The starting position and final destination for all players is the zebra crossing, which a boy is walking across. Players each choose a car and take turns rolling the dice; the player with the highest number starts. They move their car according to the number rolled, followed by the other players in a clockwise direction. If a player stops on a blue space...
One player moves an steamengine on the tracks from the train station in front of space 1 to the station after space 135. Up to three motorists move their cars on the streets from the parking lot near space 1 to the parking lot after space 125. Movement is determined by a die. On the roll of a 1 or a 6 the signals on the traffic tower in the center of the...
Each player receives a locomotive to place on the game board and draws a ticket for which they pay 10 tokens into the toll. The player must travel between Berlin and Dresden in the direction indicated by his ticket. Players always travel on the right side of the track and take turns to roll and move. If you roll S (conductor), your locomotive moves forward...
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. Welcome to the city of Slyville, where you become one of the latter kind! As head of a guild operating in one of the world's major trade and cultural centers in the Middle Ages, you...
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. Welcome to the city of Slyville, where you become one of the latter kind! As head of a guild operating in one of the world's major trade and cultural centers in the Middle Ages, you...