Ez a játék a There's The Effing Scheer és a Striking Effectively First kiegészítője.
A Bismarck's Breakout egy könnyen tanulható kiegészítő a There's The Effing Scheer társasjátékhoz, ami egyenlőre még nem érhető el magyar nyelven. A játékmenet erősen épít a szcenárió / küldetés / kampány mechanizmusra.
Angol:
“Ship unmanoeuvrable. We shall fight to the last shell.” – Vice-Admiral Günther Lütjens This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking...
“Ship unmanoeuvrable. We shall fight to the last shell.”
– Vice-Admiral Günther Lütjens
This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to mid-war WW2 naval combat.
I really enjoyed researching, writing and playtesting this scenario. And it is a very challenging scenario for the Kriegsmarine. On the face of it, the tiny German task force should have no chance against the sheer numbers of the Royal Navy.
But then a wargamer's inquisitiveness kicks in...
Did they need just one lucky hit to win that battle?
Could they have brushed past a pair of cruisers the day before to prevent being shadowed?
What if the Germans had tried a different route?
What if Holland had let the German task force slip past his capital ships while waiting for Tovey to come up?
What if that Catalina had never spotted Bismarck?
Or that torpedo hadn't jammed the rudder?
What if Bismarck had made it into range of its land-based air cover?
For such a sure thing of a scenario, there were a lot of variables.
The German mission to harry the British convoy routes in mid-1941 was always to be a perilous one, as the quote above illustrates. British intelligence, combined with the substantial strength of the Home Fleet, gave the Royal Navy all of the cards, yet Lütjens and his task force came surprisingly close to success. There are a fair few special rules for this scenario to represent not just the huge scope of this operation (at double the distance scale of my other scenarios) but also to capture the game of cat and mouse the two navies played for several days.
This scenario allows you to play as Tovey, aiming to bring the elusive German warships to heel as the net slowly tightens around them, shepherding your convoys to safety.
Or maybe you will play as Lütjens, hoping to repeat his earlier success in Operation Berlin by slipping past British task forces and wreaking havoc in the North Atlantic.
Just don't expect all your ships to make it back.
-description from the designer
Kategória:
Tenger, Háború, Kiegészítő, Miniatűrök, II. világháború
Mechanizmus:
Szcenárió / Küldetés / Kampány
Ez a játék egy kiegészítő. Ez ilyen játékok az eredeti játékhoz, annak élményéhez, mechanizmusához, készletéhez, adnak plusz elemeket.
A társasjáték témájának fontos része a tengerek és óceánok, vagy a különböző vízzel kapcsolatos helyszínek!
A társasjáték témájának fontos része a háború, a különböző csaták és harcok!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
My object is to surprise and sink transports and enemy warships (before air attack can develop). Objective chosen will depend on air reconnaissance. Intend to arrive at the objective after sunrise tomorrow 10th. If an opportunity to bring KONGO to action occurs this is to take precedence over all other action. – Admiral Tom Phillips, extract from his...
“As a consequence, carrier battles were risky, unstable affairs that hinged on striking effectively first. To do so, a carrier force had to locate its adversary before it was detected itself, or not long after.” – Robert C. Rubel, Deconstructing Nimitz’s Principle of Calculated Risk This is an expansion to my ruleset There's The Effing Scheer, which allows...
“Ship unmanoeuvrable. We shall fight to the last shell.” – Vice-Admiral Günther Lütjens This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to mid-war WW2 naval combat. I really enjoyed researching, writing and playtesting this scenario. And it is a very challenging...
“The most dangerous moment of the war, and the one which caused me the greatest alarm, was when the Japanese fleet was heading for Ceylon and the naval base there. The capture of Ceylon, the consequent control of the Indian Ocean, and the possibility at the same time of a German conquest of Egypt would have closed the ring and the future would have been...
“In a dive-bombing attack, it’s not just a case of getting one plane or ten or even fifteen. You’ve got to get them all, you can’t afford to get hit.” – Lieutenant Commander Elias B. Mott, Gunnery Officer for USS Enterprise This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame...
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK. – Admiral William Halsey This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to...
“As a consequence, carrier battles were risky, unstable affairs that hinged on striking effectively first. To do so, a carrier force had to locate its adversary before it was detected itself, or not long after.” – Robert C. Rubel, Deconstructing Nimitz’s Principle of Calculated Risk This is an expansion to my ruleset There's The Effing Scheer, which allows...
“Ship unmanoeuvrable. We shall fight to the last shell.” – Vice-Admiral Günther Lütjens This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to mid-war WW2 naval combat. I really enjoyed researching, writing and playtesting this scenario. And it is a very challenging...
“In a dive-bombing attack, it’s not just a case of getting one plane or ten or even fifteen. You’ve got to get them all, you can’t afford to get hit.” – Lieutenant Commander Elias B. Mott, Gunnery Officer for USS Enterprise This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame...
“The most dangerous moment of the war, and the one which caused me the greatest alarm, was when the Japanese fleet was heading for Ceylon and the naval base there. The capture of Ceylon, the consequent control of the Indian Ocean, and the possibility at the same time of a German conquest of Egypt would have closed the ring and the future would have been...
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK. – Admiral William Halsey This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to...
My object is to surprise and sink transports and enemy warships (before air attack can develop). Objective chosen will depend on air reconnaissance. Intend to arrive at the objective after sunrise tomorrow 10th. If an opportunity to bring KONGO to action occurs this is to take precedence over all other action. – Admiral Tom Phillips, extract from his...
Az alábbi játékok a hasonlítanak leginkább a(z) Bismarck's Breakout társasjátékhoz