Ez a játék a There's The Effing Scheer és a Striking Effectively First kiegészítője.
A Counter Strike at Santa Cruz egy könnyen tanulható kiegészítő a There's The Effing Scheer társasjátékhoz, 2 játékos részére. A játékmenet erősen épít a szimuláció és a szcenárió / küldetés / kampány mechanizmusokra.
Angol:
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT...
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK.
– Admiral William Halsey
This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to mid-war WW2 naval combat.
The gap between the battles of the Eastern Solomons and Santa Cruz contains a very dramatic shift in the balance of power in the South Pacific, one which was accomplished without a single plane howling down on a flat-top. The Americans had sent The Big E back for repairs, but still had Wasp, Hornet and Saratoga on station. Two Japanese submarine torpedo spreads later and Wasp had to be abandoned and Saratoga is sent home. This is as much as the Kido Butai achieved at Midway and the Eastern Solomons combined (sinking one carrier and damaging another).
And this is what fascinates me about WW2 carrier warfare, despite the overwhelming power of Japanese surface units; Henderson Field and two American carriers were enough to keep these at arms length. Halsey turns this up to 11, not only is he outnumbered in almost every area, he continues going on the offensive with his only two carriers. The fog of war with carrier warfare means that even outnumbered 5-2 in carriers, the Americans could still feasibly pick apart the Japanese force. Unless of course the Japanese spot them first...
There are some similarities to this scenario and the Eastern Solomons in terms of objectives, but the forces are different. The Japanese should be able to defeat the American carriers and secure Henderson Field, but there is always that scary question mark over their objective with the vagaries of 1940s carrier warfare.
Will Henderson Field hold out and harry the Japanese carriers?
Will the Japanese battlecruisers get a chance to face off against South Dakota?
Who will spot the enemy so that they can strike effectively first?
I suppose this all comes down to you.
Happy gaming
—description from the publisher
Kategória:
Tenger, Háború, Kiegészítő, Miniatűrök, Könyv
Mechanizmus:
Szimuláció, Szcenárió / Küldetés / Kampány
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
A társasjáték témájának fontos része a tengerek és óceánok, vagy a különböző vízzel kapcsolatos helyszínek!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
My object is to surprise and sink transports and enemy warships (before air attack can develop). Objective chosen will depend on air reconnaissance. Intend to arrive at the objective after sunrise tomorrow 10th. If an opportunity to bring KONGO to action occurs this is to take precedence over all other action. – Admiral Tom Phillips, extract from his...
“As a consequence, carrier battles were risky, unstable affairs that hinged on striking effectively first. To do so, a carrier force had to locate its adversary before it was detected itself, or not long after.” – Robert C. Rubel, Deconstructing Nimitz’s Principle of Calculated Risk This is an expansion to my ruleset There's The Effing Scheer, which allows...
“Ship unmanoeuvrable. We shall fight to the last shell.” – Vice-Admiral Günther Lütjens This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to mid-war WW2 naval combat. I really enjoyed researching, writing and playtesting this scenario. And it is a very challenging...
“The most dangerous moment of the war, and the one which caused me the greatest alarm, was when the Japanese fleet was heading for Ceylon and the naval base there. The capture of Ceylon, the consequent control of the Indian Ocean, and the possibility at the same time of a German conquest of Egypt would have closed the ring and the future would have been...
“In a dive-bombing attack, it’s not just a case of getting one plane or ten or even fifteen. You’ve got to get them all, you can’t afford to get hit.” – Lieutenant Commander Elias B. Mott, Gunnery Officer for USS Enterprise This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame...
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK. – Admiral William Halsey This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to...
“As a consequence, carrier battles were risky, unstable affairs that hinged on striking effectively first. To do so, a carrier force had to locate its adversary before it was detected itself, or not long after.” – Robert C. Rubel, Deconstructing Nimitz’s Principle of Calculated Risk This is an expansion to my ruleset There's The Effing Scheer, which allows...
“Ship unmanoeuvrable. We shall fight to the last shell.” – Vice-Admiral Günther Lütjens This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to mid-war WW2 naval combat. I really enjoyed researching, writing and playtesting this scenario. And it is a very challenging...
“In a dive-bombing attack, it’s not just a case of getting one plane or ten or even fifteen. You’ve got to get them all, you can’t afford to get hit.” – Lieutenant Commander Elias B. Mott, Gunnery Officer for USS Enterprise This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame...
“The most dangerous moment of the war, and the one which caused me the greatest alarm, was when the Japanese fleet was heading for Ceylon and the naval base there. The capture of Ceylon, the consequent control of the Indian Ocean, and the possibility at the same time of a German conquest of Egypt would have closed the ring and the future would have been...
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK. – Admiral William Halsey This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to...
My object is to surprise and sink transports and enemy warships (before air attack can develop). Objective chosen will depend on air reconnaissance. Intend to arrive at the objective after sunrise tomorrow 10th. If an opportunity to bring KONGO to action occurs this is to take precedence over all other action. – Admiral Tom Phillips, extract from his...
Az alábbi játékok a hasonlítanak leginkább a(z) Counter Strike at Santa Cruz társasjátékhoz