Sparrow: A Game of Triumphs is a trick taking game using four plain suits (black, green, red, and yellow) along with an extra suit of 22 triumphs or trump cards. The Sparrow is the lowest ranking triumph. Each player receives a hand of 12 cards with an additional six cards being dealt to the kitty. Players bid to become the declarer by stating how few...
What starts as an ordinary trick-taking game can suddenly propel you toward victory thanks to hidden cards that grant psychic powers (color and number) as special win conditions. If you manage to use a psychic power, the points you earn are doubled. Expose your opponent’s psychic power (their hidden card), and your score is doubled again! Round 1 uses...
The object of Speed is for the player to move his/her ship, plane, car and train along the designated routes from start to finish. The first player completing the routes for all four vehicles wins. Two to four players may play. There are 16 player pieces. One each of ship, plane, car and train in four colors (red, green, black and blue) Movement is driven...
Speed Run is a compendium trick taking game where each player is the declarer every hand! In a compendium game there are multiple objectives (known as contracts) that each player must complete by the end of the game. Normally in compendium games, there is one player (known as the declarer) who picks a contract for the hand and only their score counts. So...
Spekulatius is a variant of the classic trick-taking game Oh Hell!. The deck consists of four suits with cards in each suit numbered 1-20 and four jokers. In each round of the game, players are dealt a certain number of cards -- for a typical game this starts at ten cards for the first round and one fewer each successive round, until the tenth round when...
Spells and Wizards is an easy to learn card game that is fun for ages 7 and up. The game can be played with 2-6 players and can be played with partners or as individuals. Spells and Wizards is played with a custom 60-card deck. There are four different colors of cards in the deck and the card values range from 1-15 in value. However, there are no 3’s or...
Spetzi is a two-player domino trick-taking game inspired by Texas 42 and Schnapsen. The game blends aspects from both games to create a brand new experience. Each hand is a race to reach 25 points. The first player to reach 25 points gets 1 mark. If a player thinks they can win with just the tiles left in hand, they can close the boneyard to try and win...
The game consists of cards which show a grid of 10x10 squares. Within this grid, a number of squares are colored, and the size of this color field is also printed as a math question on top of the card (i.e. 6x8). The game is designed to teach basic math to elementary school children. Three game ideas are described in the rule booklet: - MAL seh'n: Each...
Spiral consists of two games: The Gift: A two-player abstract strategy game with a dose of luck; cards contained in a trick determine where you must play. It's a a mashup of David Parlett's Tantony and Cameron Browne's Cross with a unique way of ensuring that you don't know precisely the contents of your opponent's hand. Grazing: A solitaire game played...
A trick-taking game based on winning electoral votes. There is a card for each state, with the value of their electoral vote total (as in 1976); they are split into two suits so the votes are split evenly. (The cards also have common info about each state: capitol, population, area, state bird/tree/flower, etc.) There is also a card for D.C., and 3 cards...
In The Spiritualists, 2 players take on the role of Victorian-era psychic mediums, out to "prove" they are the real deal. In front of a gathered crowd, it is up to these 2 spiritualists to 'commune with the dead' to win the cards that the spirits favour. Every round, however, the stakes get higher, as the spiritualists must place tokens on their card mat...