From the author: "The rise of feudalism saw the continuation and subsequent peak in the rise of the armored cavalryman as masters of the battlefield. Most systems were centered around this element of the army. Battles such as Hastings tended to confirm their supremacy. By the fourteenth century there appeared in various nations trained infantrymen in...
Land of Rivals is a confrontation game inspired in a fantastic world called Khaos, where players command creatures of different factions. These creatures need some energy from their world to live, but the source of energy is consuming, and so their lives...But they had discovered that if they fight against each other they can take up the energy from their...
Each player takes on the role of a leader of a small kingdom, intent on becoming the premier ruler of the land. Through strategy and chance, you must raise armies, battle your enemies, make alliances among the factions (and possibly each other), gather advisors, and seek out ancient artifacts to gain the gods' favor. Your ultimate goal is the collection of...
"Play enchanting tabletop games made of light and shadow with the Larklamp Magic Lantern Game system. [...] The Larklamp is a unique tabletop game system handmade by veteran game designer P.D.Warne in Montreal, Canada. —description from the publisher The main component of the Larklamp is a lantern assembled from laser-cut wood, into which card panels are...
Argentinian compilation of Laska and Chaos. World Chess Champion Emanuel Lasker developed Laska (a.k.a. Lasca), a variant of the Checkers Family, in 1911. The game board and play resembles that of Checkers, but captured pieces remain on the board and can possibly be freed later in the game. Each player starts the game on the 7x7 board with eleven soldiers....
A hundred years have passed since the world witnessed the first detonation of an atomic bomb, marking the beginning of a new era for human kind. An era which now has ended as the last atomic bombs ever produced have been used in war. Only a small fraction of the world's population has survived, consisting mainly of various military groups whose days are...
The Last Blitzkrieg: Germany's Last Offensive of Late 1944: The Battle of the Bulge, is a 22-turn, regimental recreation of the Battle of the Bulge starting 16 December, 1944. Game Scale: Turn: 12 hours Map: 2 miles / 3.2 km per hex Unit: Regiment / Brigade Game Contents: One 22 x 34" map Two countersheets (300 1/2" dual-side printed counters) One 8 page...
A quick yet realistic game of World War II combat that recreates the Allied campaign from the hedgerows of Normandy to the crossing of the Rhine and the capture of Germany's industrial heartland. As the commander of an army regiment, U.S. or German, you'll control platoon-sized elements of infantry, armor, artillery, air and support units, each represented...
Description from the publisher: THE ARTIFACT is a space opera using the Last Frontier: The Vesuvius Incident game system (published by Fat Messiah Games). Three to eight players take over such roles as the Mad Scientist, the Space Pirate Captain, the Phone Company, or a mystery Alien. Because the format is four way blind, and the players are uncertain of...
The game theme refers to a tale by La Fontaine: The craw and the fox. One player gets the fox, the other one the craws placing 5 of his 10 craws on the tree spaces on the first line of the board. The fox player cannot see if a craw has a cheese in its mouth or not. In his turn, the craw player has 5 action points. He may use for each craw at most 1 point....
Miniature wargame rules for Corps level Napoleonic games. From the TooFatLardies website: Le Feu Sacre places command and control above musket calibre and march rates. They are aimed at gamers who wish to experience a large scale battle at the battalion level. Players command Corps and Divisions, and maneuver by brigade, regiment or battalion. Avoiding the...
A game that attracted little attention when it was published in the eighties, despite the reputation of its designer. The concept was developed by French essayist Guy Debord (1931-1994) in 1965, but not published for many years. Debord described himself as a filmmaker, but he is known as the founder and one of the most important members of the Situationist...