La Grande Guerre 14-18 (The Great War 14-18) The English rule set was released in 2002. La Grande Guerre is a strategic simulation of World War 1. Two maps cover all of Europe. Off map boxes represent Asia / Africa. Game year is broken down into 9 turns. Production takes place on the interphase every 3 turns. Either side may move first on a given turn. Two...
Early August 1870. The Prussian Chancellor Bismarck has accomplished a diplomatic master stroke thanks to the Ems Dispatch: France has just declared war on Prussia. Prussia was able to gather all of the German states around it while Napoleon IIIs empire remains alone with no nation willing to support the perceived aggressor. In Paris, the belligerent...
This hidden set-up war game is an unusual WWII adaptation of the classic L'Attaque. What makes it most unusual is that the rules are dated 11/44, which means it must have been one of the first French games published after the liberation. This is a more complex game than L'Attaque or its successor Stratego. Its name translates as "The Lightning War" (or...
Game billed as "a complete Napoleonic miniatures system in a box." Note that the title is bad French; the correct title would be La Petite Armée. Box contains three two-panel mounted, green-flocked boards combining to measure 3' x 2'. Game includes a selection of terrain to use on these boards to create battlefields, including six different hills, two...
"La Regia Marina" is a Strategic level wargame of naval combat in the Mediterranean Sea during World War II. The units represent individual capital ships, squadrons of smaller ships, air groups, and amphibious and paratroop forces. Players have two main objectives: Destroy the opponent's naval forces and deliver supplies to their troops fighting in North...
This game is somewhat similar to Alex Randolph's Ghosts! (Geister), although with cows instead of ghosts. One cow on each side is secretly chosen to be the amorous cow. Cows are moved across the board, with the object being to capture the opposing amorous cow, or move yours off the other end of the board. You may capture the amorous cow (only) by accusing...
User summary: One player is the Evil Wizard. The Evil Wizard may arrange the sections of the gameboard, representing rooms and hallways, in any way desired. The Evil Wizard places the Princess in the last room. The player(s) representing the questing party wins the game if the Princess can escape from the Evil Wizard. The Evil Wizard player wins by...
From the author: "The rise of feudalism saw the continuation and subsequent peak in the rise of the armored cavalryman as masters of the battlefield. Most systems were centered around this element of the army. Battles such as Hastings tended to confirm their supremacy. By the fourteenth century there appeared in various nations trained infantrymen in...
Land of Rivals is a confrontation game inspired in a fantastic world called Khaos, where players command creatures of different factions. These creatures need some energy from their world to live, but the source of energy is consuming, and so their lives...But they had discovered that if they fight against each other they can take up the energy from their...
Each player takes on the role of a leader of a small kingdom, intent on becoming the premier ruler of the land. Through strategy and chance, you must raise armies, battle your enemies, make alliances among the factions (and possibly each other), gather advisors, and seek out ancient artifacts to gain the gods' favor. Your ultimate goal is the collection of...
"Play enchanting tabletop games made of light and shadow with the Larklamp Magic Lantern Game system. [...] The Larklamp is a unique tabletop game system handmade by veteran game designer P.D.Warne in Montreal, Canada. —description from the publisher The main component of the Larklamp is a lantern assembled from laser-cut wood, into which card panels are...
Argentinian compilation of Laska and Chaos. World Chess Champion Emanuel Lasker developed Laska (a.k.a. Lasca), a variant of the Checkers Family, in 1911. The game board and play resembles that of Checkers, but captured pieces remain on the board and can possibly be freed later in the game. Each player starts the game on the 7x7 board with eleven soldiers....