Players take turns giving clues to words given to them by the electronic Thingamajig. You score a point for every player who correctly guesses your word. But if everyone gets it, you score nothing. From back of box: Looking for a Hilarious Party Game That everyone can Play? Then whip out your Thingamajig! Press the Thingamajig's button and it reveals your...
Sports replay game of flat racing using real horse statistics and three dice. Races take place over 4 to 7 rounds depending on the length of the race and, for each horse, the three dice generate a movement factor to which modifiers are applied to take account of the horse's qualities and whether it favours the early, middle or closing stages. The system...
Historians estimate that the Kurukshetra (koo-rook-shay-trah) war occurred during the Iron Age of India, around 10th century BCE. The conflict arose from a succession dispute over the Throne of Hastinapur (has-tee-nah-poor). Duryodhana was the eldest from the senior branch of the family line, the Kauravas. But he was younger than Yudhishthira, the eldest...
Throne of Under is a strategic, turn-based table-top adventure game. Two to four players move their characters on the map across sixteen lands to the very last land. Players use the playing cards to move, battle faerumentals: the monsters of these lands, and challenge opponents. The goal is to be the first one to collect four keys to open the Throne room...
The Thunderverse, home of Thunder Alley, Grand Prix, and the wilder little brother Apocalypse Road. Each game has its own rhythm and sensibilities. But each needs specific tracks upon which to compete. Over time these tracks become the comfortable backgrounds in the stories. But eventually, players will seek out and desire new challenges and changing...
Thunder Rolls is a fast paced dice placement action stock car racing game for 1 - 8 players. There are two phases to the game; the Rolling Phase and the Thunder Phase. In the Rolling phase the players roll their dice pool and place sets of dice on matching racing actions to gain track actions and Thunder cards. In the Thunder phase players program their...
Hydroplane boat racing game for 2 to 12 players. Game play is roll and move with action cards being drawn when you land on an action space on the track. Actions range from "hit a swell in the water" "smooth section of water" "missed a bouy". IE penalty or bonus. To win you play thru heats and mains to determine a winner based on laps run, nitrous used...
Two In Common (TIC) playing cards are an intuitive and powerful deck of cards with huge game potential. Great for families with kids 7 and up, as well as for the most seasoned and serious card players. May the brain floss begin! The games are organised by difficulty (or Brain wave: 1) Easy - Brain Ripples 2) Medium 1 - Brain Maps 3) Medium 2 - Brain Waves...
In Ticket Gagnant ("Winning Ticket") the players are horse racing handicappers. Players share their predictions on which horses will win the race. Before each race, depending on the movement cards they have in hand, players select on their prediction card, 1, 2 or 3 horses they think will finish among the top 3 spots. Then the race begins and players take...