, your attack hits and reduces the target’s Str by one. If you drew Confederate successes equal to or greater than your own company's Str, reduce your Str by one as their counter-attack hits you.

After resolving the attack, return all tokens back to the success bag.

Confederate Activations
When a Confederate company activates, it will move toward its objective. It will not attack any of your companies; all damage to you results from attacks you choose to carry out yourself. A Confederate company may move through another Confederate company but cannot end on a space with another Confederate company.  A Confederate company may not move through or end its movement in a space occupied by a First Minnesota company.
 

—description from the designer

Kategória: Háború, Amerikai polgárháború, Polgárháború
Mechanizmus: Hatszög-rács, "Chit-Pull" rendszer, Solitaire

Rövid

Rövid játékidő! Ha csak gyors játékra vágysz a munka után, akkor ez a neked való!

Akár egyedül is

Nem érnek rá a barátok? Ennél a társasjátéknál nem gond, ezt már egy személytől is lehet játszani!

Háború

A társasjáték témájának fontos része a háború, a különböző csaták és harcok!

Throw Down That Flag társasjáték vásárlása, árak és üzletek

Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!

Kommentek

Részletes adatok

Részletek

  • Játékidő:  30 - 45 perc
  • Játékosok:  1
  • Ajánlott életkor:  10+
  • Tervező:  David Thompson (I), Liz Davidson
  • Kiadók:  (Self-Published)
  • Elérhető nyelvek:  angol

Kiadások

  • English edition
    • Kiadás éve: 2026
    • Nyelv: angol

Hasonló játékok

Az alábbi játékok a hasonlítanak leginkább a(z) Throw Down That Flag társasjátékhoz