L'inafferrabile U-BOOT ("The Unseizable U-Boot") is a game that emphasizes skill and intelligence. The ability to see enemy movements constitute the most valuable help to gain the victory. The gambling behavior is not random, but determined by the navigation tools used according to the tactical thinking of the players. The game represents the various...
Second game of a series called "Batallas de la Guerra de la Independencia" [Battles Of The Peninsular War (1808-1814) Volume II]. Los Arapiles is a tactical simulation of the journey of July 22nd of 1812, where two players controls Wellington's and Marmont's armies. Also named battle of Salamanca has it occured among the hills around Arapiles, south of...
This game is an asymmetric hunt between the Beast and the Investigators. One player plays as the Beast, the others are investigators. The Beast wins by killing 25 victims before the end of the game, the investigators win by uncovering the Beast's identity or by preventing it to claim 25 victims. A game plays over 3 years with 4 seasons each (= 12 rounds):...
The game is inspired in "Scotland Yard". The Beast of Gevaudan living in Lozère County in France hides and sometimes rises to attack. It appears from time to time and moves constantly via rivers, roads and highways with the help on special cards and her location is not always known. The others players try to find her. The game is sponsored by the...
The tomb of the manor of the Eimpfildster is haunted. The hunters must catch the ghost before the end of the 12 chimes of midnight. The ghost mustn't get caught. Content: a board rules a 12-sided die 1 blue hunter and his 4 blue detectors 1 red hunter and his 4 red detectors For the ghost: a marking sheet, a pen and the hiding screen with the coordinates...
La Grande Guerre 14-18 (The Great War 14-18) The English rule set was released in 2002. La Grande Guerre is a strategic simulation of World War 1. Two maps cover all of Europe. Off map boxes represent Asia / Africa. Game year is broken down into 9 turns. Production takes place on the interphase every 3 turns. Either side may move first on a given turn. Two...
Early August 1870. The Prussian Chancellor Bismarck has accomplished a diplomatic master stroke thanks to the Ems Dispatch: France has just declared war on Prussia. Prussia was able to gather all of the German states around it while Napoleon IIIs empire remains alone with no nation willing to support the perceived aggressor. In Paris, the belligerent...
This hidden set-up war game is an unusual WWII adaptation of the classic L'Attaque. What makes it most unusual is that the rules are dated 11/44, which means it must have been one of the first French games published after the liberation. This is a more complex game than L'Attaque or its successor Stratego. Its name translates as "The Lightning War" (or...
Game billed as "a complete Napoleonic miniatures system in a box." Note that the title is bad French; the correct title would be La Petite Armée. Box contains three two-panel mounted, green-flocked boards combining to measure 3' x 2'. Game includes a selection of terrain to use on these boards to create battlefields, including six different hills, two...
"La Regia Marina" is a Strategic level wargame of naval combat in the Mediterranean Sea during World War II. The units represent individual capital ships, squadrons of smaller ships, air groups, and amphibious and paratroop forces. Players have two main objectives: Destroy the opponent's naval forces and deliver supplies to their troops fighting in North...
This game is somewhat similar to Alex Randolph's Ghosts! (Geister), although with cows instead of ghosts. One cow on each side is secretly chosen to be the amorous cow. Cows are moved across the board, with the object being to capture the opposing amorous cow, or move yours off the other end of the board. You may capture the amorous cow (only) by accusing...
User summary: One player is the Evil Wizard. The Evil Wizard may arrange the sections of the gameboard, representing rooms and hallways, in any way desired. The Evil Wizard places the Princess in the last room. The player(s) representing the questing party wins the game if the Princess can escape from the Evil Wizard. The Evil Wizard player wins by...