A hundred years have passed since the world witnessed the first detonation of an atomic bomb, marking the beginning of a new era for human kind. An era which now has ended as the last atomic bombs ever produced have been used in war. Only a small fraction of the world's population has survived, consisting mainly of various military groups whose days are...
The Last Blitzkrieg: Germany's Last Offensive of Late 1944: The Battle of the Bulge, is a 22-turn, regimental recreation of the Battle of the Bulge starting 16 December, 1944. Game Scale: Turn: 12 hours Map: 2 miles / 3.2 km per hex Unit: Regiment / Brigade Game Contents: One 22 x 34" map Two countersheets (300 1/2" dual-side printed counters) One 8 page...
A quick yet realistic game of World War II combat that recreates the Allied campaign from the hedgerows of Normandy to the crossing of the Rhine and the capture of Germany's industrial heartland. As the commander of an army regiment, U.S. or German, you'll control platoon-sized elements of infantry, armor, artillery, air and support units, each represented...
Description from the publisher: THE ARTIFACT is a space opera using the Last Frontier: The Vesuvius Incident game system (published by Fat Messiah Games). Three to eight players take over such roles as the Mad Scientist, the Space Pirate Captain, the Phone Company, or a mystery Alien. Because the format is four way blind, and the players are uncertain of...
The game theme refers to a tale by La Fontaine: The craw and the fox. One player gets the fox, the other one the craws placing 5 of his 10 craws on the tree spaces on the first line of the board. The fox player cannot see if a craw has a cheese in its mouth or not. In his turn, the craw player has 5 action points. He may use for each craw at most 1 point....
Miniature wargame rules for Corps level Napoleonic games. From the TooFatLardies website: Le Feu Sacre places command and control above musket calibre and march rates. They are aimed at gamers who wish to experience a large scale battle at the battalion level. Players command Corps and Divisions, and maneuver by brigade, regiment or battalion. Avoiding the...
A game that attracted little attention when it was published in the eighties, despite the reputation of its designer. The concept was developed by French essayist Guy Debord (1931-1994) in 1965, but not published for many years. Debord described himself as a filmmaker, but he is known as the founder and one of the most important members of the Situationist...
Le Vol de l’Aigle (Flight of the Eagle ) is a game simulating Napoleonic era campaigns. It is double- blind based, as the players can communicate with each other only through messages carried by the umpire. It is played on nineteenth century maps from Thier’s atlas with a quite simple system. The players are really acting the part of the general, who...
(from Pratzen editions webpage:) This game system is a double-blind system using an umpire. Players can communicate only through written messages. It uses maps of the period and a simple system to manage units. Combats are solved using a face to face system, simple but precise, with the morale as the main endpoint. Combats can also be fought using any...
Le Vol de l'Aigle III (The Flight of the Eagle III) is a wargame that recreates some of the most famous Napleonic campaigns. The system is a double-blinded system that uses an Umpire. Players can communicate only through written messages. It uses maps of that time and a simple system to manage units. Combats are solved using a face to face system, simple...
LEADERS: A Combined Game, the first title from rudy games GmbH, combines classic game elements with the opportunities offered by the modern technologies found in smart devices. This strategy game takes up to six players back to the Cold War era, with each player striving to attain world domination. In the game, you'll use skillful diplomacy to forge...
Lee Moves North covers both of R.E. Lee’s summer offenses (1862 & 1863) at the corps/division level using hidden deployment of units and dummy counters and one week turns. Confederate forces must go on the attack to win while the Union army struggles to protect Washington, DC and Baltimore. The map is very basic and players each have about 20 units each to...